
Do you have problems modelling male anatomy, face and body? Then I welcome you to Character Sculpting for Games with ZBrush. About Me: My name is Daniel da Costa and I have been a 3D character artist for about 10 years now. I have worked for tv commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist for Bender Games California-USA, and 3D tutor. By the End Of This Course, You Will Be Able To: You'll be able to sculpt realistic anatomy using ZBrush and you’ll get a great sense of the high poly character construction from start to finish. You will be able to sculpt high poly characters for games with better accuracy than before. Sculpting the elements of the face Sculpting the torso Sculpting the arms and hands Sculpting legs and feet Bringing emotion for sculptures Sculpting leather an details Skin and wrinkles detailing I have designed this course for intermediate 3d modelling students, who want to model beautiful looking production ready characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years. The course is also for artists who want to speed up their workflow in ZBrush and improve their skill in making realistic characters for games. Description
What You Will Learn:
Who is This Course For?
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