Udemy - Getting Started With Blender by RENDERLINX STUDIO
Udemy - Getting Started With Blender by RENDERLINX STUDIO

Language: English | Duration: 3h 2m | Size: 1.77 GB

https://www.udemy.com/course/getting-started-with-blender_p/

Learn Blender from scratch: 3D modeling, texturing, sculpting and material creation with practical exercises.


user LENYA     

Domestika - Bring humour to your 3D animations in Blender
Domestika - Bring humour to your 3D animations in Blender

https://www.domestika.org/en/courses/4180-bring-humour-to-your-3d-animations-in-blender

21 lessons (2h 49m) | 20 additional resources (2 files)

  • Learn the basic tools in Blender and 3D animation to create hilarious and memorable characters.
  • Embark on a creative journey with Leanne Rule, an illustrator and animator with an impressive portfolio that includes brands like Nike, The New Yorker, and Buzzfeed. In this online course, Leanne shares her unique approach to creating playful and humorous animations that capture everyday moments in a wonky virtual universe.
  • With Leanne as your guide, you'll learn how to design and bring to life 3D characters using Blender. Dive into the fundamentals of shape, movement, and storytelling to create engaging gags and sketches.
  • Discover the art of character modeling, texturing, and rigging, and master the techniques of background design, lighting, and camera setup to bring your animations to life. Throughout the lessons, Leanne will provide step-by-step instructions and share her insights into the creative process.

user LENYA     

Udemy - Cloth& Outfit Texturing - Presentation in 6 Day-Master Class
Udemy - Cloth& Outfit Texturing - Presentation in 6 Day-Master Class

Language: English | Duration: 10h 49m | Size: 10.3 GB

https://www.udemy.com/course/cloth-outfit-texturing-presentation-in-6-day-master-class

Master 3D Fashion Workflow: Create Realistic Fabrics, Professional Lighting & Renders in Substance & Marmoset.


user LENYA     

Udemy - Modeling in Blender for Furniture Designers
Udemy - Modeling in Blender for Furniture Designers

Level: All | Genre: eLearning | Language: English | Duration: 36 Lectures ( 4h 18m ) | Size: 4.3 GB

https://www.udemy.com/course/modeling-in-blender-for-furniture-designers/

3d-modeling, CAD, Industrial design


user LENYA     

Udemy - Environment Design in Unreal Engine 5.5 – From Basics to Pro
Udemy - Environment Design in Unreal Engine 5.5 – From Basics to Pro
https://www.udemy.com/course/environment-design-in-unreal-engine-55-from-basics-to-pro
  • Environment Design in Unreal Engine 5.5 – From Basics to Pro is a comprehensive training program designed for artists, game developers, and creative enthusiasts who want to master the full workflow of building stunning real-time environments. Crafted around the powerful toolset of Unreal Engine 5.5, this course provides a step-by-step guide to transforming blank landscapes into cinematic, immersive worlds suitable for games, animation, virtual production, and high-end visualization.

user Gamystyle     

DoubleJump Academy - Recreating the Flesh Portal in Houdini
 DoubleJump Academy - Recreating the Flesh Portal in Houdini
https://www.doublejumpacademy.com/workshops/recreating-the-flesh-portal-in-houdini
  • We’ve all watched a film or cinematic that impresses us beyond belief and inspires us to create amazing artwork.  Over the years, Blizzard Entertainment’s Cinematics Department has consistently delivered the goods and inspired generations of artists. One such artist is Patricia Pérez Collado. Inspired by the Diablo IV announcement cinematic, By Three They Come, she decided to tackle one of the more challenging FX shots in the short...Lilith’s Flesh Portal.  In this tutorial, Patricia will guide you through her process of creating this tribute to Diablo, from concept to final render and composite.

user Gamystyle     

RedefineFX - The Witcher Crash Course - Unreal 5.7
RedefineFX - The Witcher Crash Course - Unreal 5.7
https://redefinefx.com/witcher/
  • The course starts with an introduction to the Niagara VFX System for absolute beginners, then we create our first smoke simulation with Niagara Fluids, followed by project-based lessons where we re-create everything shown in the trailer.  The course provides structured learning with gradually increasing complexity, taking you from beginner to intermediate level. You will learn how to create real-time volumetric fire and smoke simulations, add sparks, ground dust, and increase realism with settings like Turbulence and Wind. By the end of this course you will have the skills to create a wide range of essential Magical FX, entirely inside Unreal Engine 5.7.

user Gamystyle     

 

CGCircuit - Houdini FLIP FX: Container Ship vs Monster Wave

 

CGCircuit - Houdini FLIP FX: Container Ship vs Monster Wave

https://www.cgcircuit.com/tutorial/houdini-flip-fx-container-ship-vs-monster-wave

Released on: 11/20/2025 | Updated on: 11/20/2025 | Category: FXs, Rendering | Total Duration: 4h 6m 18s | Level: From Intermediate to Advanced | Language: English

  • Create a cinematic, production-ready ocean FX shot in Houdini by simulating a massive tidal wave colliding with a cargo ship. This advanced course walks through every major phase of the workflow, from building optimized FLIP simulations and meshing, to secondary effects like whitewater and mist, and rendering with Karma CPU. You'll also gain access to high-quality example files—including a detailed ship model—to follow along step-by-step.
  • A key focus of the course is to use simple Houdini native tools and tricks to achieve the best visual cinematic output. Rather than relying on overly complex setups, the course emphasizes clarity, efficiency, and smart design choices to get professional results. Whether you're aiming to level up your water FX skills or integrate Houdini into your film or game pipeline, this course equips you with practical, industry-relevant techniques for large-scale ocean VFX shots.
  • Note. This course focuses only on the Houdini FX workflow. The compositing for the final shot is not included. The finished comp was created by Fabian Nowack using Nuke.

 

  


user Themelli     

Udemy - Absolute Beginners 3D character in Blender course
Udemy - Absolute Beginners 3D character in Blender course

Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 36 Lectures ( 14h 28m ) | Size: 13.7 GB

https://www.udemy.com/course/absolute-beginners-3d-character-in-blender-course/

Learn 3D character workflow in Blender for portfolio


user LENYA     

Pluralsight - Cartoon Character Rigging in Maya
Pluralsight - Cartoon Character Rigging in Maya

https://www.pluralsight.com/courses/cartoon-character-rigging-maya-3407

  • Learn a production workflow to create advanced character rigs with an emphasis on toon, squash, and stretch rigging techniques, and the principles of building solution-based rigs. Software required: Maya 8 and up (Maya 2008 required for project files).
  • Learn a production workflow to create advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Squash and Stretch Spine; Creating Stretchy Legs with On/Off Feature; Globally Scaling a Squash and Stretch Rig; Animator-Friendly Facial Setup; Parent Scripts for Clean Controls; Animatable Squash/Stretch GUI; Multi-parent Control Objects; Elbow and Knee Preservation Techniques; Pinning Accessories to Bound Characters; Object Pivot Manipulation; Working with Expressions; User-Friendly and Efficient Body Controls; Rotation Order; Gimbal Lock Prevention Assistant; Enhanced Foot Bank Setup; Enhanced Shoulder Concept; Improved Finger Setup for Added Control. Software required: Maya 8 and up (Maya 2008 required for project files).

user LENYA     

Pluralsight - Creature Rigging in Maya: Insects
Pluralsight - Creature Rigging in Maya: Insects

https://www.pluralsight.com/courses/creature-rigging-maya-insects-3522

  • Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Software required: Maya 8.5 and up.
  • Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures. Popular highlights include: Building Skeletons from Anatomy; Painting Weights for Rigid Deformations; Spring IK Solver; No-flip IK; Innovative Broken Hierarchies; MEL Scripting for Rigging and Animation; Visual Limiter Controls; Sculpt Deformer; Blend Shapes; Character Sets; Smooth Binding. Software required: Maya 8.5 and up.

user LENYA     

School of Motion - Blender for 3D Artists
School of Motion - Blender for 3D Artists
https://www.schoolofmotion.com/courses/blender-for-3d-artists

  • Blender for 3D Artists is the ultimate crash course for experienced 3D artists ready to master Blender. Learn how to model, animate, and render using Blender’s powerful tools while integrating seamlessly into your existing workflow. From the basics of Blender’s UI to advanced features like Geometry Nodes and Grease Pencil, this course will prepare you for real-world production. By the end, you’ll be ready to use Blender confidently on client projects and take your 3D skills to the next level.

user Gamystyle     

The Gnomon Workshop - Character Creation for Production
The Gnomon Workshop - Character Creation for Production
https://www.thegnomonworkshop.com/workshops/character-creation-for-production
  • Learn the entire process of bringing a character to life from 2D concept to 3D final render. This 8-hour workshop by Antonio Mossucca, a lookdev and character artist for Scanline VFX, Framestore and Axis Studios, shares the culmination of his skills learned throughout his career working at top studios.  This workshop is intended for anyone who would like to gain a deeper understanding of how an anthropomorphic character/creature is created, from the initial ideation and reference gathering through to the final render. Foundational knowledge of ZBrush, Maya, Substance Painter, and Arnold is recommended.  Antonio kicks off this workshop with a look at his approach to preparing for a 3D character project. He then demonstrates head and creature sculpting in ZBrush, instructs on how to create realistic clothing using Marvelous Designer, and explains how to texture the character using Substance 3D Painter. He then walks through the process of rendering the character in Arnold to create the final images for a portfolio piece.

user Gamystyle     

School of Motion - Unreal Engine for 3D Artists
School of Motion - Unreal Engine for 3D Artists
https://www.schoolofmotion.com/courses/unreal-engine-for-3d-artists
  • Get comfortable working with Unreal with this beginners course designed for motion designers from Jonathan Winbush. By the end of this course, you will learn how to import assets, world build, animate, and create cinematic sequences all in real-time. You'll also learn how to work with materials, lights, and cameras so you'll be able to create amazing 3D renders in no time.

user Gamystyle     

Ianimate - Feature Animation Workshops (F1-5)
Ianimate - Feature Animation Workshops (F1-5)

https://ianimate.net/workshops/feature-animation

  • iAnimate's Feature Animation Workshops are a series of seven 11-week online courses designed to teach professional-level 3D character animation skills for feature films. Taught by industry veterans from studios like Pixar, DreamWorks, and Disney, the workshops focus on creating believable, audience-connecting animation. Each course emphasizes hands-on projects, live lectures, personalized feedback, and workflows used in major studios.

user LENYA     

FlippedNormals - Advanced Character Creation with Ben Erdt
FlippedNormals - Advanced Character Creation with Ben Erdt

https://flippednormals.com/product/advanced-character-creation-with-ben-erdt-23051

  • Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You'll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.
  • After completing the course, you'll have a deep understanding of how to create your own world-class character art.

user LENYA     

Gumroad - Introduction to Title Sequence Design ( Blender 3D) + Premium Edition
Gumroad - Introduction to Title Sequence Design ( Blender 3D) + Premium Edition

https://crossmindstudio.gumroad.com/l/gpgun

.mp4 .blend .vdb .aep

  • Hello Everyone, Thank you for tuning in here and welcome to my another workshop about Show Title Design for TV and Web.
  • During this workshop , i will be sharing an example designed for this series ( GUN Intro Sequence), and take you through Its design process, ideation, storyboards, style frames. Other topics like, how to kickstart an project from blank canvas, brainstorming an idea, how to manage your project, the steps of rest of the production briefly discussed as well with brief breakdown of each scene. For the production part i will be using Blender 3D, however you can follow this up with any program of your choice and for the design process i will sharing few boards from pre production phase made with help of Milanote.

user LENYA     

Artstation - Grooming Of Pug In Houdini
Artstation - Grooming Of Pug In Houdini  
https://www.artstation.com/marketplace/p/VpAK/grooming-of-pug-in-houdini
  • In this workshop, FX Artist, Gerard Pasqual from MPC shares his entire process for creating a semi-realistic Pug groom using Houdini, Hairgen. He begins by explaining how to properly setup making groups of the model. He then create the guides manually. Also, you will learn how to make diferent mask. To conclude, he explain how you can create the final fur, lighting and rendering. If you're looking to create a sem-realistic Pug / creature or for those seeking useful tips on grooming, this tutorial provide a complete overview of the workflow for creating a realistic animal groom. You can do this tutorial with: Houdini 17.0 17.5 or 18.0

user Gamystyle     

Gumroad - Ryan King Art - Sci-Fi Construction Robot (Blender Tutorial Series)
Gumroad - Ryan King Art - Sci-Fi Construction Robot (Blender Tutorial Series) 
https://ryankingart.gumroad.com/l/construction-bot
  • In this 11 Part Blender Tutorial Series, you will learn how to create this Rigged, Animated, Sci-Fi Construction Robot Character. The entire tutorial series is step by step and in real time.  The course covers the complete creation process: Modeling, Materials, Rigging, Lighting, Rendering, Animation, and Video Editing.

user Gamystyle     

Skillshare - Blender Parametric Modeling: Procedural Propellers in Geometry Nodes
Skillshare - Blender Parametric Modeling: Procedural Propellers in Geometry Nodes
https://www.skillshare.com/en/classes/blender-parametric-modeling-procedural-propellers-in-geometry-nodes/141503237

  • This class uses the compelling project of building a reusable propeller system to teach you the why behind procedural design. You will move past simply memorizing node setups and gain a fundamental grasp of the core concepts, preparing you to tackle any Geometry Nodes project with confidence.  We will focus on the logic, math, and organizational principles required to build a reusable asset, helping you start thinking like a procedural system designer.

 


user Gamystyle     

Udemy - Blender 5 - Create Your First Character
Udemy - Blender 5 - Create Your First Character
https://www.udemy.com/course/blender-5-create-your-first-character/
Language: English (US)
Learn to create a cute stylized 3D character from scratch using Blender 5.

user Gamystyle     

DoubleJump Academy - Mastering The Art of VEX and Python - M2 (Latest update)
DoubleJump Academy - Mastering The Art of VEX and Python - M2 (Latest update)

https://www.doublejumpacademy.com/workshops/mastering-the-art-of-vex-and-python

  • Studios and clients don’t just want artists. They NEED artists who can SOLVE PROBLEMS.
  • In this 50+ hour workshop, taught by our very own VEX Wizard, Corbin Mayne. YOU will learn to become the hero people can rely on to solve those problems. Code, code, code until your fingers bleed and your brain melts. Build production-ready tools, automate workflows, and take full technical control of Houdini using Python and VEX as your weapons. Learn valuable problem solving skills that will save time and conquer deadlines. This workshop will literally transform the way you think.
  • The path to the most valuable and in-demand role in modern VFX awaits.
  • Your journey to becoming an FX TD begins now! Conjure some magic of your own. Enroll now.

user LENYA     

Udemy - Create a Stunning House in 3D Using Blender
Udemy - Create a Stunning House in 3D Using Blender

Level: Intermediate | Genre: eLearning | Language: English | Duration: 42 Lectures ( 5h 0m ) | Size: 4.62 GB

https://www.udemy.com/course/create-a-stunning-house-in-3d-using-blender/?couponCode=CP251129CMG2

A step-by-step guide to model and render a complete house design with Blender


user LENYA     

Rohan Dalvi - Character Design in Houdini
Rohan Dalvi - Character Design in Houdini 
https://www.rohandalvi.net/character
  • The purpose of this training is to take a base human model from Daz and then build a detailed character in Houdini. We will add clothing using vellum , model jewelry and build a full hairstyle and eyebrows in Houdini. In the end we will make shaders using materialX and light and render the model in Solaris using Karma XPU.

user Gamystyle     


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