This is a follow up to my previous class, "Learn Everything about Creating Repeat Patterns in Adobe Illustrator" where I showed you how to make repeat patterns. But sometimes you'll encounter technical problems in your repeats, so in this class I'm going to show you how to diagnose and fix them.
Do you want to create eye-catching Motion Graphics & Lighting FX Logo Reveal Animations in After Effects, just like the one showcased in the promo video? If so, you've come to the right place!
In this course, you'll learn how to create a professional Light FX Logo Reveal, as well as how to craft Particle and FX elements.
Learn how to develop a unique 3D protagonist, from initial concept to final render, and bring it to life using Blender
“When it comes to telling a good story, it’s all in the characters!” says 3D designer Mohamed Chahin. When designing 3D worlds and the characters in them, his goal is to evoke a feeling in the viewer as well as create beautiful visuals. His captivating 3D creations have seen him produce work for several companies including Adobe, DDB Berlin, Yak & Co, and Virgin Voyages.
In this course, learn how to design your very own 3D character from scratch.
Understand the creation process, from coming up with the ideas for your protagonist to exploring the features in Blender to make it a reality. Discover how to model, add detail, and work with light and color. Introduce the characters of your imagination to the world, and have fun along the way.
Learn to create hyperrealistic visual compositions using professional creative retouching techniques in Photoshop and transform reality The line between reality and fiction is rapidly disappearing with the magic of creative retouching and image manipulation. Specializing in creating extraordinary visual stories in Photoshop, Ramon Saroldi pushes the boundaries of realism in his compositions, which have been featured in campaigns for brands such as Adobe, Volkswagen, Fiat, and many others. In this course, learn to create a hyperrealistic image using the main tools in Photoshop, including curves, crop, and transform. Ramon shows you how to masterfully tell a visual story by teaching you composition, color, and perspective techniques.
This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.
We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.
Learn to draw from scratch - drawing basics for beginners w/ exciting sketching exercises to develop your drawing skills
Hello, I am 3D Artist Yeseong Kim. I'm a self-taught 3D artist, currently working for Tendril Studio, a well-known company in the motion design industry.
One my biggest struggles growing up was feeling like I wasn’t very smart. I’ve always been a clumsy, awkward dude that struggles to grasp concepts quickly. I do, however, have a strange confidence in myself. I believe deep down that anyone has potential to become a game developer. It’s possible to make a living from indie games!
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.
Knowing the benefits of an accessibility-first approach enables you to build more useful, resilient, and inclusive products. In this course, accessible design and development consultant David Luhr shows you how to put accessibility first when designing digital experiences. David demonstrates how teams can work together to prioritize and test for accessibility at all stages of product development, saving time and effort with better results. Gain deeper understanding of accessibility with practical examples of how to solve common design challenges. Build tactical skills in accessible content, accessible visual design, and accessibility testing to create successful products that everyone can use.