Cgside - God rays in karma xpu - scene file
Cgside - God rays in karma xpu - scene file

https://www.patreon.com/c/cgside/posts

Join Cgside in this step-by-step tutorial and learn how to craft breathtaking volumetric god rays using Houdini’s powerful Karma XPU renderer. This video covers everything from setting up light sources and volumetrics to fine-tuning your renders for cinematic quality. As a bonus, you’ll get access to the scene file to explore and adapt for your own projects. Perfect for 3D artists and VFX professionals, this tutorial will help you add dramatic lighting effects to your scenes. Watch now and elevate your renders!


user LENYA     

Cgside - Cliff texturing with karma and material X
Cgside - Cliff texturing with karma and material X

https://www.patreon.com/c/cgside/home

Dive into this advanced tutorial and learn how to create stunning, realistic cliff textures using Houdini’s Karma renderer and MaterialX. This video covers everything from setting up procedural textures and fine-tuning materials to rendering lifelike results. Perfect for environment artists, VFX professionals, and 3D enthusiasts, this tutorial will elevate your texturing skills and help you bring natural landscapes to life. Watch now and master the art of photorealistic cliff texturing!


user LENYA     

 

Wingfox – A Road to Houdini SOP Nodes - Essentials for VFX Beginners with Sun Yefei
http://www.wingfox.com/c/8731
This course includes the main functions of about 500 Houdini SOP nodes, and hopes the knowledge from this course can help for your future career.Houdini, after over 20-year development, has gradually become a powerful 3D software in the field related to graphics and images. The operation in the way of nodes, the flexibility of the digital asset that are cross-platform, multiple languages for production and process development, are making Houdini prominent in the field of 3D. Flexibility means it takes more time to master it. Houdini is different from other three 3D software, which requires us to learn the thinking pattern instead of memorizing the specific node networks. Therefore, the basic knowledge is very important during the learning process. But the SOP module taught in this course is the core basic module in Houdini. Other modules are made based on SOP module. It will be easier for us to learn other modules after we master the SOP module.

user Themelli     

Cgside - Procedural Graffiti in Houdini and COPS | hip and tutorial
Cgside - Procedural Graffiti in Houdini and COPS | hip and tutorial

https://www.patreon.com/posts/procedural-in-124329209

Hey everyone, here's the hip from the latest video on youtube, where I will recreate my Mardini entry with the theme graffiti. This is packed with information about vex, cops, opencl and so much more. Hope you enjoy.


user LENYA     

Gumroad - Python States for Houdini TDs
Gumroad - Python States for Houdini TDs
https://ambrosiussen.gumroad.com/l/pythonstatesforhoudini

This course on python states will take you through all major features you have access to when using python states. Learn what they are and how they can help you make powerful procedural tools more interactive. This course contains Challenges in it, where the intention is for you to try and do some work yourself. Sometimes these will be very easy, and others will require you to do some research of your own. You don’t need to do the challenges if you don't want to, but they are highly recommended to get as much practical experience as possible.

user Themelli     

CGCircuit - Realistic Character Props
CGCircuit - Realistic Character Props
https://www.cgcircuit.com/tutorial/realistic-character-props

  • In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper topology, sculpt on them and texture them to get them ready to be animated and to add them in a production pipeline.
  • This course has been designed for beginner and intermediate students with a passion for realism and 3D characters in general. This is the 5th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Maya, Zbrush and Substance 3D Painter as in this course, we don't teach the software itself but the fundamentals of the creation of characters and assets and the full workflow to make it ready for production.

user Themelli     

Udemy - Sculpting In Zbrush For Game Environments

Udemy - Sculpting In Zbrush For Game Environments

Language: English (US)
https://www.udemy.com/course/sculpting-in-zbrush-for-game-environments/
Learn sculpting techniques to create environment assets for games

user Gamystyle     

Animawarriors - Creatures Animation Workshop
Animawarriors - Creatures Animation Workshop
https://animawarriors.thinkific.com/courses/Stream-creatures-animation-workshop
Animate animals like big cats, dogs, horses, and fantasy creatures and learn 3D creature animation for VFX through lessons on body mechanics, energy, and workflows. From MPC's Supervisor Kaveh Ruintan.


user Themelli     

Rebelway - Advanced Water FX (Week 1 - 11)

https://www.rebelway.net/advanced-water-fx-houdini-course/

Water FX inside Houdini can be one of the most challenging simulation FX styles to master. In this course, Juri Bryan, a Senior FX Artist at ILM, will share his secrets for creating impressive fluid work inside Houdini.


user Themelli     

CGMA - VEX in Houdini with Johannes Richter
https://www.vfx.cgmasteracademy.com/courses/15-vex-in-houdini
An 8-week course on mastering the power of VEX in Houdini; learn to create sophisticated tools that leverage the latest features of VEX like geometry creation
This course is a comprehensive introduction to the use of VEX in Houdini. Some of what you’ll learn includes: implementing collision deformers, Laplacian and Taubin smoothing, Perlin Noise, and implementing our own fBM noise, different shaders in VEX, volume manipulation, pyroclastic noise, terrain erosion, and more.

user Themelli     

Udemy - Learn Blender 3D Character Animation – Create A Short Film

Udemy - Learn Blender 3D Character Animation – Create A Short Film

Language: English (US)
https://www.udemy.com/course/learn-blender-3d-character-animation-in-8-hours-short-film/
Learn 3D Animation in Blender: Master Character Animation, Lighting & Storytelling to Create a Short Film

user Gamystyle     

The Gnomon Workshop - Sculpting Miniatures for Boardgames Using ZBrush
The Gnomon Workshop - Sculpting Miniatures for Boardgames Using ZBrush
https://thegnomonworkshop.com/tutorials/sculpting-miniatures-for-boardgames-using-zbrush
Duration: 4h 12m | Format: HD 1920x1080

  • Learn how to translate a 2D concept into a 3D miniature using ZBrush and KeyShot in this 4-hour workshop by Digital Sculptor Francesco Orru. This tutorial is intended for artists who already have some knowledge of digital sculpting in ZBrush and are ready to delve into the world of creating miniatures from concept art.
  • The workshop covers the entire process of sculpting for miniatures, from considering the initial scales to using DynaMesh, ZRemesher, Transpose Master, ZModeller, and lastly, KeyShot for rendering.
  • When resin printing miniatures, consideration needs to be given to the level of detail to be included in the model, which all depends on the scale, proportions, volumes, the interpretation of shapes — and you need to know which liberties you can take while sculpting.
  • As well as sharing his workflow, Francesco discusses how to optimize your work to save time when sculpting, and shares his tips for developing good communication with art directors in order to receive feedback early on during the process. He talks about how to work under certain limits including time and resources, and stresses why it’s important to be open to reworking models — and never falling in love with your first attempts.
  • By completing this workshop, you’ll have a solid understanding of the full pipeline when working from a 2D concept to create a 3D miniature using ZBrush. You’ll also discover how to present your work to an art director.
  • The final prototype featured in this workshop was printed by Valkyrx Gaming in the UK.
  • Provided as a downloadable resource with this workshop are the STL of the decimated high poly model, the ZTL of the T-pose with all the Subtools, plus the ZTL of the final posed model with Subtools.

user Themelli     

Patata School - A Complete Guide to 3D Modelling in Blender
Patata School - A Complete Guide to 3D Modelling in Blender
https://www.patataschool.com/blender
Are you ready to unlock the power of 3D modeling and rendering with Blender? Look no further! This comprehensive course will guide you through every step of the process, from navigating the Blender workspace to adding the finishing touches to your scene.  We'll begin with an in-depth introduction to Blender, where you'll become familiar with the workspace and essential tools. From there, we'll dive into various modeling techniques, teaching you how to create a variety of objects and characters for your scene.

user Gamystyle     

Patata School - How to Make an Isometric Room in Cinema 4D and Octane
Patata School - How to Make an Isometric Room in Cinema 4D and Octane
https://courses.patataschool.com/how-to-make-an-isometric-room-in-cinema-4d-and-octane
Patata School is an educational platform dedicated to teaching aspiring 3D artists the ins and outs of various digital content creation tools. In one of its comprehensive tutorials, it walks users through the process of creating an isometric room in Cinema 4D and Octane Render, two industry-leading software packages renowned for their powerful capabilities in 3D modeling, animation, and rendering.  The tutorial begins by introducing the concept of isometric design, which involves creating 3D environments where objects are displayed without perspective distortion, resulting in a visually appealing and stylized aesthetic. Students are guided through the initial setup in Cinema 4D, where they learn how to create the basic geometry for the room, including walls, floors, and ceilings, using the software's intuitive modeling tools.  Next, the tutorial delves into the process of adding detail and realism to the room by incorporating furniture, decorations, and other elements.

user Gamystyle     

Mattepaint - Lighting & Rendering
Mattepaint - Lighting & Rendering
https://mattepaint.com/academy/tutorial/lighting-and-rendering/
Welcome to the final step of this Blender course! Here we will be covering how to finalize the lighting of the scene and then cover the rendering process, how to setup your render passes, what multipass options we will want and how to optimize the scene and render settings. Understanding rendering and how to be efficient at the settings is an important fundamental for VFX and Games productions as time is everything and quick renders are often a necessity.

user Themelli     

Patata School - Typography in Motion using Blender
https://courses.patataschool.com/typography-in-motion-using-blender

Want to create your own 3D text in motion? We go in depth to cover a range of techniques in Blender to achieve unique results, mixing classic graphic type design with a modern, illustrative flair. We'll guide you from start to final render, even with a bonus colour correction lesson, so you have incredible animations that will grab attention everywhere!


user Gamystyle     

Mattepaint - Camera Matching with fSpy
Mattepaint - Camera Matching with fSpy
https://mattepaint.com/academy/tutorial/camera-matching-with-fspy/
Whenever you need to model something in a scene, you will need to know the camera parameters such as focal length, position, rotation, etc. Often in a VFX pipeline we will be provided with this information, however for personal work you'll need to do it yourself. fSpy is a great tool to find this information and start modelling, it's relatively simple to get started, so let's take a look!

user Themelli     

Skillshare - Modern Furniture Design in Blender 4.0

Skillshare - Modern Furniture Design in Blender 4.0

https://www.skillshare.com/en/classes/modern-furniture-design-in-blender-4-0/1325842457

Blender is evolving day by day and has become very powerful. Its advantage is that it’s free, so you don’t have to pay a monthly subscription like other software. You can also achieve professional results with it, whether in architectural design or product design.

Hello every Designer i am kamel Altohamy ( graduated from faculty of Engineering in 2015), have experience over 7 years in the Field of Product Design.

  1. in the first chapter:we will model and redner Shoe pack
  2. in the second Chapter: will design Drawer Organzier from scratch
  3. in the third project: model and render Console Table that yo will not find anywhere else
  4. in the fourth chapter: will model shower Caddy and Soap Holder


user Gamystyle     

Udemy - Unreal Engine First Person Shooter Survival Course
 Udemy - Unreal Engine First Person Shooter Survival Course - Aidan Perry
https://www.udemy.com/course/build-your-own-first-person-shooter-in-unreal-engine-4/

Learn the fundamentals of creating a FPS game in Unreal Engine, with free resources and over 13 hours of tutorials!


user LENYA     

Udemy - Unreal Engine 5 Blueprint Scripting Build Attack Helicopter
Udemy - Unreal Engine 5 Blueprint Scripting Build Attack Helicopter

https://www.udemy.com/course/unreal-engine-5-blueprint-scripting-build-attack-helicopter/

From Blueprint Basics to Advanced Game Mechanics: Build and Control a Combat-Ready Helicopter in Unreal Engine 5


user LENYA     

CGCookie - Working with Vignettes in the VSE
CGCookie - Working with Vignettes in the VSE
https://cgcookie.com/courses/working-with-vignettes-in-the-vse

  • In the same way that you can sculpt clay or wood, vignettes let you shape light and shadows. They can add depth, atmosphere, mystery, or wonder to your digital images. A vignette mimics subtle effects of human vision reproducing fall- offs in color perception and brightness around the periphery of our field of view. Technically a vignette is the actual fall-off in brightness across an image towards the edge. The darker less saturated borders drive the viewers attention back toward the focal point.

What You Will Learn

  • Blender has many tools that can be enlisted in building vignette effects. In this tutorial series, we will:
  • Find out how to construct vignettes in the VSE using the UV/Image editor’s mask tool.
  • Learn to duplicate, animate and move the vignette around the timeline.
  • Discover how to build vignettes in the compositor.

user Themelli     

CGCookie - VSE: Color Correction with Scopes
CGCookie - VSE: Color Correction with Scopes
https://cgcookie.com/courses/vse-color-correction-with-scopes
  • We will look at 2 typical post-production problems: 1. In the first lesson of the tutorial we will learn to read the Waveform, Vectorscope and Histogram using a simple gradient. Then we will explore their function with a more complicated image. We’ll look at the differences between "Color Correction" and "Color Grading". 2. For the second lesson we work with mismatched shots of a human face, that has been lit very differently. Blender’s Adjustment Strips allow us to add strip modifiers like Hue Correct and Color Balance while we watch the scopes for accurate feedback. 3. Finally, we’ll load up some exterior shots that were filmed at different times of day. Using The VSE waveform scope we will check the image for clipping or loss of data in the black or white region and try to match the brightness and contrast of the other shots. Then we will use the Vectorscope to look for color bias or incorrect tint and adjust appropriately.


user Themelli     

CGCookie - Texturing & Shading a Stylistic Character
CGCookie - Texturing & Shading a Stylistic Character
https://cgcookie.com/courses/texturing-shading-a-stylistic-character

  • Make your Cycles materials more tangible and appealing! In computer graphics, “shading” is the process of developing surface qualities for 3D models. The way your model interacts with light is very important. It’s a key step in achieving realism, tangibility, believability, and appeal.
  • If you ever have doubts about this, go watch the film “Rango”. The artists responsible for the visuals in that film clearly spent a lot of time perfecting the thousands of material types throughout the movie. The tangible quality of each eyeball, rock, wood board and glass bottle is nothing short of stunning. The materials are so believable that you can forget to notice them because your brain accepts them as authentic.
  • If you’re new to the concept of shading, the best place to start is to intentionally observe reality. Take note of your car’s reflections; the spotty specular quality of an asphalt road; or the frosted transparency of a condensating glass of water.
  • Lucky for you and I, scientists have done the hard work of measuring reality’s phenomenon and programmers have mathematically implemented them into 3D software like Blender. Thanks to those rockstars we have the freedom to use their discoveries and tools to more efficiently create something beautiful. Speaking of something beautiful – For this course we’ll be working with the lovable “Pancake Hobo” character designed by Citizen user, Galit Weisberg!
  • So, how does one “Shade”? Shading is more than simply building custom materials. Texture painting and Lighting go hand-in-hand with a material creation and all three disciplines complement one another. Therefore, the first half of this training course covers Texture Painting and associated tasks: - Photo-sourcing and stenciling - Paint-by-Hand - Deriving a bump map from a color map - Making non-tileable textures tileable
  • Then we’ll dive into material creation by first establishing a solid lighting setup before tackling each material one by one: - Metallic Objects: The Fork - Fabric Material - Translucence/Subsurface Scattering: Butter, Skin, and Pancake - Transparency/Refraction: Maple Syrup - And more! CC Attribution

user Themelli     

Udemy - Sailing Boat Tutorial ( Modeling, Texturing, Lighting)
Udemy - Sailing Boat Tutorial ( Modeling, Texturing, Lighting)

Language: English (US)

https://www.udemy.com/course/sailing-boat-tutorial-modeling-texturing-lighting/

Create a Realistic 3D Sailing Ship: Modeling, Texturing, and Rendering


user LENYA     


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