
https://www.patreon.com/posts/industrial-asset-123918551
Join our Patreon-exclusive tutorial series and learn how to create stunning industrial-style decorations with Blender. This comprehensive guide covers everything from modeling intricate assets to texturing and rendering, ensuring professional-quality results. As a bonus, you’ll get access to exclusive asset pack links to enhance your projects and save time. Perfect for 3D artists, game developers, and designers, this series will help you build immersive, industrial-themed environments. Support now and unlock your creative potential!

https://www.udemy.com/course/houdini-kinefx-rig-packaging/
Preparing A KineFX Rig For Distribution

Skillshare - Balloon Typography in 3D: A Creative Journey with Blender and Cinema 4D
Bring your favorite word to life with a playful twist! In this class, you'll create eye-catching balloon typography using Blender and Cinema 4D. Get ready to transform your imagination into vibrant 3D art, one letter at a time.

Udemy - Create large 3D game environments using Unreal Engine 5


https://www.udemy.com/course/plotagon-3d-animation-tutorial
3D ANIMATION
From a career at ILM to freelance how to master all tools to create your next step project

Udemy - Creating a Cash Register in Blender and Substance Painter



- 12 hours of narrated texturing with my thought process and revisions | My model that you can load into any version of painter you wish (im using 9.0 but this can be followed in any version) | A couple of stencils that are used | My pur ref File | My stripes that are used for the wood | All of the Normals and AO maps needed to texture (I bake curvature, ID, etc inside painter)
- This is an intermediate tutorial geared towards people with a basic understanding of how to navigate and use Substance painter








CGCircuit - PBD Cloth Tearing in Houdini
https://www.cgcircuit.com/course/pbd-cloth-tearing-in-houdini
In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth.






- If you're working with geometric subjects like buildings, cities, or similar, then the Vanishing Point tool is extremely useful.
- With this tool, we're able to create a basic mesh of any photo and then use that mesh as either a guide when painting, or to actually 'paint in 3D' directly on the layer. We can even use the stamp tool for replacing elements!

- Step into the world of UV Mapping and learn how to unwrap models efficiently with Blender! Nikola steps through multiple techniques on how to UV unwrap a model effectively so you can start to work on textures and lighting!
- This is a critical skill for any 3D matte painter to understand, as the process is generally much quicker than when unwrapping a hero 3D model. Environment artists need to be quick and efficient with their work and Nikola shows you just how to outpace the rest!
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