
Udemy - YourFirst Procedural Model in Houdini FX
https://www.udemy.com/course/yourfirst-procedural-model-in-houdini-fx/
The Right Way to SEE and to LEARN the power of Procedural in Houdini FX

Domestika - Your Digital Sketchbook Techniques to find your Personal Style with Cinema 4D & Redshift
https://www.domestika.org/en/courses/4409-your-digital-sketchbook-techniques-to-find-your-personal-style-with-cinema-4d-redshift
- Create stunning 3D images using Cinema 4D and Redshift. Make your work stand out. Welcome to an inspiring online journey into the world of 3D art and design. This course is your opportunity to delve deep into the creative mind of Mario Domingos, a renowned 3D Artist and Designer. In this captivating online course, you'll embark on a quest to uncover and nurture your unique artistic aesthetic. Explore the boundless realm of 3D design and discover how to give life to your creative ideas. Mario Domingos will guide you through this creative odyssey, sharing insights gathered from years of experience working with industry giants like Meta, Apple, and Adobe. Throughout this engaging experience, you'll not only learn the technical intricacies of 3D design, but also how to embrace freedom and experimentation as the cornerstones of your artistic expression. Join us in this captivating journey of self-discovery as you unlock your true artistic potential.

Udemy - Advance Motion Design cinema C4d, Arnold, Volume I
https://www.udemy.com/course/advance-motion-design-cinema-c4d-arnold-volume-i/
We will focus in animations technics and learn that the process is straightforward by using c4d , after effect, Arnold

FXPHD - RND211 - RenderMan for Houdini Solaris
https://www.fxphd.com/details/697/
Course Number: RND211 | Software Version: 26 | Original Run Date: March 2025 | Duration: 5 hours 49 minutes
- This comprehensive workshop introduces artists and technical directors to Solaris and RenderMan's deep integration with USD workflows inside Houdini. Designed for both newcomers and seasoned users, it explores how to harness RenderMan's latest capabilities to build, light, and render scenes using the USD framework.
- Beginning with an overview of navigating the USD scene in the Solaris stage, the course walks through essential RenderMan geometry settings, shader assignment using the preset browser, and material workflow fundamentals. Members will gain practical experience with camera setup, including film back, depth of field, bokeh, and motion blur in Class 5, before diving into advanced lighting techniques using Solaris’ native lighting tools and RenderMan’s Hydra render delegate. The course covers light creation, parameter tuning, exposure control, and mixing. Artists will also explore light linking and using light filters such as barn doors and gobos to achieve nuanced, cinematic lighting effects.
- Liam Whitehouse is an Australian-based senior VFX artist who has been in the 3D industry since 2003 and has used RenderMan for many years. He has worked on various projects over the past 21 years, including most recently environments in The Fall Guy, underwater environments in Aquaman 2, Lindon forests in The Rings Of Power, photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as photogrammetry rocks in Avatar 2.

CGMasterAcademy - Grooming for Animated Characters
https://www.vfx.cgmasteracademy.com/courses/grooming-for-animated-characters
An 8-week course focused on creating high-quality character grooms for animation
Course Format: Standard | Skills Level: Intermediate to Advanced | Duration: 8 weeks
- PREREQUISITES: Previous experience in hair grooming and access to hair grooming software like Xgen, Houdini. Recommended courses: Stylized Characters in 3D
- MATERIALS: Grooming Software of Choice: Xgen, Houdini, Blender (lectures will be done in Houdini 19). Rendering Software of choice: Arnold, Renderman, Redshift; Unity or Unreal
- Grooms can be an extension of the model and design on many animated characters. Given that many animation studios use their own proprietary software, it’s not enough simply to know how to use hair grooming software. In this class, I’ll teach you to see key character design details, execute and improve upon those design details in the groom, problem solve in 3D, and tell the story of the character. This class is set up to mimic a studio environment, from design kickoff and routine reviews, all with the goal of having a feature film quality groom ready at the end. Throughout the course, students will learn how to make an animated feature film quality groom, get familiar with the review style and working cadence at a studio, and learn how to troubleshoot in 3D grooming software and hair shaders. By the end of the course, students should have a high quality portfolio piece.

The Gnomon Workshop - Hunting the Idea
https://thegnomonworkshop.com/tutorials/hunting-the-idea
Duration: 2h 13m | Format: HD 1920x1080 | Software Used: ZBrush, Photoshop
- In this title, Concept Artist Miguel Martinez demonstrates his creative process using Adobe Photoshop. Miguel’s workflow consists of different phases such as recognizing and gathering engaging reference, generating ideas, molding those ideas into a painting and, most importantly, developing a critical sense of its design.These lessons aim to provide a practical yet intelligent approach to designing under a given set of conditions, such as narrative and visual goals. Join the hunt to capture a great design from your imagination, where creativity and keen eyes are your allies.

Udemy - Blender Basics: Complete 3D Beginners Course
https://www.udemy.com/course/blender-course/
Learn Blender 4 fast—navigate the UI, master extrude / bevel / modifiers & asset browser, then model and render a house
Udemy - AutoCAD Mastery: Your Path to Professional Design
Language: English | Duration: 48h 47m | Size: 30 GB
https://www.udemy.com/course/autocad-mastery-your-path-to-professional-design/
Unlock the full potential of AutoCAD with step-by-step training from beginner to professional levels

Udemy - Rig Your 1st Character In Toon Boom Harmony (FOR BEGINNERS)
https://www.udemy.com/course/rig-your-1st-character-in-toon-boom-harmony-for-beginners/
In order to lend a helping hand to beginner 2D riggers like yourself, I have put together, easy-to-follow tutorial video

Udemy - The Art of Blender
https://www.udemy.com/course/the-art-of-blender/
Learn how to model, texture, light and render in Blender like an industry pro.

Udemy - BLENDER: How to create and rig the Iron Giant
https://www.udemy.com/course/create-iron-giant-with-blender/
learn how to create THE IRON GIANT we will discuss modeling, unwrapping, Rigging, Texturing and Rendering with Blender

Udemy - Advanced effects in blender
https://www.udemy.com/course/advanced-effects-in-blender
Mastering Visual Spectacles Blender Advanced Effects: Mastering Visual Spectacles Dive deep into the electrifying world of visual effects with this advanced Blender course, "Blender Advanced Effects: Mastering Visual Spectacles." Designed for experienced Blender users eager to push the boundaries of their creativity, this course focuses on crafting stunning and complex visual effects that will elevate your 3D artistry to a professional level. Each week, a brand new section will be unveiled, guiding you through the creation of a captivating effect from conception to final render. We'll start by deconstructing the theory and principles behind the effect, then meticulously build it step-by-step within Blender, covering advanced modeling, texturing, animation, and rendering techniques.

CGCookie - Mechanical Rigging of a Fighter Jet in Blender
https://cgcookie.com/courses/mechanical-rigging-of-a-fighter-jet-in-blender
Most rigging tutorials focus on the use of Armatures. In this course, however, we'll rig a complete aircraft model in Blender using only constraints, empties, and parenting relationships. This allows for very fast rigging with no need for weight painting of any kind (whew!). It's not too useful for characters, but it works great for mechanical objects like this fighter jet.

https://www.patreon.com/pinkbrain
Hey there and welcome to my Patreon. I am very happy that you joined my channel and my little world. I will be pleased to share with you all my knowledge and the process of creating art and interior renderings.

CGCookie - Fundamentals of Tree Creation
https://cgcookie.com/courses/fundamentals-of-tree-creation
- In this short course we'll go over using the Unity Tree Creator to create a tree. The Tree Creator is a somewhat hidden feature of Unity that is quite useful for creating any type of game optimized vegetation. There are quite a few settings and this course is designed to break it down to understand all the sliders, curves and drop down menus. Things covered in this course include: Creating branches and leaves, Utilizing curves to customize trees, Using wind zones and adjusting wind settings, Example of alternate vegetation that can be created, We'll end the course by providing an example prefab of a bamboo set to give you an idea of the different types of vegetation that can be created with the "tree creator".
Mdp School - Concept Art for Films
https://en.mdp.school/courses/beginner-tier-may-2023
Lessons: 54 Duration: 16 h 25 m Quality: 1080p Language: English Project files: yes Subtitles: Chinese
Software: Blender, World Creator, Photoshop Size: 18.4 GB
- This course is designed for artists who have little or no experience in the film industry. In the beginner course, we provide a universal base and analyze the basic tools needed to work in the art department. This is the stage where most beginner artists get stuck for years. If you can do many different things, but can’t yet put it all together, this course is for you. We will help you lay a solid foundation on which you can build any career and quickly move forward in your chosen direction.

Udemy - The Complete Blender Starter: Learn from Modelling to Export
https://www.udemy.com/course/blender-foundations-quadvertex/
Project-Based 3D Workflow for Beginners: Modeling, Texturing, Animation & Game Optimization Tips

CGMasterAcademy - Character Texturing for Games in Substance
https://www.gameart.cgmasteracademy.com/courses/119-character-texturing-for-games-in-substance-1
A 6-week course using Substance painter to create complex materials from scratch to texture AAA game characters
Course Format: Standard | Skills Level: Intermediate | Duration: 6 Weeks
- PREREQUISITES: Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset Toolbag or Unreal engine. Fundamentals of Substance, Zbrush for Concept and Iteration
- MATERIALS:Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
- This course will cover how to create believable and realistic characters inside Substance Painter. During this course we will go over how to create complex materials from scratch. Texture a character while working through primary, secondary and tertiary reads, as well as painting believable skin and the maps required to supplement the shader creation in Marmoset Toolbag. We will address good practices when tackling some of the more technical aspects of texture creation for games which ranges from UV map creation, to baking our high poly sculpt to our low poly model.
- By the end of this course students will have taken multiple pieces through the process of texturing, as well as taking them to the final stages of look development and presentation. The purpose of this course is to provide students the techniques and fundamentals needed to texture AAA game characters.

Cinema 4D MasterClass: Master Modelling using Splines
https://www.udemy.com/course/cinema-4d-masterclass-master-modelling-using-splines/
Learn the fundamentals of Modeling using Splines and take your skills to the next level, Quickly with this Course

Artstation - BOOBS VDM 4 brushes pack - Zbrush
https://www.artstation.com/marketplace/p/nrm7/boobs-vdm-4-brushes-pack
Your lady asks you to make her boobies bigger? Now its possible with BOOBS VDM pack. Only for 3.50 you can choose between 4 sizes and drag them on your sculpted lady in one click. EVEN MORE you can play with intensity of the brush to make your own custom size.

Wingfox - AAA Game PBR Textures Workflow for Realistic Characters
21 lessons | 9 hours | HD Videos + Project Files | English Subtitles
https://www.wingfox.com/c/9015
This course "Biochemical Doctor" will share with you in the form of realistic style next-generation game art still frame works. The course content is based on work practice, covering the instructor's work experience and experience summarized from many years of production projects, and explains in detail the PBR map drawing and material lighting rendering settings, which is suitable for students who already have a software foundation or friends with certain work experience.

Udemy - Unity 2D: Creative Game Development for Beginners
https://www.udemy.com/course/unity-2d-creative-game-development-for-beginners/
Unlock your potential with Unity 2D, design & deploy your first game!

CGCookie - Modeling a Sci-Fi Helmet in Blender
https://cgcookie.com/courses/modeling-a-sci-fi-helmet-in-blender
- It’s a special time in every Digital Artist’s journey when the desire to design and build a space marine’s helmet is overwhelming. And that time is now. Take a moment to be inspired by the great sci-fi space marine designs from Blizzard, Mike Nash, Vitaly Bulgarov, Fausto De Martini, and others. The fact is, hard-surface-sci-fi-space-marine stuff is cool. So let’s create some of our own! Sculpting This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we’ll approach the design of a custom helmet with Blender’s dynamic topology sculpting along with a useful addon called Sculpt Tools UI. This addon comes with several great tools, but mostly we’ll be focusing on two of them: - Grease Cut for to quickly slicing our digital ball into faceted shapes. - Extract Mask for easily generating additional pieces of digital clay.
- Modeling After concept-sculpting the helmet, we want to convert it to a high fidelity polygonal model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated with digital sculpting and improves sharp edge consistency. With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into plausibility, which is a key characteristic of the sci-fi genre.
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