Published 4/2024
https://www.udemy.com/course/designing-standard-logos-and-business-cards-with-assistance/
Effortless Branding: Crafting Logos and Business Cards with AI Assistance
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.16 GB | Duration: 1h 42m
Architecting Tomorrow: Designing Futuristic Spaces in Blender
Published 4/2024
https://www.udemy.com/course/creating-a-low-poly-office-scene-in-blender-33/
Language: English | Size: 1.16 GB | Duration: 1h 57m
Crafting Professional Spaces: Mastering Low Poly Office Scenes in Blender 3.3
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 605.29 MB | Duration: 0h 43m
Designing Impactful Email Headers: Mastering Midjourney's Discord AI for Effortless Creativity
Published 4/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 38m | Size: 264 MB
Exploring Image Generation with Stable Diffusion Python
https://www.udemy.com/course/learning-autocad-2025/
Master the basics of AutoCAD and develop a strong foundation.
https://www.udemy.com/course/introduction-to-3d-modeling-for-beginners-in-blender-33
Published 4/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 1h 59m | Size: 1.3 GB
Embark on Your 3D Modeling Journey: Beginner's Guide to Blender 3.3
Published 4/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 1h 24m | Size: 875 MB
Blending Basics: Getting Started with 3D Modeling in Blender 3
Published 4/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 1h 15m | Size: 1.1 GB
Mastering 3D Chess Piece Design: Crafting Majestic Monarchs and Valiant Knights in Blender
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.78 GB | Duration: 1h 34m
Mastering Quest Game Development in Unreal Engine 5
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.62 GB | Duration: 1h 15m
Mastering the Art of Digital Terrain: Crafting Realistic Landscapes in Blender
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.10 GB | Duration: 15h 16m
Learn how to code your own theme in wordpress and woocommerce.
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 14.31 GB | Duration: 7h 38m
Learn how a professional environment artist works when creating large open-world environments in Unreal Engine 5
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 257.66 MB | Duration: 0h 40m
From Canvas to Blockchain: A Beginner's Guide to NFT Art Creation and Minting
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.10 GB | Duration: 2h 0m
Blender 3D Model with Luckymoon
Houdini is an industry leader in visual effects, putting power into the hands of FX artists working in production for films, TV, and games. As one of the most-used effects tools in the industry, artists can often find Houdini a daunting tool to get to grips with. Here, Alessandro Cangelosi unravels the learning curve to introduce a simple way to approach particle FX using Houdini. There are many approaches to creating impressive particle FX simulations in Houdini. Alessandro gets started with an overview of the basics that you need to know, and explains why Houdini is used as well as the fundamentals for how to use SideFX’s powerful software. This 7-hour workshop takes you step by step through how to manage different types of operators, including DOP, SOP, VOP, and focuses primarily on POP (Particle Operators) Networks. You’ll discover how to create a particle setup from scratch as well as how to take advantage of Houdini Shelf presets. The workshop aims to teach a sound understanding of how a particle system works in 3D. Particle emission rules and techniques are also covered, including how to manage different setups, and you’ll learn various ways to create particles using meshes, scatters, and volumes. In addition, some of the useful nodes that can be used to control colors, emissions, particle-caching, collisions with 3D objects, and basic bounce and drag forces are discussed in detail. The Mantra rendering engine is a great way to render millions of particles; Alessandro shares how to shade your projects, and explains how instancing works. You’ll also see how rendering points can be used in production to simulate effects such as dust, sand, and many other natural substances. How to control shading and motion blur with collision detection is also a highlight, where Alessandro discusses sub-groups, particle replication, sampling techniques, and optimization.