Level: All | Genre: eLearning | Language: English | Duration: 35 Lectures ( 4h 15m ) | Size: 3.6 GB
https://www.udemy.com/course/after-effects-motion-graphics-course
Learn to create scroll-stopping motion graphics, kinetic typography, animated branding & viral edits using After Effects

Duration: 2h 38m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 307 MB
Level: Intermediate | Genre: eLearning | Language: English
- Dive into the world of web design aesthetics and learn how to create visually compelling web experiences. Sue Jenkins—a designer, teacher, and author—guides you through foundational elements and principles of design such as color, shape, and balance. Learn about Gestalt principles like similarity and closure to enhance user interaction. Discover the art of communicating through visual harmony, pattern, and movement to boost user engagement and brand trust. Explore practical applications for improving contrast, emphasizing focal points, and designing with symmetry and order. Learn how to create layouts that are not only beautiful but also intuitive and user-friendly to improve readability and usability. This course enables you to build skills that will enable you to create designs that stand out in today's digital landscape.

- Tower defense games combine the best of strategy and creativity, making them a favorite among gamers. In this course, you’ll build a tower defense game while exploring character blueprints, animations, tile maps, and scalable game mechanics to develop a polished project that demonstrates the power of 2.5D gameplay. Mastering these skills will help you create modular tower defense games and expand into more advanced Unreal Engine projects.

- In this tutorial, you will learn step-by-step how to make intricate gothic architecture in Substance Designer. Follow along as Carlos Perfume recreates part of the famous Dome of Cologne and pushes the limits of the software with this highly detailed and realistic project.

In this tutorial I will explain how I plan and compose my values.
This tutorial pack includes:
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A 14 mins video tackling the two core concepts that build how I think about value composition.
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The tutorial fully narrated, with english subtitles.
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2 time-lapse videos of 7 value studies used in the tutorial.
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2 layered PSD files.
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A small bonus content.


- Gesture drawing is a fundamental skill that bridges the gap between abstraction and representation. It's about capturing the essence, movement, and story of a figure with intentional lines. By focusing on the why, what, and how of gesture, we can create drawings that are dynamic and expressive. Using the 16-line approach you'll learn how to draw any difficult pose. You'll be comfortable depicting the body dynamically including hands and feet!



https://www.artstation.com/artwork/6NGNa0
CHOOSE&DOWNLOAD
- The wilderness biome was assigned to me from the very start - the idea was to create a more dangerous biome than anything the player has encountered before, so there is plenty of space for Thanator encounters! I build the system together with game designer Eva-Lis
- Whereas I have tried to highlight areas in these screenshots that I had a heavy hand in working on, working on complex games as this is always a team effort, for most of my work, I have received and acted on feedback from multiple departments, and most assets pass through the hands of multiple artists, there are many people to call out, our concept art team delivering amazing concepts, the team over at light storm for their invaluable feedback, the tech art team for answering all my questions, and the biome team I was part of, that being said there are some people I'd like to thank in particular as I worked with them on most of these on a daily basis, bouncing ideas around and/or receiving feedback.
- David Österlind, for being a great lead and allowing me many opportunities to grow and work on incredibly cool assets

https://www.camversation.co.uk/event-details/working-at-the-edge-of-an-unthought-seeing-what-isnt-there-with-doug-chinnery
- In this discussion after considering how and why I shifted from being a professional landscape photographer to one who makes expressionistic abstract images, I endeavour to explore abstract photography.
- Why is abstract work so difficult to visualise in the field and process in the studio?
- Why does our audience find it harder to understand than representational work?
- What can help us make compelling abstract images?
- How can we as photographers learn from abstract artists?
- This will be a talk much more about the ‘why’s’ of making images than the ‘how’s’. I hope you find it useful and interesting”.

Creators Club - The most in-depth learning platform for creators
https://creators-club.com/
- The Creators Club empowers everyone to unlock their full creative potential with 60+ hours of tutorials and a thriving community of like-minded creators. Master the power of video editing, learn how to go viral and attract high-paying clients.
- Learn professional video editing: Master Premiere Pro and After Effects to create stunning content that captivates and engages your audience.
- Build your creator brand: Grow your following and attract brands with content that showcases your unique editing style and creativity.
- Transform your passion into profit: Develop a standout portfolio, gain insider strategies, and land high-paying collaborations with global brands.

https://www.artstation.com/marketplace/p/7oxWG/f-16-falcon-fighter-mastering-plasticity-3d-1-4-2024
- This course is part of a series of different project oriented courses by PolyPaul on the ins and outs of surfacing, via the software Plasticity. In this course, you will master surfacing via a project based on the creation of a fighter jet. The approach for this model will be different from his previous teachings, therefore you will learn something new as is the case for this entire series of courses.
- If you are a beginner or even intermediate, this tutorial series is for you!Are you ready to dive deep into Plasticity 3D? Take the leap!!
- If you are a Plasticity 3D enthusiast you can't miss it, not only will you learn how to create such a complex subject, but you will also be able to create anything you can think of, what really matters are the techniques!!
- This stunning F16 Falcon fighter was developed in Plasticity 3D 1.4 and it is narrated where it is needed.The videos show the process clearly and slowly at x 1.2 speed, just to make the whole series a little shorter, it's almost in real time, so as notto bore you and to make the whole series more digestible. Texturing process was recorded in MODO, I'll be showing you an easy material workflow.

https://levelupdigital.gumroad.com/l/levelup_treecreation
- We're thrilled to be featuring a tutorial by Simon Barle, a game industry veteran with experience from titles like Star Wars Battlefront and Battlefield V. In this fully narrated tutorial, you will get insights into his AAA workflow for creating trees. Simon breaks down the process by sharing insights into how photogrammetry can be used as a tool for understanding shapes and surfaces. He shows his high poly modeling techniques for the tree trunk, berries, leaves, and branches. He covers sculpting in Zbrush, UV creation and setup, bark texture creation, tree texturing, preparing the model for game engine use, and shader creation in Unreal. Simon also shares critical insights into how to optimize assets for production while keeping the final quality in mind. If you want in-depth insight into how an industry pro creates foliage for games, this is the tutorial for you.


https://academy.zenva.com/search/?s=3D+Action-Adventure+Game+in+Godot
- Action-adventure games, with their immersive gameplay and dynamic challenges, are a staple of modern gaming. Through this course, you’ll explore the basics of creating characters in Godot – developing smooth animations, dynamic combat mechanics, and randomized enemies to bring your game to life. By mastering these techniques, you’ll be ready to expand into creating other 3D genres with confidence and add more advanced features to your action-adventure project.

- Watch this video first (Guide to the references and blueprints), it will get you started with Plasticity scene. In this series, you'll spot some quirky moments, like me starting from the car door instead of the wheel, which is what everyone else does. But hey, that's just one of the secrets behind the perfection!

Architectural Diagrams in Photoshop - Video Course
5 MP4 | 1.37 GB
The course covers 5 different types of diagrams and collages using photoshop and different modeling tools. You'll learn a lot of techniques that you can apply to find your own style! Diagramming is the process of abstracting and simplifying an idea so that it can be easily understood. It is a record of physical and spatial features that define the unique and distinctive features of a project.
Language: English | Duration: 1h 13m | Size: 580 MB
https://www.udemy.com/course/earn-money-from-instagram-with-animated-reels-adobe-express/
Learn how to create engaging cartoon reels using Adobe Express and grow your income on Instagram.

Language: English | Duration: 57m | Size: 632 MB
https://www.udemy.com/course/google-stitch-build-ui-ux-10x-faster-with-ai-professional-designs
Master Google Stitch: Build Stunning UI/UX 10x Faster | GenAI-Powered Web & App Design | Real Projects + Figma +HTML/CSS
Level: All | Genre: eLearning | Language: English | Duration: 46 Lectures ( 4h 4m ) | Size: 3.62 GB
https://www.udemy.com/course/learn-generative-ai-agent-system-10x-faster-business-growth/
5 Course in 1 /+10 Main Artificial Intelligence /100+ Powerful Prompts / Build +10 AI Agent System and Automation Income
Level: All | Genre: eLearning | Language: English | Duration: 82 Lectures ( 4h 56m ) | Size: 2.55 GB
https://www.udemy.com/course/solidworks-from-scratch/
Start Your SOLIDWORKS Journey from Zero: Practical Projects, Expert Support, and Proven Design Methods

Language: English | Size: 3.49 GB | Duration: 3h 58m
https://www.udemy.com/course/digital-art-female-portraits-for-all-skill-levels
Create stunning female portraits with digital art — anatomy, shading, color, and stylization made easy.

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