Lemooui - Game UI Animation Effect Basic System Course
Lemooui - Game UI Animation Effect Basic System Course

https://www.lemooui.com/course/100

Study time: 22 chapters Suitable for: Beginners Course software: Unity, 3D Max, PS Exclusive study group: Personalized service

Audio: Chinese | English Subtitle Generated by GFXTRA

  • Master the fundamentals of game UI animation from the ground up with Lemooui’s Game UI Animation Effect Basic System Course. Designed for complete beginners, this structured course guides learners through the essential principles, tools, and workflows used in professional game UI motion design.
  • Across 22 chapters, students learn how to create dynamic interface animations, button effects, icon animations, particle-based UI feedback, item effects, chest animations, shop interface motion, advanced anime-style UI effects, fantasy-style UI animation, and more. The course covers practical production techniques using tools such as Unity, 3DMax, and Photoshop, while also introducing key concepts like animation timing, interaction rules, shaders, particle systems, Timeline usage, and UI layering.
  • Led by LEO, an experienced game UI animation designer with more than 10 years of industry experience, the course combines foundational theory with real project-style case studies. It is especially suitable for beginners who want to build a strong portfolio and understand how professional game UI effects are designed and implemented.
  • Whether you are starting your journey in game UI design or looking to strengthen your animation workflow, this course provides a complete, step-by-step system for creating polished, engaging, and production-ready game UI animation effects.


├── Chapter 1: Software Installation and Basic Interface Operations
│   ├── Unity Built-In Video Recording Method.mp4
│   ├── Unity Project File Export Workflow.mp4
│   ├── 01 Software Installation and Basic Interface Operations.mp4
├── Chapter 2: UI Environment Setup in Unity
│   ├── 03 Handling Hierarchical Relationships of Effects in UGUI.mp4
│   ├── 02 UGUI Stitching Environment Setup.mp4
│   ├── 01 Interface Stitching NGUI Environment Setup.mp4
├── Chapter 3: Motion Interaction Concepts and Basic Principles
│   ├── 04 Animation Editor.mp4
│   ├── 05 Animation State Machine Setup.mp4
│   ├── 03 Application of Tween.mp4
│   ├── 06 Presentation Methods for List Animation.mp4
│   ├── 02 Application of Curves_Additional Knowledge Lesson_Optimized Editing_batch.mp4
│   ├── 01 12 Principles of Motion Interaction.mp4
├── Chapter 4: Basic Animation Production and Details
│   ├── 02 Multi-Dimensional Motion Design.mp4
│   ├── 03 Multi-Dimensional Animation Detail Production.mp4
│   ├── 01 Basic Animation Production.mp4
├── Chapter 5: Interactive Animation Production and Design
│   ├── 05 Application of Timeline.mp4
│   ├── 03 Button Animation.mp4
│   ├── 02 Popup Interface Animation.mp4
│   ├── 01 Animation Timing.mp4
│   ├── 04 List Animation.mp4
├── Chapter 6: Applying Visual Effects in Motion Design
│   ├── 06 Scene Particle Atmosphere Production_Water Creation.mp4
│   ├── 03 Basic Knowledge of Particle Systems.mp4
│   ├── 04 Scene Particle Atmosphere Production_Lantern.mp4
│   ├── 01 Control of VFX Layer Hierarchy.mp4
│   ├── 02 Basic Concepts of Shaders.mp4
│   ├── 05 Scene Particle Atmosphere Production_Flower Petals and Lotus.mp4
├── Chapter 7: Strong and Weak Button Motion Design
│   ├── 2 Weak-Expression Button Motion_01_Design and Texture Processing.mp4
│   ├── 4 Medium-Expression Button Motion_01_Application of Shader and UV.mp4
│   ├── 01 Basic Learning of 3DMax.mp4
│   ├── 5 Medium-Expression Button Motion_02_Texture Production and Details.mp4
│   ├── 3 Weak-Expression Button Motion_02_Detail Processing.mp4
├── Chapter 8: Circular ICON Motion Design
│   ├── 5 Particle Creation, Detail Adjustments, and Blue Icon Effect Production.mp4
│   ├── 4 Different Methods for Creating Ring Base Color Effects.mp4
│   ├── 1 Expressive Circular Icon Motion_01 Color Matching.mp4
│   ├── 2 Middle-Color Ring Model Texture Production.mp4
│   ├── 3 Application of Model and Texture Integration Effects in Unity.mp4
├── Chapter 9: Square ICON Motion Design
│   ├── Square Selection 03_Trail Particles.mp4
│   ├── Square Selection 01_Model UV.mp4
│   ├── Square Selection 02_Shader.mp4
├── Chapter 10: Item Trail Particle Motion Effects
│   ├── 02 Trail Particle Effect Implementation_Part 1.mp4
│   ├── 03 Trail Particle Effect Implementation_Part 2.mp4
│   ├── 04 Trail Particle Effect Implementation_Part 3.mp4
│   ├── 05 Feedback Effect Production_Part 1.mp4
│   ├── 06 Feedback Effect Production_Part 2.mp4
│   ├── 01 How to Load Video Files.mp4
├── Chapter 11: Treasure Chest Motion Effect Design
│   ├── 05 Treasure Chest Animation Production.mp4
│   ├── 03 Treasure Chest Light Flow and Atmosphere Production.mp4
│   ├── 02 Texture Drawing.mp4
│   ├── 06 Shader Effect Application for Treasure Chests in Different Styles.mp4
│   ├── 01 Design Thinking for Treasure Chest Items.mp4
│   ├── 04 Treasure Chest Particle Effect Production.mp4
├── Chapter 12: Motion Design Thinking
│   ├── 02 Motion Design Thinking_Design Language.mp4
│   ├── 03 Design Thinking Case Analysis.mp4
│   ├── 01 Core Motion Knowledge and Production Tips.mp4
├── Chapter 13: Shop Interface Motion Design
│   ├── 01 Interface Style Setup.mp4
│   ├── 4 Animation Production for Other Small Elements.mp4
│   ├── 3 Right-Side List Design and Detail Production.mp4
│   ├── 6 Additional Detail Refinements and Final Effect Production.mp4
│   ├── 5 Adding VFX and Applying Models.mp4
│   ├── 2 Basic Animation Production.mp4
├── Chapter 14: Potion Bottle Item Motion Effects
│   ├── 01 Potion Bottle Motion_Wrapping Model.mp4
│   ├── 05 Chain Animation Production.mp4
│   ├── 02 Potion Bottle Motion_Wrapping Model and Stitching.mp4
│   ├── 04 Potion Bottle Motion_Particle Area.mp4
│   ├── 03 Potion Bottle Motion_Light Streak Production.mp4
├── Chapter 15: Standard Badge Motion Effects
│   ├── 02 Basic Animation and Charge-Up Effect Model Production.mp4
│   ├── 07 Light Flow and Looping Effect Production.mp4
│   ├── 05 Burst Rhythm Details and Diffusion Model Production.mp4
│   ├── 01 Style Design and Stitching Structure.mp4
│   ├── 03 Charge-Up Animation and Burst Texture Production.mp4
│   ├── 04 Design Principles of Burst Rhythm.mp4
│   ├── 06 Burst Rhythm Diffusion Effects and Particle Addition.mp4
├── Chapter 16: Advanced Badge Motion Effects
│   ├── 02 Curved Model Production Method.mp4
│   ├── 01 UI Interface Stitching and VFX Material Ball (Supplementary Edition).mp4
│   ├── 04 Unity Converging Effect Production.mp4
│   ├── 05 Creation of Continuous Light Flow Effects.mp4
│   ├── 09 Burst Particle Effects and Animation Production_02.mp4
│   ├── 06 UI Animation Design for the UGUI Section.mp4
│   ├── 10 Final Effect Optimization and Background Atmosphere.mp4
│   ├── 03 Converging Curve Model Production.mp4
│   ├── 07 Detailed Use and Introduction of Particles.mp4
│   ├── 08 Burst Particle Effects and Animation Production_01.mp4
├── Chapter 17: Advanced Anime-Style Interface Motion Design
│   ├── 02 Special Interface Motion 01.mp4
│   ├── 04 Special Interface Motion 03.mp4
│   ├── 01 Style Analysis.mp4
│   ├── 03 Special Interface Motion 02.mp4
├── Chapter 18: Fantasy Realistic Advanced Interface Motion Effects
│   ├── 05 Flag Import Settings in Unity.mp4
│   ├── 06 Animation Breakdown Production, Background Character Animation.mp4
│   ├── 01 Motion Case Environment Setup.mp4
│   ├── 08 Animation Breakdown Production, Right-Side Attributes, Paper Animation.mp4
│   ├── 02 Design Thinking Analysis and Animation Sequence and Stitching Rules_Part 1.mp4
│   ├── 11 Organization of All Motion Effects and Detail Polishing.mp4
│   ├── 04 Flag Animation Production.mp4
│   ├── 10 Animation Breakdown Production, Bottom Buttons and Top Return Animation.mp4
│   ├── 09 Animation Breakdown Production, Right-Side Attribute Fire Animation.mp4
│   ├── 03 Design Thinking Analysis and Animation Sequence and Stitching Rules_Part 2.mp4
│   ├── 07 Animation Breakdown Production, Left Magic Circle Flag Animation.mp4
├── Chapter 19: Basic Application of UI Motion Effects in Unreal Engine 4
│   ├── 01 Simple UI Motion Effects in Unreal Engine 4.mp4
├── Chapter 20: AE Anime-Style Interface Motion Effects
│   ├── 02 AE Anime-Style Interface Motion Effects.mp4
│   ├── 01 AE Anime-Style Interface Motion Effects.mp4
├── Chapter 21: Scrolls, Magic Artifacts, Selection Boxes, and Click Effects
│   ├── 03 Selection Box Effects.mp4
│   ├── 05 Combining Timeline Animation with Sound Effects.mp4
│   ├── 04 Click Motion Effects.mp4
│   ├── 01 Scroll Motion Effects.mp4
│   ├── 02 Magic Artifact Motion Effects.mp4
├── Chapter 22: Additional Knowledge Points and Assignment Reviews
│   ├── Assignment Revision_Motion Detail Production Workflow_0917.mp4
│   ├── 1017 Assignment Review_Overall Rhythm Control and Detail Handling in Interface Animation_Part 2.mp4
│   ├── 2022-10-16 Assignment Review.mp4
│   ├── Assignment Review_Design Issues to Watch Out For_0917.mp4
│   ├── Basic Motion Knowledge_Rhythm Control.mp4
│   ├── 0925 Assignment Review_Part 1.mp4
│   ├── 1017 Assignment Review_Animation Rhythm_Forbidden Rhythm Patterns_Part 1.mp4
│   ├── 0925 Assignment Review_Part 2.mp4
├── Course Materials
│   ├── Course Materials.zip

 

Lemooui - Game UI Animation Effect Basic System Course


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