Hey, here is the hip from my latest youtube tutorial. Thank you!
https://www.patreon.com/posts/vdb-procedural-109965111
Hey Y'all, here is the hip from the latest video on youtube. Thank you!

- If you’ve already seen blender modeling tutorials and modeled an object, the next step is to show it off! Just like a photographer choosing which qualities of a subject to emphasize, be it in characters in Blender or hard surface models, your task with lighting is to bring out the best in whatever it is that you’ve created. In this course about the fundamentals of digital lighting, we’re going to look at how light works, how it’s simulated in Blender, and how you can use it to make your 3D models, blender animations, and any project look amazing.
- We’ll start off in Cycles and talk about all the main properties of light objects and environment lights and how to tweak them to get the results you want. Along the way, you’ll learn important concepts about path tracing and how light works in general, which will help you create any lighting effect on your own.
- From there we’ll switch over to Eevee and demystify what’s going on with shadows, environments, and bounce lighting during rasterization, so you can get as close to Cycles quality as possible without the extra headache.

- After you’ve created your 3D Blender models and added some lighting, the next step is to apply materials and create shaders or Blender Materials. Shading is one of the key pillars of computer graphics.
- Knowing how to do it well will improve every render you make, whether it’s realistic or stylized, whether you're making characters in blender or kit bashing models, working on hard surface modeling, most of the things you do in 3D will benefit from building great materials.
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https://www.patreon.com/posts/procedural-in-110107209
Hey everyone. Here's the hip from the latest youtube tutorial. Enjoy and thank you!
https://www.patreon.com/posts/uvw-randomizer-110166202
Hey again! Here's the hip from the latest youtube tutorial, check it out. Cheers!

https://www.patreon.com/posts/patreon-shading-110230786
In this patreon exclusive, we'll create procedural textures with cops, light and render the scene, step by step., in about 1 hour and 15min. Enjoy and thank you for your support! Scene files available.
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https://www.patreon.com/posts/resample-color-110369465
Hey everyone. Here's the script from my latest quick tip on youtube, on how to resample color ramps in Houdini. Thank you!
https://www.patreon.com/posts/cliff-face-in-110508838
Hey everyone. Here's the hip from my latest youtube tutorial on creating cliff faces in Houdini. Check it out. Thank you!

Udemy - Unreal Cinematic Mastery – From Beginner To Cinematic Creator

Udemy - Substance 3D Painter Material Creation
Language: English (US)

Udemy - Learn How to Attract More Clients with VFX Animations

- Dynamic Simulation is one of the most "magical" things we can do with Blender. In short, it's a way to create complex procedural animations that mimic physics. If you've taken a high school math class, you'll understand that physics calculations require a lot of math. Fortunately, we don't have to do any math in order to make our models bounce, shatter, splash, and squish - Blender does that math for us! We just give it input materials and Blender does the rest. In this course we will be taking an introductory look at the nine types of dynamic effects that are available in Blender:
- Particles: Dust floating in the air, snow falling from the sky, sparks from a welder, and so much more. This type of effect involves the simulation of large quantities of small bits; i.e. particles.
- Hair: Exactly what it sounds like.
- Force Fields: Blender objects that mimic real-world forces like gravity, magnetism, vortex, etc.
- Rigid Bodies: You know when a Jenga tower falls? It's like that: The simulation of rigid, non-deforming objects.
- Cloth: Also, what it sounds like - The simulation of fabric.
- Soft Bodies: In contrast to rigid bodies, this kind of simulation accounts for deformation of objects.
- Smoke: The simulation of smoke and fire! Muahaha
- Fluid: Liquid simulation like a pipe gushing water for example.
- Dynamic Paint: Think of this like writing with your finger on a foggy mirror. This is an interesting simulation genre that interprets object-to-object interaction into surface information like vertex weights.

Udemy - Create A Detailed Vertical Drill: 3D Modeling & Texturing

Udemy - Mastering Metal Retaining Wall In Substance Designer

Udemy - Mastering Advanced Motorcycle Asset Modeling Techniques

Udemy - 3D Trees With Blender Geometry Nodes

Udemy - Quill to Unreal Engine pipeline – VR animation for 3D artist
Language: English (US)
’VOODOO EYE’: A Case Study in Quill-to-Unreal Workflow Mastery

https://www.patreon.com/posts/quick-trash-bag-110633350
Here's the hip from the latest short on youtube. Thank you!
https://www.patreon.com/posts/model-and-rig-in-111051925
Hey Y'all, here's the hip from my latest youtube tutorial, enjoy and thank you!
https://www.patreon.com/posts/procedural-with-111482420
Hey Y'all. Here are the files from the latest youtube tutorial. Thank you!

https://www.patreon.com/posts/creating-cliffs-111792675
Hey everyone. Here are the files from my latest youtube tutorial, this time using bifrost in Maya 2025. I will get back to houdini in the next video. Thank you.

Hey Y'all , here are the files from the latest youtube video, with a bunch of tips and tricks in Houdini. Enjoy and thank you!

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