One my biggest struggles growing up was feeling like I wasn’t very smart. I’ve always been a clumsy, awkward dude that struggles to grasp concepts quickly. I do, however, have a strange confidence in myself. I believe deep down that anyone has potential to become a game developer. It’s possible to make a living from indie games!
This class is all about taking your first step into the world of game audio and what the start of your career might consist of.
Have you been thinking about working in video games as an audio professional? Maybe you just finished a sound or audio production degree at uni, and are wondering if you have the skills to work in games. Or maybe like me, you've been a musician for a while and are considering a career switch?
I've spent time ensuring that these lessons include all the information that i wish i knew at the start of my own journey.
I remember being full of motivation and drive at the start of my musical journey. Hunger to find my direction and pursue my goal relentlessly. And whilst this is a great mentality, we have to make sure we're heading in the right direction. This class aims to set you off on the right foot, and build a foundation that will help you grow and thrive over time.
*Includes FREE book and webinar! Make dataframes & a Marlo Bros game with C# and art in Photoshop. Learn data science!
Create a Winning Resume, Portfolio, LinkedIn Profile & Job Application. Dominate Interviews & Networking.
Gnomon – Creating Complex Vegetation and Foliage for Games
Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on from Peyton’s "Introduction to Creating Game-Ready Foliage" workshop, this intermediate-level tutorial takes a deeper dive into foliage creation. Discover how to create a variety of grass and tree assets for your scene and learn how to place them in your environments for realistic results. Follow Peyton as he works through the process of reviewing collected references, blocking out a scene, and creating the trunk and branches of his trees. You’ll see how to place your cards — that you will individually create by hand — efficiently in your environment. The workshop also covers grass creation and how to set up a group of grass assets that offer a strong amount of variation and an organic quality to your scenes. Once you have created all of your foliage assets, you will go into the workflow of proper placement in Unreal Engine and learn how to push your scenes further.
Learn To Create Advance Metroidvania 2D Character
From rigging to play - A complete step by step 2D game character animation course in Spine Essential
Gumroad – Hard Surface in ZBrush
Have you ever found that the tools you use limit your ability to concept in 3D?
Well in this 3 part tutorial, Ill walk you through a new more fluid toolset and show you the process I use to achieve hard surface results in ZBrushes Dynamesh feature.
In part 1, I will give you a complete walk through of all the tools I use, the logic behind them, as well as show you examples of how id use them in my process.
Artstation – Props design – Tutorial + Brush pack by Florian Coudray
• A 48 minutes narrated video about :
Commentary of the process
Multiples tips, tricks & shortcuts (multiple short live demos)
• A 3h30 non-narrated process video (300% sped up)
MetaHuman - Game Character Tutorial
How to customize the Default Unreal Character