
- This course centers around the question of “how to create your own CG short film”. The lecturer will share and analyze the whole process of the making of CG shots from a creator’s perspective. The course uses 3 typical shots featured in the film as examples. The whole making process will be broken down in details. You will learn animation, rendering, composition and refinement of 3D scenes. The course will focus on bringing you new ideas and means of achieving them, in order to help you create your own CG film more smoothly and conveniently, meanwhile ensure good quality. No complicated and useless steps will be taught, only the gist!
Course Introduction – 4m 19s Background and Content Design – 6m 56s Introduction to Model and Design – 8m 56s Material Design and Painting in Substance Painter (Part 1) – 23m 6s Material Design and Painting in Substance Painter (Part 2) – 30m 59s Character Clothing and Fabric – 29m 13s Material Settings in SP Exported to 3Ds Max – 9m 27s Building Up the Scene – 31m 42s Lighting Design – 22m 56s V-Ray Rendering Settings – 11m 19s Basic Compositing of Rendered Elements – 20m 31s Making of Starry Sky – 23m 39s Final Compositing of the Shot – 28m 48s Making of Camera and Astronaut Animation (Part 1) – 26m 10s Making of Camera and Astronaut Animation (Part 2) – 19m 52s Lighting Within the Cockpit – 24m 17s Lighting Details and Rendering Settings – 19m 53s Basic Compositing of Rendered Elements – 22m 48s Final Compositing of the Shot – 34m 11s Building the Scene and Camera Control – 21m 46s Making and Adjustment of Character Animation – 51m 1s Adjustment and Render Settings of Lighting – 34m 36s Preparation for Additional Rendered Elements – 12m 26s Basic Compositing of the Shot – 24m 8s Making of Planet Environment – 33m 25s Adding Screen Elements – 29m 58s Making of Accelerating Special Effects – 22m 19s Adjustment on Camera View and Focal Length – 18m 45s Making of Glass Details – 19m 13s Partial Adjustment on the Shot – 14m 58s Final Compositing of the Shot (Part 1) – 14m 46s Final Compositing of the Shot (Part 2) – 25m 42s Exploration on Shot Design Ideas – 7m 53s Usage of Animation Controller – 9m 45s Techniques in Using ZDepth Pass – 7m 28s Notes on Importing RPF Camera – 6m 57s Detail Refinement on Screen – 6m 32s Techniques in Creating Glass Details – 10m 42s
Chapter 1: Pre-design
Chapter 2: Material Design Process
Chapter 3: Making of Spaceship Close-Up Shot
Chapter 4: Making of Astronaut Close-Up Shot
Chapter 5: Accelerating Shot’s Rendering and Refinement
Chapter 6: Realization of Additional Effects

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