

CGCookie - Fundamentals of Physics
https://cgcookie.com/courses/fundamentals-of-physics
In this course we'll explore all things related to physics in Unity. Physics can be incredibly fun to learn and require very little work on your end to get some unique and realistic results based off physics calculations. Some of the topics we'll discuss include: Rigibodies, Constant Force, Joints, Cloth, Physic Materials, Ragdolls
Each one of these physics components serves a specific purpose and we'll use each of these and I'll show you the typical uses of these in a real game. At the end of this course we'll take everything we've learned and build a simple platformer using a character prefab and a combination of various physics components.

Skillshare - Moving Illustrations: Creating Morphs with Adobe Animate
https://www.skillshare.com/en/classes/moving-illustrations-creating-morphs-with-adobe-animate/2083601539
- Designing the movement from one illustration into another, Setting up your workspace in Adobe Animate, Roughing out your animation to set the initial plan, Adding Anticipation & Follow Through to make your animations life-like, Polishing your animation with line work and color
- Want to make your illustrations move? Join animator Hannah Lau Walker to learn how to combine your illustrations into a morphing animation! Every illustration sets a tone, a mood, and when animating you want to embody that feeling and bring your designs to life. In this class we’ll be morphing one illustration into another, thinking about designing movements to emphasis your illustrative style. How can we use animation principles to exaggerate our style and how can we create movement that embodies our designs? We’ll be experimenting with these ideas as we take you step by step through Adobe Animate and teach your how to and push your morphs to their limits.

FlippedNormals - Master Figure Sculpting with Logan Wiesen
https://flippednormals.com/product/master-figure-sculpting-with-logan-wiesen-69976
Skill Level: Intermediate | Duration: 25 hours 36 minutes | Software: ZBrush
Have you ever memorized every muscle in the human body, only for your sculpts to still feel lifeless? Master Figure Sculpting is the ultimate guide to creating believable, life-like figures. With over 25 hours of high-quality training, you'll learn not just how to sculpt the figure, but the deep fundamentals. You'll learn concepts like rhythm, gesture, form simplification and why it’s so important, why anatomy isn’t as big of a factor as you think, and much more! We start by learning fundamental principles and anatomy that will help us understand the human figure before diving into sculpting our dynamic poses, learning both male and female figure sculpting in real-time. With over 25 hours of real time training, we go through the entire process step-by-step, learning to tackle any dynamic pose with confidence through the 7-step process to sculpt any figure.

Stanwinstonschool - How to Draw Monsters - Drawing Stan Winston Creatures
https://www.stanwinstonschool.com/tutorials/monster-drawing-techniques-stan-winston-creatures
Beginner Level | 2h 25m of duration | English, Spanish (Latin America)
Learn the basics of conceptual creature sketching and illustration technique with FX artist Tim Martin (AvP, Jurassic Park 3, The Thing) as he pays homage to Stan Winston's creatures with the “Winston Chimera.”

Naturephotocollective - Jennifer King - Fine Art of Black & White Photography
https://www.naturephotocollective.com/offers/LxBD5K6o/checkout
As an internationally acclaimed landscape and fine art photographer with a passion for teaching and inspiring photographers around the world, Jennifer King brings an artistic perspective to nature photography through her fine art and design background. Her ability to teach composition and inspire creativity is unmatched. Photographs in black and white have a certain magic: the silver-like component that creates a sense of illusion, the dark tones that produce an emotional response, and the light that brings each image to life. In this session, you will walk through the creative process of defining your vision and creating dramatic images. After Jennifer's presentation, you will see RAW files submitted for processing / image review. In addition, you will find the answers to more than 50 questions about black and white photography.



The Gnomon Workshop - Sculpting the Human Skull
https://thegnomonworkshop.com/workshops/sculpting-the-human-skull
Duration: 3h 27m | Format: HD 1920x1080
- Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences between male and female skulls and seek out the critical, key landmarks of human skulls that can bring together a sculpt from ZSphere to the final render. This 5-hour workshop is designed to enable you to take just a few of the basic tools in ZBrush and understand precisely how to use those foundational basics to manipulate and create a human skull as a project for your portfolio. Whether you’re a beginner or more intermediate ZBrush artist, this workshop will provide many helpful insights into navigating workflows and improving your creative sculpting skills. John also offers guidance for creating workable topology, starting with a basic sculpt and finishing up with impressive, complex geometry.
- With the sculpt complete, John moves over to Maya where the lighting and rendering parts of his workflow are covered, using Arnold for the final render. To generate a portfolio-ready final artwork, the composite is taken into Photoshop for the final editing steps. John’s ZTL file is provided with all the working steps, along with his Mayarenderscene and Photoshop PSD file detailing all the layers used for the final composite, for you to compare to your own project throughout the workshop.

Puremix - Special effects & creative processing for vocals
https://www.puremix.com/library/tutorials/explained/special-effects-creative-processing-for-vocals
Identifying the subtle effects used on your favorite records can be near impossible, everything is already blended together. You know there’s something in the mix that’s helping the vocal stand out but you can’t put your finger on it. It’s probably one of these audio magic tricks, some unique blend of special effects. In this tutorial Fab Dupont shows you how to make your vocal tracks special with these classic special effects. Explore the tricks that professional engineers use to give vocals body, depth, width and magic. Learn several classic tricks and get inspired to find your own unique combinations of effects: Harmonizers, Doublers, Distortion, Crazy Reverbs

Coloso - Beginner’s Guide to 3D Anime Sculpting: Starting from Scratch
https://coloso.global/en/products/3dcharacterartist-nawinsapchinda-us
Beginner~Basic | Total 25 videos, 14Hours 28Minutes | Audio: English | Subtitles: English By GFXTRA.COM | Class materials included
- "In my class, you'll be learning to customize and create stunning 3D print-ready anime models by mastering tools like Zbrush!" Follow along the journey of beginner-friendly 3D anime character sculpting! Your guide — Nawin Sapchinda, a professional 3D character artist, will guide you through every stage of an explicit character modeling process, starting from shaping face and body figures to rendering a finalized, gorgeous character model figurine. Now, it's your turn to complete stunning 3D print-ready anime girl characters in top-notch quality! Revisit the fundamentals and fortify your 3D art foundation! Only a strong grasp of anatomy and technical skills can lead to mastery in anime character sculpting. Aim to achieve the right solid fundamental skills to support flawless character modeling. With over 17 years of professional experience, Nawin Sapchinda, a renowned expert in the field, shares his in-depth knowledge of detail-oriented proportion painting skills, realistic posing tips, clean rendering methods, and even 3D cutting techniques for digital printing! New, and don't know where to start from? Follow the exciting journey of 3D character sculpting experience, guided by the best in the industry, only in Coloso.

Coloso - ZBrush toon-style character modeling that showcases artistic flair
https://coloso.jp/products/3dcharacterartist-kangseihoon-jp
Beginner~Intermediate | Total 102 lectures 58 hours 42 minutes | Audio: Korean | Subtitles: English By GFXTRA | Lecture materials available
- Are you curious about the production know-how of a world-renowned designer who creates artistic, toon-style characters that combine commercial appeal and artistic merit? We'll reveal the secrets behind Kang Se-hoon's work process, which has never been publicly disclosed before, and how he's received offers from major Chinese game companies such as Tencent, NetEase, Giant, and XD.NETWORK, the world's largest market for toon-style characters. From using Zbrush materials to achieve 2D animation-like expressions in 3D, to rendering with BPR filters, and creating poses that maximize character appeal, you'll learn through a comprehensive curriculum of 102 lessons. Aim to become a 3D character modeler with both skill and artistic flair while creating eye-catching toon-style 3D characters using only Zbrush.

Believe In Boudoir - Working with Models
https://tv.believeinboudoir.com/courses/working-with-models
1.5+ HOURS 29 LESSONS 25 VIDEOS
- In this course, you will learn effective strategies for finding and collaborating with models. We'll cover how to network within the industry, utilize social media platforms to discover the right model for you. You'll also learn the essentials of working with models, including fair compensation and how to manage payments for tax purposes. Hear directly from models about their expectations from photographers. In this section, you'll master four dynamic methods of directing models, from clear verbal instructions to demonstrating poses. These techniques will boost your confidence, creativity, and efficiency.

Gumroad - mangoster - Mango's SFX Masterclass (Currently Being Updated)
https://mangotaz.gumroad.com/l/sfxmasterclass
- Master Sound Design Fundamentals, Access A Premium SFX Library, And Learn How To Leverage Your Skills To Earn More
- Module 1: Master the Fundamentals: Master the core principles of sound design with a step-by-step breakdown of the fundamentals, crafted specifically for video editors, and learn why sound matters.
- Module 2: From Knowledge to Craft: Access a ready-to-use SFX library curated to meet most of your editing needs. And dive deep into a detailed breakdown of one of my favorite projects, showcasing real-world application and my personal sound design process.
- Module 3: Level Up and Monetize: Learn my proven strategy to leverage your skills, position yourself as a higher-value editor, and secure better clients to boost your income.
![Patreon - RomainGuillon_EN - Romain Guillon [EN]](/uploads/posts/2026-04/1775311999_1.jpg)
Patreon - RomainGuillon_EN - Romain Guillon [EN]
https://www.patreon.com/RomainGuillon_EN
- WHO AM I? Hi, my name is Romain Guillon, I am a 3D motion designer and trainer. I propose on this Patreon tutorials oriented on various types of simulations in 3D. Having worked for various clients such as Chanel, Adidas, Palm Angels, Balenciaga I make my knowledge available via 3 types of monthly subscriptions. HOW DOES IT WORK? Once you have chosen the subscription that suits you you will have immediate access to all my content. Payment will be made monthly on the date of registration. WHICH SOFTWARE TO USE? The tutorials are mainly on Cinema 4D and Houdini with Redshift as the rendering engine. If necessary I offer complementary tools like AE, PS, AI, Topaz, Dall.E and others... If you want to continue training with me the trainings can be found on my website guillonromain.fr



Flippednormals - Master Creating Low Poly AK 47 Alpha in Blender and Substance 3D Painter | Fully Narrated |
https://flippednormals.com/product/master-creating-low-poly-ak-47-alpha-in-blender-and-substance-3d-painter-fully-narrated-64010
- If you have ever wondered how to produce a high-quality "Low Poly Game Ready" Rifle weapon in high-end games like "Call of Duty ", During in this +38 hour Fully narrated in depth course you will learn how to build a Low Poly Game Ready AK47 Alpha Series from scratch in Blender ,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4 also you will learn how to render in blender with EEVEE and Cycles If you are a beginner you may find this tutorial hard to follow so I strongly suggest you to take some introduction courses to substance painter and Blender with that said you may have no issue to follow Marmoset Toolbag section or rendering there is everything clear and marmoset is a uncomplicated software


Gumroad - Grafit Cube School - 2.5D blender scene + guide - Winder Days - WINTER30
https://grafitcubeschool.gumroad.com/l/winter
This Blender scene was created by my student - Darya Dubina, who is finished my mentored online course. You will get: Full scene with 3d geometry and shaders, Pipeline guide, Quick Explonations


Cobracode - Unreal Engine JRPG Masterclass
https://cobracode.teachable.com/p/jrpg-masterclass
Learn how to make amazing JRPGs with Turn Based Combat
This course incorporates years of research into Paper 2D and making 2D/3D Hybrid games in Unreal Engine to deliver you the full package! Not only will you learn how to implement Turn Based RPG Combat through Blueprint Visual Scripting, but we'll also implement the field phase with your party exploring the map, talking to NPCs and picking up treasure chests. Making a 3D Main Menu, Inventory system and an elaborate Save/Load system will also be covered during later chapters of the course and everything is set up in a way so you can expand upon this project to build your Dream JRPG.

CGCircuit - 3d Character Art for Games
https://www.cgcircuit.com/course/3d-character-art-for-games
Category: Modeling, Sculpting, Texturing | Total Duration: 1h 32m 39s | Level: Intermediate
This video series is aimed at intermediate level artists who already have working knowledge of how to make game character models, but need guidance to obtain more professional results. Although some technical instruction is given, the main goal of this video series is to improve your work from an artistic stand point.

CGCookie - Fundamentals of Pixel Art Animation
https://cgcookie.com/courses/fundamentals-of-pixel-art-animation
- Animation is a complex and intricate path to understand and this course will break down just the foundations to get you started. This pixel animation course will go through setting up Photoshop for animation so that you understand how the software handles it. The animations you will go through are blinking, idle, walking, and jumping and then you'll learn how to save out your animations as .GIFs
- This course continues where the first left off. We initially set up Photoshop to be animation ready and take you through setting up frames and framerate and how to save these animations out as .GIFs. After a quick demo of animating with a green dot, and blinking, we also take a look at a flag wave animation. We then take Blender Cookie's mascot, Baker and take him through a Blinking, Idle, Walking, and Jumping animation set.


Gumroad - Ahmed Aldoori - Composition: Understanding Tension + Painting
https://medders.gumroad.com/l/GimAT
In this demo/lecture I discuss composition relating to tension control, to help understand where to place your subjects and how much space to use in different areas. Included is the sketch and painting shown in the preview image + a painting of some chickens


MixingLight - Sky Replacements Inside DaVinci Resolve Using Match Move OFX
https://mixinglight.com/color-grading-tutorials/match-move-ofx-sky-replacement-davinci-resolve/
Learn the fundamentals of DaVinci Resolve's OFX 'Match Move' plugin - in a color-managed pipeline replacing the sky with an sRGB image.
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