

This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.
We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.


https://www.udemy.com/course/how-to-draw-101-basic-drawing-skills-sketching-exercises/
Learn to draw from scratch - drawing basics for beginners w/ exciting sketching exercises to develop your drawing skills

https://coloso.us/mediadesign/motiongraphic_kimyeseong_us
Hello, I am 3D Artist Yeseong Kim. I'm a self-taught 3D artist, currently working for Tendril Studio, a well-known company in the motion design industry.

https://www.fulltimegamedev.com/
One my biggest struggles growing up was feeling like I wasn’t very smart. I’ve always been a clumsy, awkward dude that struggles to grasp concepts quickly. I do, however, have a strange confidence in myself. I believe deep down that anyone has potential to become a game developer. It’s possible to make a living from indie games!

https://www.cgcircuit.com/tutorial/realistic-3d-character-with-zbrush
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.





Knowing the benefits of an accessibility-first approach enables you to build more useful, resilient, and inclusive products. In this course, accessible design and development consultant David Luhr shows you how to put accessibility first when designing digital experiences. David demonstrates how teams can work together to prioritize and test for accessibility at all stages of product development, saving time and effort with better results. Gain deeper understanding of accessibility with practical examples of how to solve common design challenges. Build tactical skills in accessible content, accessible visual design, and accessibility testing to create successful products that everyone can use.



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