
- Learn how to do retopology in Blender using simple and effective techniques. We cover all the tools you'll need as well as a lot of fundamental theory. With over 4 hours of training, this covers everything you need to know about retopology. By the end, you'll know how to retopo your all own characters!
- Industry Techniques: Your instructor, Henning Sanden, has been doing retopology for characters for over a decade - most notably he retopologized the Xenomorph from Alien Covenant. The techniques shown in this series are exactly the same as the ones used on the Xenomorph.
- Fundamentals: We focus heavily on strong fundamentals in Retopology in Blender. Instead of just showing you the different steps, we cover why you retopo like you do. The concepts shown are applicable in all 3D software and are universal.
- Blender Retopology Tools: Throughout Retopology in Blender, we'll use the default modeling tools. No plugins needed! Blender has a great set of tools which are excellent for retopology. We cover all the modeling tools needed, like extrude, polybuild, merge, f2 - and many more!

- Learn everything you need to know in order to get started with modeling in Maya! Learn the basic modeling tools, how to model for SubD, master topology, using sweep mesh, vert re-ordering, using deformers, and we're simply scratching the surface!
- PROJECT-BASED: We believe it’s important to learn both how the tools work and also how to actually practically use them. The antique camera project is a 3-hour long real-time series where you can easily follow along. You'll learn industry-standard techniques for building a high-quality antique camera, combining everything you've learnt in the course.
- SKILL LEVEL: Introduction to Modeling in Maya is the perfect series for beginners! If you’re interested in learning modeling in Maya, this is the series for you. No modeling knowledge in Maya is required though we recommend that you know the complete basics, such as how to navigate.

Language: English (US) | Size: 1.32 GB | Duration: 1h 25m
https://www.udemy.com/course/sap2000-basics-for-beginners-structural-analysis-program/
Analyze Structural Elements Using SAP2000 For Engineers & Architects

Language: English | Duration: 60 Lectures ( 10h 53m ) | Size: 4.33 GB
https://www.udemy.com/course/municipal-water-treatment-plant-design-complete-guide/
Learn how to fully design a water treatment plant including a downloadable excel sheet

Language: English | Duration: 7 Lectures ( 3h 42m ) | Size: 2.8 GB
https://www.udemy.com/course/ultimate-beginner-3d-sculpting-course/
In-depth intro into 3D Sculpting for character creation using Blender

https://www.udemy.com/course/car-parking-simulator-unity-game-development-courseunity6/
Make Car Parking Simulator Game

Azusa Tojo - Sketching in Blender
Piccalilli - Complete CSS
Senior level CSS developers are so much more than syntax experts
You can spend all the time in the world focussing purely on your CSS knowledge, however, top level front-end development is about so much more than just writing code. It’s about communication, planning and pragmatic execution. I’m going to teach you these fundamental core skills — often described as “soft skills” — which will push you beyond the next level.
These core skills will help you to simplify design concepts and work iteratively with designers rather than the common, and highly flawed approach of static design handover, where you’re handed a Figma file and expected to build a “pixel perfect” website.I’m going to teach you to excel in this approach as well as introduce you to a more circular system, rooted in efficient communication and planning strategies that will push yours and your colleague’s abilities and output to a level you never thought possible. You’ll learn all of this while also working with the browser, rather than against it.




- In this class, you will learn the secrets to efficiently create impressive character designs by following Hidari’s unique methods.
- Hidari will guide you through the basic approaches to character design, such as character concepts and qualities, how to start from a broad description to add details and hone your focus, and approaches to coloring. Through his understanding of anatomy, Hidari will teach you the key points in drawing the human body by building from cross-sections and his unique way of drawing hands and feet.
- Lighting is essential for a wide range of expression. Using examples, Hidari will explain how to handle areas that are exposed to light and areas not exposed to light, and how to place shadows.
- You will also develop an understanding of how to utilize the characteristics of materials, such as metal, skin, cloth, and enamel, so that you can incorporate them into your own drawings. You will pick up on the process of producing illustrations through a character illustration demo, including a rough draft, line drawing, and coloring. Learn Illustrator Hidari’s unique skills to effectively create striking character designs. Only at Coloso!

- Top-of-the-industry illustrator Sungmoo Heo is back at Coloso to help you boost your skills!
- Sungmoo Heo is the instructor who produced the Coloso course , watched by more than 5,000 students.
- His second course <Mastering Skills: A Self-Study Illustration Guide for Long-Term Growth > covers from types and methods of drawing studies to understanding the sense of volume based on the comprehension of light, expressing color and brightness, and composition and design for creating eye-catching illustrations. This course has it all!
- A comprehensive self-study drawing guide to help you build skills that will last! Available now at Coloso.


Skillshare - Lettermark Logo Design: Creating Iconic Monogram Logos


- Required Prerequisites: Knowledge of Houdini (UI/UX), Knowledge of SOPs, Beneficial though not necessary: Basic Python knowledge
- It happened – we finally found a brave guy who agreed to take us through the ins & outs of using PDG in a small studio/freelance environment. Meet Chris Kopic! You might know him from his guest tutorial – turns out he’s not only into simulations and rendering but also into automatization and parallelization. Exactly what you’d need to work effectively with PDG.

- In this course, Matthias Winckelmann takes you through the basics to set up your very first project using blueprints, Unreal Engine’s node based scripting environment. Mix in a bit of physics and you’ve got yourself a neat abstract flock of geometry bouncing around on your basketball(ish) court.
- Recommended Prerequisites: Basic knowledge of a 3D DCC (not strictly necessary, but makes your life easier), Basic understanding of working with node based tools

Skillshare - Watercolor Portraits: Techniques for Creating Light, Depth & Emotion

Skillshare - Menu Design for Salad Bar using Adobe InDesign, Photoshop and Midjourney

- In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
- Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.

- Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
- This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You’ll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
- The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you’ll discover the final tweaks and see how to add an effective camera shake and grain effect.
- Basic knowledge of Houdini, Photoshop, and Unreal Engine is ideal; however, the tutorial is designed to show basic shortcuts and functions so you can follow along with every step of the workshop. All of Antonio’s Houdini, Photoshop, and Unreal files shown in the workshop are included as downloadable files with this workshop.

Language: English | Duration: 102 Lectures ( 12h 50m ) | Size: 12 GB
https://www.udemy.com/course/indesign-fast-track/
Get proficient in InDesign in the shortest time possible! New Workflow-based learning experience!
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