
An overview of the basic tools and techniques you'll need to start making awesome characters Preparation for the Project. The overview and general strategy to get the most out of your Project and what to look for and know before you begin. Creating the detailed detailed high poly models of the character and costume with Zbrush and Maya. Deep dive into facial proportions and anatomy, guiding students in developing authentic faces in their 3D models. Proportions, utilizing references, and understanding age, gender, and ethnicity. Creating the low poly real-time model. model preparation, retopology, low poly modeling, and UV mapping. Baking all the forms and details from the high poly source model and then adding textures and materials. Now the character starts to come to life. Basic texturing, materials, and ways to add story Assembling the character model and textures in Unreal Engine, creating materials, lighting, and rendering. Putting it all together and showcasing the character to maximise impact. Module 1 Tools & Techniques
Module 2 Planning Your Project
Module 3 High Poly Modeling
Module 4 The Head
Module 5 The Real-Time Model
Module 6 Texturing
Module 7 Rendering with Unreal Engine
Module 8 The Final Presentation

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