CGMasterAcademy - Grooming for Animated Characters
CGMasterAcademy - Grooming for Animated Characters
https://www.vfx.cgmasteracademy.com/courses/grooming-for-animated-characters

An 8-week course focused on creating high-quality character grooms for animation
Course Format: Standard | Skills Level: Intermediate to Advanced | Duration: 8 weeks
  • PREREQUISITES: Previous experience in hair grooming and access to hair grooming software like Xgen, Houdini. Recommended courses: Stylized Characters in 3D
  • MATERIALS: Grooming Software of Choice: Xgen, Houdini, Blender (lectures will be done in Houdini 19). Rendering Software of choice: Arnold, Renderman, Redshift; Unity or Unreal
  • Grooms can be an extension of the model and design on many animated characters. Given that many animation studios use their own proprietary software, it’s not enough simply to know how to use hair grooming software. In this class, I’ll teach you to see key character design details, execute and improve upon those design details in the groom, problem solve in 3D, and tell the story of the character. This class is set up to mimic a studio environment, from design kickoff and routine reviews, all with the goal of having a feature film quality groom ready at the end. Throughout the course, students will learn how to make an animated feature film quality groom, get familiar with the review style and working cadence at a studio, and learn how to troubleshoot in 3D grooming software and hair shaders. By the end of the course, students should have a high quality portfolio piece. 


Week #1 Design Kickoff

Class syllabus overview | Starting your character groom | Gathering reference | Planning ahead (design? grooming software? rendering software?)

Week #2 Block In Your Groom

Setting up UVs | Creating masks for density maps and operators | Setting up hair guides

Week #3 Set Up A Shader

Hair shader basics | What is lighting looking for? | Understanding three point lighting set up and what to look for in your hair shader

Week #4 Setting Up Hair Operators

How to think about hair operators | Troubleshooting your groom

Week #5 First Review

How to present your work to a production designer or a director | Understanding drawovers and feedback

Week #6 Setting Up Your Groom For An Animated Performance

How to groom for an animated performance | Working with rigging and animation | Refining your guides and operators | How to deliver a groom to simulation

Week #7 Working Week

Creating portfolio level pieces | Grooming in a studio environment | Creating grooms for an animated population

Week #8 Final Review

How to bring work back to a production designer or a director | Refining your final presentation | Preparing your model for lighting

CGMasterAcademy - Grooming for Animated Characters


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