Udemy - 3D Blender Full character sculpting, cute female / woman
Udemy - 3D Blender Full character sculpting, cute female / woman

Language: English | Duration: 20 Lectures ( 11h 32m ) | Size: 10 GB

https://www.udemy.com/course/3d-blender-full-character-sculpting-cute-female-woman/

blender, 3d blender, sculpting, female, woman, girl, modeling, 3d, character, character sculpting, anatomy


user LENYA     

Udemy - Python & GitHub Copilot: AI Coding for VFX & Games
Udemy - Python & GitHub Copilot: AI Coding for VFX & Games

 Language: English | Duration: 27 Lectures ( 4h 50m ) | Size: 3.54 GB

https://www.udemy.com/course/python-github-copilot

Boost Python skills with AI for VFX & Games


user LENYA     

Artstation – Realistic Game Assets by Florian Neumann

https://www.artstation.com/artwork/OooqJK 

19 Videos = ~ 4h of Step by Step Tutorial, Image Planes, Blockout, 3D Image Planes, Highpoly, Lowpoly, Uvs, Baking, Texturing, Rendering, Full Process with English Narration, Maya Scripts, Shelf and Marking Menus, unsmoothed Highpoly of the final Model, Textured Lowpoly


user Themelli     

Udemy - Fast & Realistic Rendering: SketchUp to D5 Render Workflow
Udemy - Fast & Realistic Rendering: SketchUp to D5 Render Workflow

Language: English | Duration: 3h 19m | Size: 3.26 GB

https://www.udemy.com/course/fast-realistic-rendering-sketchup-to-d5-render-workflow

SketchUp to D5 Render Workflow


user LENYA     

Udemy - SketchUp Power Tools: Must-Have Plugins for Faster Modeling
Udemy - SketchUp Power Tools: Must-Have Plugins for Faster Modeling

Language: English | Duration: 2h 22m | Size: 1.5 GB

https://www.udemy.com/course/sketchup-power-tools-must-have-plugins-for-faster-modeling

SketchUp Power Tools


user LENYA     

Artstation - 2D/3D Weapon Design Process - Alexei
Artstation - 2D/3D Weapon Design Process - Alexei

https://www.artstation.com/marketplace/p/JgGNW/2d-3d-weapon-design-process

Full design process with important parts explained. The custom universal blender material and the original plasticity file are included! You can check part 1 on youtube. VIDEOS 2-6 HAVE MUCH LESS VOICEOVER THAN VIDEO 1 since there was much less new things.


user LENYA     

Udemy - Mastering Houdini Simulation Custom Forces, Velocity Fields

Udemy - Mastering Houdini Simulation Custom Forces, Velocity Fields

https://www.udemy.com/course/mastering-houdini-simulation-custom-forces-velocity-fields/
Create Custom Forces and Velocity Fields and Direct your Houdini FLIP, Smoke, and Particle Simulations

user Gamystyle     

Udemy - Mastering AutoCad: Complete Beginner to Advanced course

Udemy - Mastering AutoCad: Complete Beginner to Advanced course

https://www.udemy.com/course/mastering-autocad-complete-beginner-to-advanced-course/
Learn AutoCad from scratch the right way. Become proficient and master AutoCad and work independently as a designer

user Gamystyle     

 

Artstation - Master CreatingOptimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter
Artstation - Master CreatingOptimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter
https://www.artstation.com/marketplace/p/VmP9B/master-creatingoptimized-sci-fi-space-station-door-in-maya-2024-and-substance-3d-painter
In this tutorial we are going to make a high quality prop from "Fort Solis"  game in MAYA 2024 and Substance 3D painter and in 8hr Unnarated tutorial you will learn how to model a high quality game asset texture it using Substance Painter and finally rendering with Marmoset Toolbag 4

 


user Themelli     

Entagma - Kinefx 101
Entagma - Kinefx 101
https://entagma.com/courses/kinefx-101/
General Houdini UI/UX knowledge, SOPs basics, Basic understanding of animation techniques


user Themelli     

Animawarriors - MasterCartoon: Shot#6 \
Animawarriors - MasterCartoon: Shot#6 "Acting Shot - Blah Blah Blah"
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-6-acting-shot-blah-blah-blah
LEARN: How to plan an acting shot for a cartoony shot : the self observation. Main workflow for an acting : Golden Poses, Key Poses, Accents, Mechanical Lypsinc, Creative Lypsinc, Breakdowns and Polish.


user Themelli     

Animawarriors - MasterCartoon: Shot#5 \
Animawarriors - MasterCartoon: Shot#5 "Karate Moves"
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-5-karate-moves
LEARN: Basic drills to work on a shot done on 2's. Pose to pose workflow under the "limited animation" philosophy. How to plan your timing ahead for a good balance in snappiness/effective results & doing poses for camera deformation . Multiple limbs.


user Themelli     

Animawarriors - MasterCartoon: Shot#4 \
Animawarriors - MasterCartoon: Shot#4 "Flying Away"
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-4-flying-away
Explore how we do a straight ahead animation. Going with the flow requieres a certain amount of experience and skillset to apply the techniques that we are already very familiar with, so this is a pure exercise of free style animation on the go.


user Themelli     

Animawarriors - MasterCartoon: Shot#3 \
Animawarriors - MasterCartoon: Shot#3 "AGH! Scared Take."
https://animawarriors.thinkific.com/courses/stream-mastercartoon-shot-3-agh-scared-take
MasterCartoon: Shot#3 "Agh! Scared Take". Learn: High performance in cartoon making for feature level. High complexity on workflow. First blocking pass, blocking advance and spline. High frame by frame detailed work. Big distortions, waves.


user Themelli     

Animawarriors - MasterCartoon: Shot#2 \
Animawarriors - MasterCartoon: Shot#2 "Suspicious Looking. Close up Shot!"
https://animawarriors.thinkific.com/courses/Stream-mastercartoon-shot-2-suspicious-looking-close-up-shot
MasterCartoon: Shot#2 "Suspicious Looking Shot". Learn: Composing an interesting timing. Isolated animation. Focusing the work in a concrete part of the character. Medium complexity workflow and spline. Medium work frame by frame, adding extra


user Themelli     

Animawarriors - MasterCartoon: Shot#1 \
Animawarriors - MasterCartoon: Shot#1 "Hi Toy, Intro Shot"
https://animawarriors.thinkific.com/courses/Stream-mastercartoon-shot-1-hi-toy-intro-shot
MasterCartoon: Shot#1 "Hi Toy. Intro Shot". Learn: Strong and appealing posing. Basic workflow, from blocking to spline. Basic Spline workflow. Basic work frame by frame. Basic multiple limbs and smears work.


user Themelli     

Entagma - VEX 101
Entagma - VEX 101
https://entagma.com/courses/vex-101/
Recommended Prerequisites: General knowledge of Houdini’s UI/UX, Basic knowledge of SOPs, Optional: Basic scripting knowledge in e.g. Processing, Arduino or Python
This course teaches the basics of Houdini’s built in scripting language, VEX.


user Themelli     

Entagma - Vellum 101
Entagma - Vellum 101
https://entagma.com/courses/vellum-101/
Recommended Prerequisites: Basic Houdini knowledge (UX/UI), Basic knowledge about SOPs, A (very) basic understanding about physics
Premium Course on Vellum, the new XPBD based dynamics system first added to Houdini 17.5 and ever expanding since. Maybe one of our personal favorite amongst our courses, touching on very diverse topics. Fitting for a very versatile physics solver like Vellum.


user Themelli     

 

Entagma - AHTYA – Adding Houdini To Your Arsenal
Entagma - AHTYA – Adding Houdini To Your Arsenal
https://entagma.com/courses/ahtya/
Recommended Prerequisites: Basic understanding of 3D space, Experience in other 3D DCC (Recommended, but not essential), Willingness to work with nodes
Adding Houdini To Your Arsenal (AHTYA) is a beginners guide to procedural techniques in Houdini, covering the essentials to get you started in node based generative techniques.

 


user Themelli     

Entagma - Rendering 101
Entagma - Rendering 101
https://entagma.com/courses/rendering-101/

  • This course focuses on teaching a general understanding of render engines and photographic techniques to be able to create photoreal, aesthetically pleasing images in any production render engine. To achieve this we’re not only gonna be talking about engine specific techniques but also will cover lots of ground when it comes to rendering’s underlying principles and what basic photo studio techniques exist and how we can adapt them when working in CG.
  • Recommended Prerequisites: General understanding of Houdini’s UI & UX, Basic SOPs knowledge, Willing to bite through rendering in Houdini

user Themelli     

Entagma - Volumes 101
Entagma - Volumes 101
https://entagma.com/courses/volumes-101/
  • Welcome to Entagma’s premium course on volumes. From the foundations to the intricacies of working with volumes in OpenCL – we’ve got you covered. This course will take you on a path to dicover Houdini’s amazingly powerful volume toolset. This is unheard of in any other 3D software – Volumes allow you to model geometry, store complex particle movement or to plainly model nice clouds. Follow Mo as he walks you through the deep waters of Volumes, Voxels and Houdini.
  • Recommended Prerequisites: General knowledge of Houdini’s UI/UX, Basic knowledge in SOPs, Basic Knowledge in rendering


user Themelli     

Canopy - Advanced Geometry Nodes for Blender 3.3+
Canopy - Advanced Geometry Nodes for Blender 3.3+
https://www.canopy.games/p/advanced-geometry-nodes-for-blender-3-3-1

  • Geometry Nodes is rapidly shifting from a cool tech demo to an essential toolset for artists. Over the last 12 months, we've seen the platform come into its own, supporting advanced mesh and curve manipulation, as well as the ability to create geometry completely from scratch. With these tools in your hands you'll be empowered to create vastly more complex and responsive models than ever before.
  • By the end of this advanced course with Erin, you'll be confident in your ability to manipulate geometry and how and why to create high-level node group assets.

user Themelli     

CGFastrack - UV and Image Projections in Blender (4.0)
https://www.cgfasttrack.com/tutorials/uv-and-image-projections-in-blender-4-0

Learn a quick way to apply 2D image textures to your 3D models using flat and box image projection techniques. Gain more control over your image textures by learning the fundamentals of UV unwrapping workflows.


user Themelli     

CGFastrack - Modeling Fundamentals in Blender (4.0)
https://www.cgfasttrack.com/tutorials/fund4-modeling

Dive deep into the building blocks of 3D. In this series you’ll explore Blender’s modeling tools and learn essential modeling workflows while you construct a magical environment.


user Themelli     


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