
Udemy - 3D Laser Sight: From Modeling to Game-Ready Asset
While I was learning to become a 3D designer, I watched an enormous amount of courses and learned some valuable lessons to ensure that the quality of my own work would be the best it can be. This is my first course, and I really put in the effort to make it as good and high-quality as possible. Please be understanding of my English pronunciation, which is far from perfect (as I found out, speaking English while doing something complex in 3D is quite challenging). Still, I believe it's better than having a course with no voice at all. This course is designed for those who are already fairly proficient in Blender and Substance Painter and want to refine their skills, learn new modeling and texturing techniques, and understand the overall workflow. I tried to combine quick execution of simpler tasks with more detailed explanations of the more complex processes. To start, we'll create a basic mesh and improve its shape using boolean operations and other tools. After that, we'll move on to model optimization and creating a high-poly model in ZBrush. You'll see the method I use for creating UV unwrapping for complex models. Before texturing, I’ll show you an advanced baking technique in Marmoset, which will help you create a perfectly clean model with no seams or other imperfections.
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