
https://www.artstation.com/marketplace/p/x9pzm/everything-i-learnt-about-environment-art-part-2-materials-shaders
- This is the second part of a comprehensive guide for beginners and intermediate users. It covers various topics in the field of environment creation and aims to share some lessons and tips that I have learned during the process. The guide is divided into chapters. Version 2 includes Chapters 3 and 4, which can be purchased separately or as part of a bundle at a reduced price.
Chapter 3 - Tiling Materials - Breakdown below - Total run time: 5h 17 mins
Everything_I_learnt_about_Environment_Art_-_Part_2.part1.rar - 2.9 GB
What is a tiling material - 5 mins
How to create tiling materials - 22 mins
How to approach tiling materials and variations - 4 mins
Practical examples
Reference gathering - 13 mins
Breaking down the reference - 13 mins
Soil height, base colour and roughness in Substance Designer - 2h 36 mins
Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material - 1h 16 mins
Finishing the variation on the soil - 27 mins
Chapter 4 - Shaders - Breakdown below - Total run time: 4h
What is a Shader - 4 mins
How to create Shaders - 16 mins
Shader examples in an environment - 13 mins
Practical examples
Unreal Intro - 15 mins
Material Functions and Master/Uber Shader - 50 mins
Vertex Blend Shader - 40 mins
Material Layering - 38 mins
Landscape basics - 10 mins
Decal & Foliage Shaders - 27 mins
Adding Grunge and Extra Shader features - 24 mins
The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools and workflows you would use. Each chapter concludes with live demonstrations of applying that theory in practice.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant. 
Everything_I_learnt_about_Environment_Art_-_Part_2.part2.rar - 1014.5 MB
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