


Udemy - Blender Ice Cream Truck: Model & Animate a Sweet Scene

Flipped Normals - Damaged Pavement Stone
Khayyam Naghiyev | Duration: 6:30+ h | Video: H264 2560x1440
Audio: AAC 48 kHz 2ch | 2,10 GB | Language: English
- In this step-by-step tutorial, learn from material artist Khayyam Naghiyev how to create his incredible damaged pavement stone. He begins by analyzing the reference, paying particular attention to the level of damage details, and then demonstrates how to create the base shapes.
- Follow along as Khayyam shares his techniques for layering on crack damage, edge damage, surface damage, and dents, to introduce wear and interest. Learn Khayyam's tips for creating albedo, roughness, and wetness to push the material closer to realism. And finally, watch as Khayyam shares his tips for rendering his material in Marmoset.


https://www.udemy.com/course/photorealistic-3d-product-modeling-course-in-blender-29
Model , texture , light and render a photorealistic guitar using blender 2.9

https://www.skillshare.com/classes/Blender-3D-Masterclass-From-Zero-To-Hero/1923170271
This course is continually updated in response to student suggestions and very fast evolving Blender Software.

Language: English | Size: 2.49 GB | Duration: 2h 52m
https://www.udemy.com/course/3d-music-animation-in-iclone-a-complete-step-by-step-course
Project-based iClone course for creating 3D music animations.


- 160 minute walk through covering the entire burger creation from scratch in Maya and Zbrush to final low res mesh render in Marmoset, 720 Resolution, Low res game ready burger Meshes, Zbrush (4R8) files, Maya files with base mesh and final burger assembly, Texture files, Photoshop files for diffuse, rough, and normal map for burger texture, Marmoset web file and scene file (Marmoset Toolbag 3)
- A full run through of creating a burger and fries from scratch using Zbrush, Maya and Photoshop. Showcasing techniques for sculpting different forms and material textures in Zbrush. Using modeling and paint effects in Maya for creating base meshes. Concluding with showing the workflow of baking the Zbrush sculptures to a low res textures to edit in Photoshop and creating a game engine friendly mesh for rendering in Marmoset.

https://www.artstation.com/learning/series/xa/organic-sculpting-blender
In this 2-part series, Rico Cilliers covers sculpting and retopology of a game-oriented workflow for organic models in Blender. He shares tips, add-ons, and best practices for quickly and efficiently creating great environmental or creature-type organic models.

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Motion Design School - 2D to 3D with Cinema 4D
https://motiondesign.school/courses/2d-to-3d/
Level: Basic | Soft: After Effects, Cinema 4D, Redshift | Language: English
- You’ve been meaning to create 3D models or entire videos, but were afraid to switch from 2D shape animations to 3D?
- This course will help you overcome your fear of 3D and pull you into the 3D world forever. You no longer want to create 2D animations and suffer creating fake 3D and animating Paths in After Effects. Cinema 4D is a world of new possibilities. In the course, we immerse you in this world. We will deal with modeling and its types, animation, and the creation of materials. We’ll cover the light settings and rendering.
- We will cement all this knowledge in practical lessons since practice is an integral part of your progress. You will be able to create full-fledged 3D videos.

Udemy - Character creation for Unreal Engine




Udemy - From Blender to Unreal: Game Assets, Characters, Animation

https://flippednormals.com/product/broken-terracotta-tiles-maxime-guyard-morin-53593
- Wondering if its possible to achieve a ZBrush-sculpted look in Substance Designer? In this tutorial, Maxime Guyard-Morin shares his workflow for recreating sculpted-style broken terracotta tiles. Follow along from start to finish to learn how to craft intricate patterns, sculpt tile edges, add realistic damage and tilt, and enhance your material with detailed surface elements. Discover Maxime's expert tips and techniques for applying base color and roughness. Wrap up the project by adding dust for a stunningly realistic finish.

https://www.udemy.com/course/blender-to-unity/
Master a clean, frustration-free workflow for exporting Blender assets into Unity — fast, optimised and game ready.

https://www.udemy.com/course/2d-to-3d-blender/
Master 2D to 3D modeling in Blender with real projects: create logos, characters, and detailed 3D assets.

- Many creatives and 3D artists, like yourself, get started because they have a story to tell or a film to make, you’re simply tired of consuming content; you want to CREATE.
- Master Cinematic Storytelling gives you the tools to start creating and directing, it puts you straight into the director’s chair to shout “Action!” with confidence.
- By mastering cinematic fundamentals, you ensure your story resonates, the camera work captivates, and your scenes come to life just as you envisioned. All the elements are in place and are just working together.
- This course teaches you the fundamental theories and tricks behind cinematic storytelling, while providing the practical tools and 3D scenes that act as building blocks, letting you focus on directing and telling your stories in 3D straight away.


- Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You'll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.

- Tweaking settings to make your renderings realistic is a headache. You have an unclear understanding of UV mapping, material setup, or the node-based material system. Blender's packed with awesome features, but it's also a learning rollercoaster, especially when jumping in from other 3D tools. You struggle to hang off all the ins and outs and feel like you are doing what you can, instead of what you want. You find the Blender's UI and terminology confusing, making it harder to navigate and be efficient with the software. You aim for fast hyperrealistic, renders & purposeful setups .You want to easily create any procedural textures, nodes, advanced lighting setups and shading techniques, not by luck, but by knowing what you are doing. You want to create hyperrealistic scenes for your portfolio and projects, allowing you to craft what's in your mind with clear navigation skills and real control. You want to render high-quality outputs in short times, match your deadlines like a pro, by avoiding complex calculations.

Udemy - Cavalry the complete course create animations

Udemy - Blender 3D Exhibition Booth Design: Create Real-World Event
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