
I explain my workflow and tips using my personal project from start to finish.
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Part1 Introduction (3min)
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Part2 Layout and Lighting (12min)
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Part3-1 Modeling and Materials | Concrete ground (20min)
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Part3-2 Modeling and Materials | Road (14min)
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Part3-3 Modeling and Materials | Buildings (16min)
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Part4 Props / Cars (12min)
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Part5 Main tower and Xref (6min)
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Part6 Rendering (5min)
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Part7 Compositing (18min)

Skillshare - Smooth Transition Animation in Blender 3d
In this 5-episode video class, learn how to create seamless transition animations using Blender, a free and powerful 3D creation software. From setting up keyframes to compositing the final animation, this class will guide you through the entire process.

Skillshare - Unreal engine 5 blueprint Create Tank and artilleries Course

Skillshare - Advanced 3D Sculpting & Rendering with Nomad Sculpt & Blender
Welcome to my advanced character building course!
We'll be constructing a cute and complex character, step by step, and then exporting to Blender for rendering. We'll start with simple shapes as usual, and work our way up from there! This class is about getting deeper into the workflows and problem solving to foster really great sculpts. I focus a lot on the why; decision making tips, rules of thumb, best practices. Allowing for style that brings, life, emotion, and FUN to the art and the creative process!


https://www.udemy.com/course/unreal-engine-5-survival-framework-multiplayer-game-dev/
Build a multiplayer survival framework using Blueprints, networking, and modular design in Unreal Engine 5.

Explore Tower Defence Game Mechanics through the creation of a game level by learning the programming and art creation.

Language: English | Duration: 11h 43m | Size: 6.61 GB
https://www.udemy.com/course/masking-and-detailing-houdini-simulations
Mastering Gas Microsolvers, Custom Masking, Detailing, and Advanced Houdini Smoke Simulation Techniques


https://www.udemy.com/course/solidworks-elementary-fea-finite-element-analysis/
Master Basic Tools And Techniques Of SOLIDWORKS FEA Static Simulation Following Step By Step Training + CSWSA-FEA Prep

Udemy - Mastering Satisfying Animations in Cinema 4D & Redshift

- Hey folks, I’m very glad to ring o our new online course: "V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max". It’s 983 minutes, more than 16 hours of on-demand videos in 97 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc. We’ve been working on this course for the past 4 months and it feels amazing to finally be able to make it available to you. Every single minute of every single video is planned and thought for, you get the top-notch quality you’ve come to expect from MographPlus.

- Full process from start to finish of how I took my initial design sketch of the Demolition Recycler made in the sketch tutorial, built up in 3D using Vizcom to generate kitbash parts for use in Blender, and full paint over in photoshop. In this 3 part tutorial I cover the whole process to create the mech design and the final key frame. I go over my thought process, problems I encounter, my design methodology, solving design issues as I go, full rendering and compositing in Blender and paintover in Photoshop.


https://www.udemy.com/course/mobile-rts-game-in-unity-2d-from-scratch-to-app-store/
Create a Mobile RTS Game in Unity 2D. Build, Design and Code in C#. Publish to iOS and Android. Covers latest Unity 6!

Udemy - 3D Laser Sight: From Modeling to Game-Ready Asset


Udemy - Mastering 3D Animation : News Intro And Motion Graphics

Udemy - Unreal Engine 5 Full Beginners Course(3D Virtual Production)


Skillshare - Nomad Sculpt to Blender Beginner Crash Course: Learn a 3D Workflow and Create & Light a Cute Robot

Skillshare - Into Animation: Explore Animation Techniques in Blender 3D

The first one is particularly suitable for animals and characters with fur, even realistic ones. It uses Fibrermesh from Zbrush, baked in a particular way to give a nice Fur effect!
The second technique is for more little pieces, or that requires less control on the direction of the hair like fur on clothes.
For the third one we'll use cards to break silhouette of the character.
You'll use :
Zbrush 2021.1.1 (Fibermesh)
Substance Designer / Painter (baking/texturing)
Marmoset Toolbag 3 (real time rendering)
Maya
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