Azusa Tojo - Sketching in Blender

Azusa Tojo - Sketching in Blender

https://lagaleriaroja.com/en/producto/online-workshop-character-sketching-in-3d-with-azusa-tojo/
This class is for beginners and those who already have experience with Blender and want to learn Azusa's workflow. She will teach almost everything she knows in this course. Each week we will dive into a new topic, and by the end of the course you will have created over 10 amazing pieces of art and mastered sketching in Blender. Plus, your life as an artist will be so much more fun with Blender! (REALLY!) Azusa has put a ton of effort into making this class intense and fun, so be sure to put your time and energy into it! I am so excited to learn with you!

user Gamystyle     

CGCircuit - HScript and Channel Referencing
CGCircuit - HScript and Channel Referencing
https://www.cgcircuit.com/course/hscript-and-channel-referencing
In this tutorial, the viewer will learn many practical applications of HScript and Channel referencing through the construction of a destruction-ready procedural building. Along the way, many powerful modeling nodes will be explained as well as several HScripts variables that will be very useful in your day to day use of Houdini.


user Themelli     

CGCircuit - Joints and IK Handles
CGCircuit - Joints and IK Handles
https://www.cgcircuit.com/course/joints-and-ik-handles
In this tutorial I go over how to create and to work with joints and IK solvers. Joints and IK Handles are at very core of Rigging, and in these video I explain what they are, how to use them and how to manipulate them.


user Themelli     

Entagma - PDG 101
Entagma - PDG 101
https://entagma.com/courses/pdg-101/

  • Required Prerequisites: Knowledge of Houdini (UI/UX), Knowledge of SOPs, Beneficial though not necessary: Basic Python knowledge
  • It happened – we finally found a brave guy who agreed to take us through the ins & outs of using PDG in a small studio/freelance environment. Meet Chris Kopic! You might know him from his guest tutorial – turns out he’s not only into simulations and rendering but also into automatization and parallelization. Exactly what you’d need to work effectively with PDG.

user Themelli     

The Gnomon Workshop - Exterior Scene Development
The Gnomon Workshop - Exterior Scene Development
https://thegnomonworkshop.com/tutorials/exterior-scene-development

  • In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
  • Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.

user Themelli     

The Gnomon Workshop - Dynamic Effects Animation for Games
The Gnomon Workshop - Dynamic Effects Animation for Games
https://thegnomonworkshop.com/tutorials/dynamic-effects-animation-for-games

  • Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
  • This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You’ll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
  • The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you’ll discover the final tweaks and see how to add an effective camera shake and grain effect.
  • Basic knowledge of Houdini, Photoshop, and Unreal Engine is ideal; however, the tutorial is designed to show basic shortcuts and functions so you can follow along with every step of the workshop. All of Antonio’s Houdini, Photoshop, and Unreal files shown in the workshop are included as downloadable files with this workshop.

user Themelli     

CGMA - Motion Graphics
CGMA - Motion Graphics
https://www.cgmasteracademy.com/courses/28-motion-graphics
 An 8-week course introducing the fundamental principles of making exceptional motion graphics using industry-standard methods

user Gamystyle     

Ultimate ArchViz for Unreal Engine 5.3 in 3 hours
Udemy - Ultimate ArchViz for Unreal Engine 5.3 in 3 hours
https://www.udemy.com/course/ultimate-archviz/
Fastest ArchVis Course for UE5

user Gamystyle     

Motion Design School - Motion Pro

Motion Design School - Motion Pro

http://motiondesign.school/courses/motion-pro/

This course will bring you to the next motion design level. We’ll cover almost all types of animation from 2D, combining it with AE expressions, to 3D, using Xpresso in Cinema 4D. All the animations will be united into complete video scenes. Moreover, we’ll share with you project files, in which we’ve used frame-by-frame animation along with modern 2D and 3D design.  You’ll get equipped for your future complex projects whether you plan to freelance or work in a studio. We’ll teach you the main principles and rules of organizing projects and creating the correct structure for them. Also, we’ll demonstrate to you custom scripts that help us get rid of some routine work and facilitate the entire process.  The course isn’t aimed at showing you the only correct way to work on projects, but its purpose is teaching you good practices and techniques to form your own unique approach to projects wherever you work.


user Gamystyle     

Domestika - Matte Painting: Creating Photorealistic Worlds
Domestika - Matte Painting: Creating Photorealistic Worlds
https://www.domestika.org/en/courses/85-matte-painting-creating-photorealistic-worlds

Learn to create incredible landscapes with Photoshop

In this course, Carles Marsal teaches you his own technique for creating photorealistic worlds using the fundamentals of matte painting. Working from an initial sketch, compose a realistic scene from photographs, and incorporate each element using Brushes and proper lighting. Unleash your creativity and get astounding results!Matte painting is a digital technique that allows the artist to create any scene imaginable by perfectly combining photographs and illustrations to achieve hyperrealistic results with astonishing detail. It can be used at a professional level across a range of fields including publishing, advertising, film, and video games.


user Gamystyle     

Skillshare - Creating a Bicycle Helmet in Plasticity by Jon Moberly
Skillshare - Creating a Bicycle Helmet in Plasticity by Jon Moberly

https://www.skillshare.com/en/classes/creating-a-bicycle-helmet-in-plasticity/1138085644

This is a step-by-step class in creating a 3d Bicycle Helmet in Plasticity. This class will cover essential tools and functions in creating this Bicycle Helmet. It will cover 3D CAD modeling techniques. The 7 hours class is for 3D artists, designers and concept artists who want to further strengthen their foundation in using Plasticity. This class is setup for Beginners to Intermediate Levels. This class is supporting Indie learners and does not include X-Nurbs in this process build out.


user LENYA     

Udemy - The Ultimate Unity Game Developer Course From Zero to Hero
Udemy - The Ultimate Unity Game Developer Course From Zero to Hero

 Language: English | Duration: 143 Lectures ( 48h 53m ) | Size: 35.6 GB

https://www.udemy.com/course/the-ultimate-unity-game-developer-course-from-zero-to-hero/

The ultimate path to become a Unity Certified Game Develo


user LENYA     

Sophoria Academy - Dragon Animation Masterclass
Sophoria Academy - Dragon Animation Masterclass
https://lms.sophoria.academy/course/dragon-animation-masterclass

  • Have you ever wanted to learn how to animate a Dragon? This 12 week course course will take you through all the fundamentals you need to know to accomplish the infamous challenge of animating a dragon in all it's glory. The only one of it's kind online! In this 12 week course you will learn how to animate a dragon flight cycle, dragon walk cycle. build animation asset to use later on, learn how to land the dragon and roar! At the end of the course you will learn how to animate the Dragon taking off. Your instructor has also created animation presets for you to load, aswell as cached animation files to enable you to reference in real-time while you work. Animating a Dragon is no easy task, the course starts off with an in-depth introduction to the character and the rig before you actually begin. Do not skip this part as there is so much to learn! Jonathan Symmonds, your instructor, former lead animator of the Game of Thrones and House of Dragons, will teach you all the tips and tricks you need to know. Join now!

user Themelli     

Skillshare - Blender Basics: Create Your First 3D Model Step by Step

Skillshare - Blender Basics: Create Your First 3D Model Step by Step

https://www.skillshare.com/en/classes/blender-basics-create-your-first-3d-model-step-by-step/702532252

Welcome to Blender Basics: Create Your First 3D Model Step by Step! Whether you're a complete beginner or someone looking to refresh your skills, this course is designed to help you master the fundamentals of Blender with hands-on learning.


user Gamystyle     

CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
https://www.cgcircuit.com/tutorial/intro-to-terrains-in-houdini-and-unreal?imagesTab
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4. This course has been designed for beginners with a basic understanding of Houdini’s workflow and also a very basic understanding of Unreal Engine 4. After viewing this course, people can expect to be able to create a digital asset that generates procedural terrains with as many variations as you want, while automatically taking care of masks for the terrain materials as well as the scattering of the foliage and other landscape elements.


user Themelli     

CGCircuit - MARI Projection Painting
CGCircuit - MARI Projection Painting
https://www.cgcircuit.com/tutorial/mari-projection-painting?imagesTab
This is a conversational Tutorial where Daniel Ramirez explains his workflow on creating UDIM pipeline between Maya and Mari and texturing a character head using Mari tools.


user Themelli     

Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
https://www.artstation.com/marketplace/p/k7Waz

  • In this course, we will guide you through the techniques for sculpting ten unique tileable materials, each varying in complexity, using Zbrush. This course will showcase how to sculpt over 10 different tileable materials 100% in Zbrush. Using a mix of narrated and timelapsed content it will give you a solid overview on the different sculpting techniques needed to create these type of materials.
  • Materials that will be sculpted: Sculpting Damaged Tiles, Sculpting Rocks with Skulls, Sculpting Ancient Walls, Sculpting Damaged Floors, Sculpting Large Brick Walls, Sculpting Rocks/Cliffs, Sculpting Ground with Stones and Leaves, Sculpting Cinder Block Walls, Sculpting Rocky Ground

user Themelli     

Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
https://www.artstation.com/marketplace/p/VxGv

  • Well known for his amazing rock sculpts and custom brush sets, Dannie Carlone has teamed up with Levelup.Digital to share his workflow for creating a realistic tileable stone wall. Using ZBrush and Substance Designer, Dannie demonstrates why the combination of these two software is his preferred workflow for this type of project. 
  • Included for free in this tutorial is Dannie's amazing 'Custom ZBrush Brush Combo Pack'. Follow along as he explains how and when to use specific brushes to produce his incredible results. 
  • Dannie Carlone is a Senior Environment Artist with 9 years of experience. He's worked at studios such as Vigil Games, Crystal Dynamics, and currently works at Santa Monica Studio. His work can be seen in games such as God of War and in the Tomb Raider franchise. 

user Themelli     

Octane Render Masterclass by Theo Kerr
Octane Render Masterclass by Theo Kerr
https://www.theo-vfx.com/classes/octane-masterclass
Learn the process and workflow of creating stunning renders with Cinema 4D and Octane Render. Hands on breakdown and instruction.

user Gamystyle     

Launch-control - Automotive Animation - Essentials
Launch-control - Automotive Animation - Essentials
https://launch-control.org/course/automotive-animation-essentials/

  • Animating vehicles sounds easy - It's just four wheels following the road, right? Not quite. Realistic driving animation requires an understanding of steering, suspension, forces, not to mention the creative interpretation and intent that the animator needs to infuse into the motion of the vehicle and the often-overlooked camera.
  • This step-by-step course, will walk you through all the aspects needed to successfully create stunning Vehicle Animations. The course is built by Daniel Vesterbaek, the creator of the Launch Control, a new Animation Tool which is being used by Studios and Manufacturers worldwide for brands such as Skoda, Nissan, Lucid, Mercedes-Benz. The course was created with the guidance and support from the Pro Automotive Advertising people over at The Experience Studio.

user Themelli     

Artstation - Efficient Environment Design for Blender
Artstation - Efficient Environment Design for Blender
https://www.artstation.com/marketplace/p/ajXoN/efficient-environment-design-for-blender
10 hours of narrated content, going through the whole process, from sketching out comps and ideas, to creating assets/texturing, mixing in scans, to building (and optimizing!) huge and detailed scenes in Blender, and wrapping it up at the end with Blender Real-Time Compositor (for post processing :)


user Themelli     

Artstation - Dynamic Hard Surface Design In Zbrush
https://www.artstation.com/marketplace/p/dBGLb/dynamic-hard-surface-design-course-in-zbrush
The tutorial is split up into two parts. In the first part, I will explain all the tools and workflows that I use to create a design with Dynamesh in real-time. The second part of this course is a 7 hours time-lapse video where I create a mantis mech on top of scan data from start to finish. It’s broken up into 6 parts with partial voiceover where I’ll explain my thought process, show how to face upcoming problems, and give some general advice, like mindset and how to improve your work. The time-laps will only include the designing stage in Zbrush, not the rendering process or creation of the fur.

user Themelli     

Coloso - The 100-Chapter Guide to Blender From the Basics to 3D Animation
Coloso - The 100-Chapter Guide to Blender From the Basics to 3D Animation
https://coloso.global/en/products/100chapter-3danimator-minust-us
Do you want to add this kind of dynamic video to your portfolio? From character modeling to rigging, shading, background production, effects, and animations: The only class you’ll need to master Blender! This comprehensive 100-chapter course condenses essential 3D Blender skills. Delve into specialized modeling techniques for subculture characters, master character animation utilizing cartoon and PBR shading, and refine rigging methods.


user Themelli     

Skillshare - Essentials of 3D Mockup Design: Bring Your Ideas to Life

Skillshare - Essentials of 3D Mockup Design: Bring Your Ideas to Life

https://www.skillshare.com/en/classes/essentials-of-3d-mockup-design-bring-your-ideas-to-life/1353867108

Want to create stunning 3D mockups and product visualizations without complicated software? This beginner-friendly course will introduce you to the world of 3D design using intuitive tools that make the process simple and accessible. You'll learn how to build realistic scenes, apply textures and lighting, and render high-quality images—no prior experience needed!


user Gamystyle     


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