
https://cane.gumroad.com/l/HardSurfaceInBlender1
https://cane.gumroad.com/l/HardSurfaceInBlender2
18.2 GB
Why Blender?
- My workflow will give you the advantages of Poly with the simplicity of Cad.
- Poly modeling for as long as ive used it has long been a restrictive form of modeling.
- A constant focus on topology and technical mumbojumbo has made it an unattractive tool for designers
- I myself abandoned it years ago in favor of more flexible design tools.
- But after spending some time with Blenders Live Boolean feature, I discovered I was wrong about poly modeling.
- Live Booleans allow us to have an unprecedented amount of control over our design without needing to care about topology.
- I can change my entire design without permanently committing to a single decision, or caring about weather there are perfect quads…
- That is a power only blenders Live Booleans can give you.
What’s inside? Part 1 Creative methods of using booleans to achieve fast and extremely editable results. what the best addons are and how to use them effectively for achieving more flexability/ speed. when to use booleans vs mesh editing to maximize creative control How to be a swag-ass blender boi What you WONT learn. My workflow will give you the advantages of Poly with the simplicity of Cad. Poly modeling for as long as ive used it has long been a restrictive form of modeling. A constant focus on topology and technical mumbojumbo has made it an unattractive tool for designers I myself abandoned it years ago in favor of more flexible design tools. But after spending some time with Blenders Live Boolean feature, I discovered I was wrong about poly modeling. Live Booleans allow us to have an unprecedented amount of control over our design without needing to care about topology. I can change my entire design without permanently committing to a single decision, or caring about weather there are perfect quads… That is a power only blenders Live Booleans can give you. What’s inside? Part 2 12 Part creation process of the Pistol. 9+ hours of video content where I make the Pistol. Commentary on every single section describing my thought process and methods. Starter files with image planes and materials so you can follow every step of the way. 3D file of the completed pistol for personal use. What you will learn. What you WONT learn. How to use basic blender features. How to do basic modeling. Every button i press when doing an operation. How to get and install addons. How to render or do materials. Any sort of game ready production related methods. Hard Surface in Blender Part 1 Hard Surface in Blender Part 2

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