![]()
https://www.patreon.com/posts/groups-patterns-101832294
Hey y'all, here is the file from my latest youtube video. Cheers.
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https://www.patreon.com/posts/maya-2025-edge-102449526
Hey guys, I decided to do a quick tutorial on bifrost, I will be back to Houdini content next time, dont worry :D. The file is on the attachments as always. Thank you.

Skillshare - Create & Design a Modern 3D House in Blender
Do you want to learn how to create stunning photorealistic 3D architectural renders in Blender? Do you want to be able to digitally recreate your own house in Blender? By the end of this course you will have made a beautiful 3D modern house. The first section of this course will be focused on modeling our modern house. Over the next couple sections we will be adding materials, textures, modeling and lighting to our scene. I will then show you how to render your image and post process it.

Skillshare - Bring Your Illustrations to Life with Blender 3D

Udemy - Unreal Engine 5: Creating Cinematic Car Scenes

Udemy - Unreal Engine Octahedral Impostors and How to make LODs
https://www.udemy.com/course/unreal-engine-octahedral-imposters-create-lod/


Coloso - Unrivalled quality everything you need to know about Redshift video production
https://coloso.co.kr/products/motiongraphic-kimyeseong2
EN SUB ADDED
- Redshift, the king of fast rendering and detailed work expression, now apply it to 'video' and create a real high-quality project.
- 3D artist Kim Ye-seong will teach you how to create a Redshift video that stands out from others with eye-catching details based on practical work processes.
- Echina illustration image
- From standard materials that express gorgeous scattering and newly added node-based utility materials, to light attributes that can be applied to various scenarios, and rendering takes and optimization know-how that can reach the peak of look dev,
- follow the leading lecturer in this field, Yesung Kim, to fully utilize the Redshift function and level up your skill ability to Advanced!


- In this volume, the viewer will learn everything needed to generate fracturing in preparation for destruction effects, fracturing is fundamental in achieving realistic and controllable results and is one of the most important steps in the generation of Rigid Body Dynamic simulations.
- When used effectively, fracturing can also be a powerful procedural modeling technique.
- We will go beyond Voronoi fracturing and learn many ways to add detail to each fragment while still keeping low-resolution geometry for later simulations, we will also learn the pros and cons of boolean fracturing and even create fragmentation manually for ultimate control. Finally we will learn all about the new RBD Fracturing workflow in Houdini 17 and above; the RBD Material Fracture.
- This course has been designed for beginner to intermediate level Houdini users wanting to specialize in destruction effects for television, films or games.
- After viewing this course, people can expect to be able to generate fracturing using many different techniques, not only in a controllable way but also in an efficient manner, depending on the specific needs of the effects they need to create.

- In this online course, you will learn everything needed to create Particle simulations, to enhance your destruction FX, we will go way beyond creating particle trails and learn to control emission, forces and attributes to a high degree.
- After watching this tutorial, you can expect to be very comfortable using particles in Houdini 18, not only for destruction effects but for almost all purposes.
- You will have a solid understanding of the basic forces to manipulate them, and more importantly you will understand how to take advantage and even modify point attributes from your scene's geometry for birthing and emitting particles in a very controlled way.

Language: English | Size: 21.62 GB | Duration: 18h 25m
https://www.udemy.com/course/mastering-3d-design-old-western-wagon
A Comprehensive Guide to Creating Realistic 3D Models from Start to Finish
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https://www.patreon.com/posts/houdini-tips-cam-102699228
Hey Y'all, here are the files from my latest youtube tutorial. Thank you!

enre: eLearning | Language: English | Duration: 7 Lectures ( 4h 4m ) | Size: 1.84 GB
https://www.udemy.com/course/complete-solidworks-course-from-beginner-to-advanced/
SolidWorks Part Design

- In this comprehensive online course, participants will gain invaluable insights into the intricate process of presenting characters through advanced look development and lighting techniques, utilizing industry-standard software such as Maya and Arnold. Building upon the foundation of character modeling and texturing from previous courses, this tutorial will equip students with the skills needed to render their characters for an impressive portfolio.
- Designed for both beginners and intermediate learners with a passion for character design, this course will not only cover the technical aspects but also delve into the artistic nuances that elevate character rendering for TV and Film to a professional level.
- Prior knowledge of Maya and Arnold is recommended, as this course focuses on refining the workflow rather than providing software-specific tutorials.
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https://www.patreon.com/posts/hard-surface-in-103101270
Hey folks, here is the project for my latest youtube tutorial.

- This series of tutorials will serve as an in-depth introduction to Rigging, starting from scratch, with an introduction about rigging in Maya with the basics, and then step by step on how to create the rig for a human character. The level is beginner to intermediate as we advance in the tutorial. 18 hours of lessons! You can follow it with the same model as in the videos or apply it to your own models.
- This course is split in 10 parts, as it used to be a 10-week course, where we cover the following:
- Part 1 - Introduction to Rigging, Part 2 - Skeleton Placement and Orientation, Part 3 - Spine Rig, Part 4 - Neck Rig, Part 5 - Arm Rig, Part 6 - Fingers Rig, Part 7 - Leg Rig, Part 8 - Limbs Twist Setup, Part 9 - Finalize Rig, Part 10 - Skinning the Character

Language: English | Size: 9.58 GB | Duration: 9h 43m
https://www.udemy.com/course/plaxis-3d-shallow-foundation-course-from-theory-to-practice/
Shallow Foundation Analysis Using PLAXIS 3D: A Practical Guide
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https://www.patreon.com/posts/procedural-cliff-103356289
Hey Y'all, here are the file from my latest video on youtube. Hope you enjoy. Thank you!


- In this tutorial you will learn how to create a procedural bush plant in Houdini 19. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. Then we will add the branches whose size and angle we will set in Houdini. We will create the UVs and assign the materials from Unreal Engine. After finishing HDA, in Unreal Engine we will be able to change the size of the branches, branches random seed, branches density and change the seasons. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural look. As texture we will use vegetation atlas. Can be reused in different projects with different types of styles and provides the ability to speed up the creation of content for games.
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https://www.patreon.com/posts/still-life-scene-103507162
Hey folks, here are the files from my latest youtube tutorial, the full scene! Enjoy.
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https://www.patreon.com/posts/lets-make-soap-103649684
Hey folks. Here are the files from my latest tutorial on youtube. Check it out. Thank you!



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