
- Continuing on from Cityscape Set Design, Volume 1: Modeling by Visual Development Artist Tony Ianiro, this second volume focuses on texturing, lighting, and rendering, resulting in a professional-quality Photoshop composite using your rendered outputs. This workshop draws on over twenty years of Tony’s experience and bridges traditional 2D illustration techniques with modern 3D workflows. This comprehensive workshop begins with the transition from a grayscale 3D model to full color. Tony explores the distinctions between painting and texturing the model and educates on how to create a fully textured scene. He also instructs how to create a custom skybox using Photoshop and Materialize. From there, the tutorial moves into Maya, where Tony walks through shader creation and scene preparation for texturing.

- Learn how to transition from a 2D to a 3D artist with this step-by-step tutorial. In this 5.5-hour workshop, Visual Development Artist Tony Ianiro shares his process for designing environments for Film, VR, and Video Games over twenty years. The workshop begins with gathering reference images and using them to create an environment concept thumbnail through photo-bashing. Tony then guides you through the process of building a New York City set, starting in Photoshop to create correct-scale architectural 2D blueprints. These blueprints are then imported into Maya to build a complete production-ready 3D set in a modular and adjustable way. After building the set, Tony covers the basics of texturing, lighting, and camera setups in Maya. The workshop then moves on to cleaning and packaging the 3D file and rendering using Arnold in Maya.



Yunshang Education - Keyshot Product Rendering Post-Production Advanced Course
Extremely practical! The material depiction of the product is spot-on; it basically meets the requirements for proposals in professional design firms. I’ve seen many case studies from training institutions, and most of them focus on rendering scenes cluttered with props. While they seem to teach how to represent various materials, their actual ability to showcase the product itself is quite weak—it’s more like a basic introduction to KeyShot’s functions rather than professional execution.

Coloso - Hand-Drawn Style Character Animation with Blender
https://coloso.global/en/products/3dcgcreator-ocowa-us
Beginner~Advanced | Total 20 videos, 11Hours 40Minutes | Audio: Japanese | Subtitle: English by GFXTRA.COM | Class materials included
- In this class, well renowned 3DCG creator Ocowa will teach you the basics of creating 3D animation with a cel-shaded look using Blender. The class will guide you through the initial setup and basic operations in an easy-to-understand manner, so that even beginners can create animations using Blender. Master the skills to create animation by following a practical process, from character modeling to making outlines and texturing, which are key to making characters look hand-drawn. Once you fully understand the flow of animation production, challenge yourself by creating a full-fledged 3D animation. You’ll learn how to create backgrounds that express mood and the way light enters, and how to enhance your character's personality to increase your animation quality. Discover the secrets to 3D animation production with a cel-shaded style that’s gaining worldwide attention. Only at Coloso!

Language: English | Duration: 7h 43m | Size: 5.35 GB
https://www.udemy.com/course/house-design-in-blender/
Master 3D Modelling, Rendering & Lighting for Architecture in Blender 4x


Artstation - Nintendo Game Boy - Tutorial Full Process
https://www.artstation.com/marketplace/p/366mW/nintendo-game-boy-tutorial-full-process
his is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy. 11 h and 30 min unnarrated video, It is better to have some basic information about working with these programs. Plasticity , Blender , unfold3d , substance 3d painter , photoshop


Artstation - Leather Backpack - Tutorial Unwrapping/Texturing/Rendering Process
https://www.artstation.com/marketplace/p/GOK9M/leather-backpack-tutorial-unwrapping-texturing-rendering-process
This is a full process tutorial of modelling, unwrapping, texturing and rendering Our Leather Backpack. 15 h and 16 min unnarrated video. It is better to have some basic information about working with these programs. Blender , ZBrush, unfold3d , substance 3d painter , photoshop

Level: Beginner | Genre: eLearning | Language: English | Duration: 46 Lectures ( 11h 41m ) | Size: 13.3 GB
https://www.udemy.com/course/introduction-to-zbrush/
Learn Zbrush the easiest way step by step doing practical projects.

https://sanet.st/video-courses/design/5380024-hyper-realistic-african-male-warrior
Language: English | Size: 70.49 GB | Duration: 60h 27m
https://www.udemy.com/course/hyper-realistic-african-male-warrior/
hyper-realistic Native African male warrior

- Learn 3D Modeling, 3D Animation, Character Animation, Lip Sync & Cinematic Rendering

https://www.thegnomonworkshop.com/workshops/cinematic-matte-painting-techniques
- Learn how to create a professional cinematic matte-painting shot for your portfolio using Photoshop, Nuke, and Blender. This 3-hour workshop by Senior Digital Matte Painter Liane Xuelian Li will guide you through the core design and composition principles that form part of Liane’s professional toolset. You’ll walk through the complete process, from analyzing film, concept sketching, and building 3D assets in Blender, to achieving a photorealistic painting in Photoshop, and finally projecting your renders and matte painting into a three-second cinematic shot in Nuke.

- Learn everything you need to know to get started with Autodesk Fusion with this 3-hour introduction workshop by film concept artist, Kris Turvey. Suitable for beginners with Fusion and assuming no prior knowledge of the software, or 3D in general, this workshop is ideal for anyone looking to get started with this powerful, easy-to-use tool that Kris uses regularly as a concept artist on films including Dune: Part 2. Kris begins with an overview of the main interface before revealing how to create design ideas with simple 2D sketching in the Design workspace. He then demonstrates how to turn your 2D designs into 3D using three different modelling modes: Solids, Surfaces, and Forms, while also explaining how each works and when you might want to use them.

https://www.udemy.com/course/creating-a-stylized-prop-using-zbrush-substance-painter
Learn how a professional character artist works when creating stylized props for its characters.

https://superhivemarket.com/products/proceduralworlds
Stop Modeling. Start Generating.
Create massive, painterly 3D environments without modelling a single polygon by hand.
- Procedural Stylized Worlds is a comprehensive curriculum designed to take you from a blank viewport to a fully automated environment engine in Blender 4.5+. If you are tired of placing rocks one by one, or if you have always wanted to master Geometry Nodes but felt overwhelmed by the technical elements or the math, this course is for you. We do not just scatter assets. We build the assets procedurally as well!

- Master the complete pipeline of 3D creation with the Game Asset Workflow: Complete Blender Guide from the industry veterans at Creative Shrimp. This comprehensive video course, led by Aidy Burrows and Gleb Alexandrov, is designed to take you from a simple blockout to a professional, game-ready asset optimized for modern engines like Godot and Unreal. With over 11 hours of high-definition content, this guide is the ultimate resource for intermediate artists looking to bridge the gap between "it looks good in the viewport" and "it runs perfectly in a game."

https://alexgrigg.studio/
- Learn the fundamentals of 2D animation in a fun an intuitive way. Each class is designed to build your foundational knowledge, step by step, so that you gain the skills you need to tackle your own projects. If you’re new to animation or looking for a fresh perspective on classic ideas, this course has you covered. mLearn the philosophy behind great motion. This deeper learning will help you make animation that you love. No matter what style of animation you enjoy, these lessons will help you approach even the most challenging project.
- You can take your time with the classes or study them intensively. When you enrol you’ll have lifetime access to the course. No subscriptions, no tricks. It’s yours forever to come back to whenever you like. And if you’re not 100% satisfied, get your money back.

https://www.udemy.com/course/the-moons-resting-place-a-low-poly-blender-scene/
Learn to create a dreamy low poly scene in Blender with simple modeling, lighting, animation, and rendering steps.

Language: English | Size: 1.29 GB | Duration: 1h 33m



- Continuing on from Giovani Magana’s introductory workshop, where he covers the core fundamentals of building game-ready environments, this new workshop focuses on using Houdini to develop procedural workflows to create high-quality assets. The goal of this 4-hour workshop is to walk artists through the entire environment creation process, using artist-friendly workflows in Houdini. Giovani guides mid-level artists who already have some basic experience with Houdini in getting started with using the software as part of a creative pipeline. He walks through building a stylized fantasy environment to showcase the tools and techniques involved.

- Explore advanced facial blendshape networks with Adam Spring using Maya, ZBrush, Wrap, and Photoshop. The techniques demonstrated showcase the very methods Adam has utilized on numerous feature films and AAA game cinematic projects, including Call of Duty and Love, Death & Robots. In this 7-hour workshop, artists will examine the extraction of blendshapes from scan data and learn how to organize them into primary and combination shapes. Adam will also demonstrate how to utilize the scan data to generate wrinkle and blood flow maps, which will then be used to construct the dynamic shader within the Maya node editor. He will also provide a brief demonstration of how to capture facial motion capture data on an iPhone using the Unreal Engine LiveLink app.
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