
Language: English | Duration: 20 Lectures ( 11h 32m ) | Size: 10 GB
https://www.udemy.com/course/3d-blender-full-character-sculpting-cute-female-woman/
blender, 3d blender, sculpting, female, woman, girl, modeling, 3d, character, character sculpting, anatomy

Language: English | Duration: 27 Lectures ( 4h 50m ) | Size: 3.54 GB
https://www.udemy.com/course/python-github-copilot
Boost Python skills with AI for VFX & Games

https://www.artstation.com/artwork/OooqJK
19 Videos = ~ 4h of Step by Step Tutorial, Image Planes, Blockout, 3D Image Planes, Highpoly, Lowpoly, Uvs, Baking, Texturing, Rendering, Full Process with English Narration, Maya Scripts, Shelf and Marking Menus, unsmoothed Highpoly of the final Model, Textured Lowpoly

Language: English | Duration: 3h 19m | Size: 3.26 GB
https://www.udemy.com/course/fast-realistic-rendering-sketchup-to-d5-render-workflow
SketchUp to D5 Render Workflow

Language: English | Duration: 2h 22m | Size: 1.5 GB
https://www.udemy.com/course/sketchup-power-tools-must-have-plugins-for-faster-modeling
SketchUp Power Tools

https://www.artstation.com/marketplace/p/JgGNW/2d-3d-weapon-design-process
Full design process with important parts explained. The custom universal blender material and the original plasticity file are included! You can check part 1 on youtube. VIDEOS 2-6 HAVE MUCH LESS VOICEOVER THAN VIDEO 1 since there was much less new things.

Udemy - Mastering Houdini Simulation Custom Forces, Velocity Fields

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- This course focuses on teaching a general understanding of render engines and photographic techniques to be able to create photoreal, aesthetically pleasing images in any production render engine. To achieve this we’re not only gonna be talking about engine specific techniques but also will cover lots of ground when it comes to rendering’s underlying principles and what basic photo studio techniques exist and how we can adapt them when working in CG.
- Recommended Prerequisites: General understanding of Houdini’s UI & UX, Basic SOPs knowledge, Willing to bite through rendering in Houdini

- Welcome to Entagma’s premium course on volumes. From the foundations to the intricacies of working with volumes in OpenCL – we’ve got you covered. This course will take you on a path to dicover Houdini’s amazingly powerful volume toolset. This is unheard of in any other 3D software – Volumes allow you to model geometry, store complex particle movement or to plainly model nice clouds. Follow Mo as he walks you through the deep waters of Volumes, Voxels and Houdini.
- Recommended Prerequisites: General knowledge of Houdini’s UI/UX, Basic knowledge in SOPs, Basic Knowledge in rendering

- Geometry Nodes is rapidly shifting from a cool tech demo to an essential toolset for artists. Over the last 12 months, we've seen the platform come into its own, supporting advanced mesh and curve manipulation, as well as the ability to create geometry completely from scratch. With these tools in your hands you'll be empowered to create vastly more complex and responsive models than ever before.
- By the end of this advanced course with Erin, you'll be confident in your ability to manipulate geometry and how and why to create high-level node group assets.

Learn a quick way to apply 2D image textures to your 3D models using flat and box image projection techniques. Gain more control over your image textures by learning the fundamentals of UV unwrapping workflows.

Dive deep into the building blocks of 3D. In this series you’ll explore Blender’s modeling tools and learn essential modeling workflows while you construct a magical environment.
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