The Gnomon Workshop - Topology for Animated Characters
The Gnomon Workshop - Topology for Animated Characters
https://thegnomonworkshop.com/tutorials/topology-for-animated-characters

Duration: 1h 55m | Format: HD 1920x1080
  • Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar’s Inside Out 2, he demonstrates the technical side of character modeling for animation, including the very important topological solutions needed to ensure clean models that correctly deform when animated.
  • This comprehensive workshop begins with the basics and works through to more advanced techniques using Maya and ZBrush. For João, topological tasks are like challenging games; artists need to create unique solutions for different characters to create meshes that are as efficient as possible. The work done by modelers is critical for the success of characters as they move through the animation pipeline to be used by various departments. João not only discusses the important topology concepts that professional modeling teams consider when preparing meshes for other departments in a studio environment but also provides professional tips and tricks for you to take with you into your personal and studio projects alike.


Chapter List

00. Preview

01. Direction of Loops

02. Polycount

03. Consistency

04. Universal Meshes

05. N-Edged Vertices

06. N-Sided Polygons

07. Polygons: Proportions & Shapes

08. Editing Topology to Change Shapes

09. Mouth Pole Locations

10. Reconstructable Mesh Pipeline

11. Good Practices for Production

12. Main Tips for Retopology

13. Main Facial Approaches

14. Efficient Topology

15. Main Body Approaches

16. Modeling Tips for Topology Workflow

The Gnomon Workshop - Topology for Animated Characters


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