Artstation - Leather Backpack - Tutorial Unwrapping/Texturing/Rendering Process
Artstation - Leather Backpack - Tutorial Unwrapping/Texturing/Rendering Process

 

Artstation - Leather Backpack - Tutorial Unwrapping/Texturing/Rendering Process

https://www.artstation.com/marketplace/p/GOK9M/leather-backpack-tutorial-unwrapping-texturing-rendering-process

This is a full process tutorial of modelling, unwrapping, texturing and rendering Our Leather Backpack. 15 h and 16 min unnarrated video. It is better to have some basic information about working with these programs. Blender , ZBrush, unfold3d  , substance 3d painter , photoshop

  

  


Tutorial Contents :

 

Low Poly And High Poly Review ( Duration :5 min )

 

We review our low-poly and high-poly models in Blender, and then we learn how to create a low-poly version of our high-poly model in ZBrush.

Unwrapping ( Duration : 4 h 2 min )

 

Unwrapping has done in blender and unfold3d

Baking ( 5 min )

 

The baking operation is done in the substance painter program

Texturing ( Duration : 9 h 24 min )

 

Texturing has done in substance 3d painter and photoshop

create lots of materials from 0 to 100

using many technics to get more details

exporting final textures

Rendering ( Duration :1 h 36 min )

 

we used blender ( cycles renderer ) for rendering

Post-processing ( Duration : 6 min )

 

At the end, we did some post-processing in photoshop

With the purchase, you get:

 

Blend, FBX, OBJ, Max ,SPP (Substance Painter)

Textures PBR for Blender (4K, 2K, 1K)

Textures PBR Metal Roughness (4K, 2K, 1K)

Textures PBR for Unity (4K, 2K, 1K)

Textures PBR for Unreal (4K, 2K, 1K)

Attention : all videos are unnarrated ( it means there are no voice-over videos or subtitles )

 

Software Used:

 

Blender

Rizom UV unfold3d

Substance 3d Painter

Photoshop

Z-Brush

Polygon count : 133.123

 

Vertex count : 71.222

 

 

Artstation - Leather Backpack - Tutorial Unwrapping/Texturing/Rendering Process

 

  

  


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