Gumroad - Scavengers Refinery EP.2 - Environment Texturing With Substance Painter
Gumroad - Scavengers Refinery EP.2 - Environment Texturing With Substance Painter

https://skart.gumroad.com/l/scavengersep2?layout=profile

CHOOSE&DOWNLOAD

  • I've been texturing this great environment in live streams on Twitch and after + 100 hours of work, I'm proud to release Episode II.
  • It's planned to be a serie of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3). Based on the original concept art by Seungjin Woo
  • In this tutorial you will discover and follow along how to texture a complete environment in Substance Painter, adding great details with a Substance Alchemist workflow and putting everything together in Maya and Arnold render.
  • There is a lot of techniques and tips that you can grasp and learn to achieve similar result.

user LENYA     

Udemy - Mastering SolidWorks Motion Study Fundamentals
 Udemy - Mastering SolidWorks Motion Study Fundamentals
Language: English | Duration: 41m | Size: 567 MB

https://www.udemy.com/course/mastering-solidworks-motion-study-fundamentals/

Simulate Real-World Mechanics with Motors, Springs, Dampers & 3D Contact in SOLIDWORKS


user LENYA     

CGCookie - Designing Sci-fi Weapons for Production
CGCookie - Designing Sci-fi Weapons for Production
https://cgcookie.com/courses/designing-sci-fi-weapons-for-production
This course will take you through the process of designing guns for a sci-fi production. You will start out with shaping the silhouette and then add secondary and tertiary details, add shadows and highlights, and give each piece a basic material. 


user Themelli     

Udemy - Parametric, Generative & AI Design with Grasshopper 3D
Udemy - Parametric, Generative & AI Design with Grasshopper 3D

Level: All | Genre: eLearning | Language: English | Duration: 282 Lectures ( 20h 23m ) | Size: 14.2 GB

https://www.udemy.com/course/parametric-generative-ai-design-with-grasshopper-3d

Parameterize, Generate, Document, Quantify, Visualize, Export and Present your projects with Grasshopper!


user LENYA     

Experience Points - Authoring Props for Games | Ben Keeling
Experience Points - Authoring Props for Games | Ben Keeling

https://www.exp-points.com/exp-tutorials-ben-keeling-authoring-props-for-games

  • Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans. * Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

user LENYA     

Critical Giants - Creature Concept Art In Blender
Critical Giants - Creature Concept Art In Blender
https://www.criticalgiants.com/product/ccaib
  • This a an extensive tutorial on how to sculpt, design, texture & stage creatures for concept art in Blender. If you wish to improve your creature concept skills and workflow this tutorial will guide you through everything from idea, to sculpt, to texture, to pose, to final image. Designed by industry artists, it bridges the gap between 2D sketching and 3D modeling, enabling you to design, sculpt, and present original creatures with cinematic quality—all within Blender’s free, open-source ecosystem.


user Gamystyle     

Artstation - Introduction to Lighting for Interiors in Blender
Artstation - Introduction to Lighting for Interiors in Blender

2 Hours 40 Minutes Video Lecture & Demo

https://www.artstation.com/marketplace/p/1RKmY/foundation-art-group-introduction-to-lighting-for-interiors-in-blender-with-greg-westphal

  • Foundation Art Group - Introduction to Lighting for Interiors in Blender with Greg Westphal
  • Welcome to the Foundation Patreon Group!

user LENYA     

Flipped Normals - 3D Asset Creation for Studios – Complete Workflow from Brief to Unreal Engine 5
Flipped Normals - 3D Asset Creation for Studios – Complete Workflow from Brief to Unreal Engine 5

https://flippednormals.com/product/3d-asset-creation-for-studios-complete-workflow-from-brief-to-unreal-engine-5-39262

  • Creating 3D Assets for Production Studios
  • This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.

user LENYA     

Udemy - After Effects Motion Graphics Mastery (For TikTok, IG & YT)
Udemy - After Effects Motion Graphics Mastery (For TikTok, IG & YT)

Level: All | Genre: eLearning | Language: English | Duration: 35 Lectures ( 4h 15m ) | Size: 3.6 GB

https://www.udemy.com/course/after-effects-motion-graphics-course

Learn to create scroll-stopping motion graphics, kinetic typography, animated branding & viral edits using After Effects


user LENYA     

Flipped Normals - Substance Designer Dome of Cologne | Carlos Perfume
Flipped Normals - Substance Designer Dome of Cologne | Carlos Perfume
Sale & Preview Page | File Size: 7.3 GB | 6 Hours
https://flippednormals.com/product/substance-designer-dome-of-cologne-carlos-perfume-26827
  • In this tutorial, you will learn step-by-step how to make intricate gothic architecture in Substance Designer. Follow along as Carlos Perfume recreates part of the famous Dome of Cologne and pushes the limits of the software with this highly detailed and realistic project. 

user Gamystyle     

Udemy - Blender 3D Product Animation Fast-Track CGI for Beginners
Udemy - Blender 3D Product Animation Fast-Track CGI for Beginners
Language: English
https://www.udemy.com/course/blenderproductanimation/
Model, texture, light & animate CGI ads in Blender—ideal for marketers, creators & small teams.

user Gamystyle     

Artstation - Chico Spans - Avatar:Frontiers of Pandora - Wilderness Biome
Artstation - Chico Spans - Avatar:Frontiers of Pandora - Wilderness Biome

https://www.artstation.com/artwork/6NGNa0

CHOOSE&DOWNLOAD

  • The wilderness biome was assigned to me from the very start - the idea was to create a more dangerous biome than anything the player has encountered before, so there is plenty of space for Thanator encounters! I build the system together with game designer Eva-Lis
  • Whereas I have tried to highlight areas in these screenshots that I had a heavy hand in working on, working on complex games as this is always a team effort, for most of my work, I have received and acted on feedback from multiple departments, and most assets pass through the hands of multiple artists, there are many people to call out, our concept art team delivering amazing concepts, the team over at light storm for their invaluable feedback, the tech art team for answering all my questions, and the biome team I was part of, that being said there are some people I'd like to thank in particular as I worked with them on most of these on a daily basis, bouncing ideas around and/or receiving feedback.
  • David Österlind, for being a great lead and allowing me many opportunities to grow and work on incredibly cool assets

user LENYA     

Artstation - PolyPaul\'s Plasticity Fighter Jet Course
Artstation - PolyPaul's Plasticity Fighter Jet Course

https://www.artstation.com/marketplace/p/7oxWG/f-16-falcon-fighter-mastering-plasticity-3d-1-4-2024

  • This course is part of a series of different project oriented courses by PolyPaul on the ins and outs of surfacing, via the software Plasticity. In this course, you will master surfacing via a project based on the creation of a fighter jet. The approach for this model will be different from his previous teachings, therefore you will learn something new as is the case for this entire series of courses.
  • If you are a beginner or even intermediate, this tutorial series is for you!Are you ready to dive deep into Plasticity 3D? Take the leap!!
  • If you are a Plasticity 3D enthusiast you can't miss it, not only will you learn how to create such a complex subject, but you will also be able to create anything you can think of, what really matters are the techniques!!
  • This stunning F16 Falcon fighter was developed in Plasticity 3D 1.4 and it is narrated where it is needed.The videos show the process clearly and slowly at x 1.2 speed, just to make the whole series a little shorter, it's almost in real time, so as notto bore you and to make  the whole series more digestible. Texturing process was recorded in MODO, I'll be showing you an easy material workflow.

user LENYA     

Gumroad - Game-Ready Tree Creation from Maya to Unreal | Simon Barle
Gumroad - Game-Ready Tree Creation from Maya to Unreal | Simon Barle

https://levelupdigital.gumroad.com/l/levelup_treecreation

  • We're thrilled to be featuring a tutorial by Simon Barle, a game industry veteran with experience from titles like Star Wars Battlefront and Battlefield V. In this fully narrated tutorial, you will get insights into his AAA workflow for creating trees.   Simon breaks down the process by sharing insights into how photogrammetry can be used as a tool for understanding shapes and surfaces. He shows his high poly modeling techniques for the tree trunk, berries, leaves, and branches. He covers sculpting in Zbrush, UV creation and setup, bark texture creation, tree texturing, preparing the model for game engine use, and shader creation in Unreal.   Simon also shares critical insights into how to optimize assets for production while keeping the final quality in mind. If you want in-depth insight into how an industry pro creates foliage for games, this is the tutorial for you.

user LENYA     

Gumroad - High-Detail Car Surface Modeling for Plasticity 3D: Brabham BT62
Gumroad - High-Detail Car Surface Modeling for Plasticity 3D: Brabham BT62
https://polypaul.gumroad.com/l/jwqbo?layout=profile
  • Watch this video first (Guide to the references and blueprints), it will get you started with Plasticity scene.  In this series, you'll spot some quirky moments, like me starting from the car door instead of the wheel, which is what everyone else does. But hey, that's just one of the secrets behind the perfection!

user Gamystyle     

Udemy - SOLIDWORKS 2025 - Become a Certified Associate Today (CSWA)
Udemy - SOLIDWORKS 2025 - Become a Certified Associate Today (CSWA)

Level: All | Genre: eLearning | Language: English | Duration: 82 Lectures ( 4h 56m ) | Size: 2.55 GB

https://www.udemy.com/course/solidworks-from-scratch/

Start Your SOLIDWORKS Journey from Zero: Practical Projects, Expert Support, and Proven Design Methods


user LENYA     

CharacterClass - Character Art For Games
CharacterClass - Character Art For Games
https://www.characterclass.com/
Learn to create unique 3D character models that get you noticed!
Lesson Videos: 70 lessons with commentary in 4k quality. Choosing the initial concept art to presenting the final model 
Bonus Videos: 24 Q&A's videos from previous groups. 19 pre recorded guest speakers. 
Project Files: Downloadable References, Zbrush tool, Low Poly model, Substance Painter file, Unreal Project

user Themelli     

SuperhiveMarket - Master Architectural Visualization With Blender: Create Stunning 3D Renders
SuperhiveMarket - Master Architectural Visualization With Blender: Create Stunning 3D Renders

https://superhivemarket.com/products/architectural-visualization-course-blender

What you'll learn

  • Create a Interior From a Real Floor Plan in Blender: Creating a interior visualization from a real floor-plan to real life projects.
  • Fundamentals of Blender: Dive into Blender's interface, tools, and workflows tailored specifically for architectural projects.
  • Texturing and Materials: Master the art of texturing surfaces and applying realistic materials to achieve lifelike renders.
  • Camera and Composition: Discover how to frame your scenes effectively, guiding viewers' attention and highlighting key design elements.
  • Rendering and Post-Processing: Optimize your renders using Blender's powerful rendering engine and enhance them further with post-processing techniques.
  • Creating Presentation-ready Renders: Polish your renders for client presentations, portfolios, or marketing materials to showcase your designs effectively.

user LENYA     

Wingfox - Making A CGI Sci-Fi Short Film: \
Wingfox - Making A CGI Sci-Fi Short Film: "DEEP"
https://www.wingfox.com/c/8432_1895_8741
Category: Animation | Lessons: 38/10h | Beginner / Intermediate | Software: 3dsMax 2017+ ; After Effects CC 2018+ ; Substance Painter 2017+
  • This course centers around the question of “how to create your own CG short film”. The lecturer will share and analyze the whole process of the making of CG shots from a creator’s perspective. The course uses 3 typical shots featured in the film as examples. The whole making process will be broken down in details. You will learn animation, rendering, composition and refinement of 3D scenes. The course will focus on bringing you new ideas and means of achieving them, in order to help you create your own CG film more smoothly and conveniently, meanwhile ensure good quality. No complicated and useless steps will be taught, only the gist!


user Themelli     

Flippednormals - Large Game Environment Creation - In-Depth Tutorial Course [UE5]
Flippednormals - Large Game Environment Creation - In-Depth Tutorial Course [UE5]
https://flippednormals.com/product/large-game-environment-creation-in-depth-tutorial-course-ue5-11773

Software: Maya, Substance 3D Designer, Substance 3D Painter | Skill Level: Intermediate | Duration: 32 hours 30 minutes | Updated: 2025-06-19
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!

user Themelli     

Flippednormals - Plasticity for AAA Game Assets
Flippednormals - Plasticity for AAA Game Assets
https://flippednormals.com/product/plasticity-for-aaa-game-assets-43896
Duration: 6 hours | Updated 2025-05-03 | Software Blender, Marmoset Toolbag, Substance 3D Painter, ZBrush | RAR 17.5 GB
Whether you want to learn Plasticity or create AAA game art, this tutorial is for you. We'll cover the entire process by creating a Daniel Defense Magazine, from the Plasticity/CAD stage to the final textured asset. A basic understanding of 3D modeling and baking workflows is recommended.


user Themelli     

Gumroad - Hard Surface in Blender Part 1 and 2

Gumroad - Hard Surface in Blender Part 1 and 2

https://cane.gumroad.com/l/HardSurfaceInBlender1

https://cane.gumroad.com/l/HardSurfaceInBlender2

18.2 GB

Why Blender?

  • My workflow will give you the advantages of Poly with the simplicity of Cad.
  • Poly modeling for as long as ive used it has long been a restrictive form of modeling.
  • A constant focus on topology and technical mumbojumbo has made it an unattractive tool for designers
  • I myself abandoned it years ago in favor of more flexible design tools.
  • But after spending some time with Blenders Live Boolean feature, I discovered I was wrong about poly modeling.
  • Live Booleans allow us to have an unprecedented amount of control over our design without needing to care about topology.
  • I can change my entire design without permanently committing to a single decision, or caring about weather there are perfect quads…
  • That is a power only blenders Live Booleans can give you.

user LENYA     

The Gnomon Workshop - Visual Development for Environments
The Gnomon Workshop - Visual Development for Environments
https://thegnomonworkshop.com/tutorials/visual-development-for-environments

Duration: 7h 32m | Format: HD 1920x1080 | RAR 10 GB
  • Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual Development process as he takes an idea from early concept and initial sketches to final presentation using Sketchbook Pro, MOI 3D, Maya, V-Ray and Photoshop. Starting with 2D ideation and simple geometric shapes that define form language, he then moves into 3D block out in MOI 3D. This initial layout is then 3D rendered and refined in 2D with Autodesk Sketchbook Pro, using the perspective tool to design naturally and accurately. With the design established, he experiments with composition and camera in Autodesk Maya to find the view which best illustrates the design. A chapter on color then demonstrates how to start giving life to the concept through the use of different color schemes. Once the design for the overall image is resolved, it is time to move onto techniques which will help finalize a professional presentation. He explores this process with a specific prop before applying it to the entire image, allowing him to explore what the best process will be. It is at this point that the final illustration is worked on in Photoshop as it is made ready to show the director, client or producer. For those interested in integrating both 2D and 3D techniques to illustrate designs, this title provides a wide range of techniques and workflow that efficiently produce professional results.

user Themelli     

Gumroad - Sculpting Creatures In Blender
Gumroad - Sculpting Creatures In Blender

https://saanatomy.gumroad.com/l/mqabq

15 Hours | 14 GB


user LENYA     


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