
https://www.aboutcg.org/courseDetails/1589/introduce
8.5 hours. Software used: Blender 3.0, Botaniq 6.4, Substance Painter 7.4, Rizom UV2019.
Applicable industry: Film and animation; Difficulty level: Intermediate.
Audio: Chinese | Files included | English Subtitle Generated by GFXTRA
- This tutorial series provides a complete workflow for creating a ruined gas station scene in Blender. It covers everything from initial model creation and UV unwrapping to Substance Painter material application and finally, Blender's vegetation scattering rendering. The final rendering video will use Cycles, and the Cycles renderer will be explained in detail throughout the tutorial. Vegetation scattering will be done using the Botaniq plugin, a user-friendly scattering plugin that, combined with its built-in vegetation library, can quickly achieve the desired effect. Its usage will be demonstrated in detail throughout the tutorial.
Course Catalog Course Requirements 
Chapter 1: Model Processing
0101_Material Collection Explanation
0102_General Framework Construction
0103_Gas Station Building Detailing A
0104_Gas Station Building Detailing B
0105_Gas Station Building Detailing C_Damage Effect Processing
0106_Gas Station Building Detailing D
0107_Gas Station Building Detailing E
0108_Remaining Building Model Creation A
0109_Water Tower Model Creation
0110_Free Asset Acquisition and Plugin Installation Explanation
0111_Mountain Creation Explanation
Chapter 2: UV Decomposition
0201_UV Decomposition Explanation A
0202_UV Decomposition Explanation B
0203_UV Decomposition Explanation C
Chapter 3: SP Material Painting
0301_Main Building Material Painting A
0302_Main Building Material Painting B
Chapter 4: Detail Adjustment - Remaining Material Model Drawing Tutorial; Chapter 5: Vegetation Scattering Process
; Chapter 6 : Rendering
Output; Chapter 7: Silent UV Supplementation ; Chapter 8: Building UV Unwrapping; Chapter 9: Water Tower Railing UV Unwrapping .
This course requires you to have some understanding of basic 3D concepts and terminology, such as Polygon, Edge, Face, Axis, Space, Map, etc.
Chapter 1 Model Processing
Section_11_Explanation_of_Mountain_Modeling.mp4 - 39.7 MB
Section_1_Explanation_of_Material_Collection.mp4 - 28.1 MB
Section_2_Overall_Framework_Construction.mp4 - 60.7 MB
Section_3_Gas_Station_Building_Detailing_A.mp4 - 170.0 MB
Section_4_Gas_Station_Building_Detailing_B.mp4 - 188.9 MB
Section_5_Gas_Station_Building_Detailing_C_Damage_Effect_Handling.mp4 - 297.6 MB
Section_6_Gas_Station_Building_Details_D.mp4 - 300.7 MB
Section_7_Gas_Station_Building_Details_E.mp4 - 140.9 MB
Section_8_Production_of_Remaining_Building_Models.mp4 - 428.1 MB
Section_9_Water_Tower_Model_Construction.mp4 - 203.1 MBChapter 2 UV Disassembly
Chapter 3 SP Material Rendering
Chapter 4 Detail Adjustments
Section_2_Explanation_of_HDR_Plugin_Installation_and_Scene_Issues.mp4 - 65.9 MB
Section_3_Ground_Material_Assignment.mp4 - 31.8 MB
Section_4_Adjustments_to_Dirt_and_Stains_in_Building_Complexes.mp4 - 232.0 MB
Section_5_Continue_Adjusting_Scene_Details_A.mp4 - 405.7 MB
Section_6_Scene_Details_Continue_to_Adjust_B.mp4 - 157.0 MBChapter 5 Vegetation Dispersion Treatment
Section_2_Detailed_Explanation_of_Ground_Vegetation_and_Stone_Distribution_Methods.mp4 - 181.2 MBChapter 6 Rendering Output
Chapter 7 Silent UV Supplement
Section_2_Water_Tower_Railing_UV_Disassembly.mp4 - 24.6 MBCourse Introduction
Files and Subtitles
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