Artstation - Nintendo Game Boy - Tutorial Full Process
Artstation - Nintendo Game Boy - Tutorial Full Process

Artstation - Nintendo Game Boy - Tutorial Full Process

https://www.artstation.com/marketplace/p/366mW/nintendo-game-boy-tutorial-full-process

his is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy. 11 h and 30 min unnarrated video, It is better to have some basic information about working with these programs. Plasticity , Blender , unfold3d  , substance 3d painter , photoshop

  


Tutorial Contents :

 

Modeling ( Duration : 3 h 17 min )

 

modeling process has done in plasticity and blender 3.6.0

Unwrapping ( Duration : 31 min )

 

Unwrapping has done in unfold3d

Baking ( Duration : 11 min )

 

The baking operation is done in the substance painter program

Texturing ( Duration : 5 h 47 min )

 

Texturing has done in substance 3d painter and photoshop

create lots of materials from 0 to 100

using many technics to get more details

exporting final textures

Rendering ( Duration :1 h 34 min )

 

we used blender ( cycles renderer ) for rendering

Post-processing ( Duration : 8 min )

 

At the end, we did some post-processing in photoshop

 

 

With the purchase, you get:

 

Blend, FBX, OBJ, Plasticity, SPP (Substance Painter)

Textures PBR for Blender (4K, 2K, 1K)

Textures PBR Metal Roughness (4K, 2K, 1K)

Textures PBR for Unity (4K, 2K, 1K)

Textures PBR for Unreal (4K, 2K, 1K)

Textures V-Ray 5 (4K, 2K, 1K)

 

 

Attention : all videos are unnarrated ( it means there are no voice-over videos or subtitles )

 

Software Used:

 

Blender

Rizom UV unfold3d

Substance 3d Painter

Photoshop

Polygon count : 5306

 

Vertex count : 5453

 

Artstation - Nintendo Game Boy - Tutorial Full Process

 


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