
I developed this lighting environment for the Queen Amidala project.
The file comes with the Calibration Stand and the studio environment and is used to lookdev your assets correctly. I've made a tutorial on how to set it up in Maya, but the process will be very similar in any 3D package.

Wingfox - Akantha - 3D Cinematic Female Hero Character for Production
https://www.wingfox.com/c/8312
Duration: 32 hours | Language: English | File size: 6.17 GB
In this tutorial, I will share all the information and techniques of creating a cinematic female character that I do use for my professional and personal work as well as sharing different methods to achieving good results so that you can find what works for you best. This tutorial will focus on modeling, texturing, and shading a cinematic heroine model from scratch, and we will be using Zbrush for blocking, Maya for modeling armor, Topogun, and Wrap for topology, Substance Painter for texturing, in the end, Arnold as our rendering engine. It will be more like exploration and experimenting with different techniques.

This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.
It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!











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https://www.artstation.com/marketplace/p/z2BWr/the-witcher-3-inspired-scene-tutorial-early-access
During this course I will show you, step by step, how to create a forest environment from scratch. From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.

http://www.artstation.com/marketplace/p/p8KRR/unreal-engine-5-environment-design
In this class you are going to learn how to create AAA looking scene in Unreal Engine 5 from scratch.
I will walk you through the process of creating this amazing scene from idea to final composition and rendering.
This class is not for beginners as I will not teach the basics of Unreal Engine 5.
You should be able to know how to navigate and have basic knowledge of the Unreal Engine 5 Interface.


Language: English | Size: 830.77 MB | Duration: 0h 51m
Easy way to calculate volume and create your report

Make your client say WOW! Learn powerful new Mograph techniques that will make every project you create more amazing.
Yeah, that's right. Cinema 4D can do that.
Another exclusive Greyscalegorilla Plus how-to Use simple Mograph objects to design mind-blowing tricks for creating Procedural Systems in Cinema 4D. In the lessons, Zach Corzine gives you the keys to unlocking some seriously impressive Mograph looks and effects.

Level: Beginner | Genre: eLearning | Language: English | Duration: 12 Lectures ( 1h 4m ) | Size: 736 MB
https://www.udemy.com/course/designing-in-3d-a-beginners-journey-with-sketchup-vr-ar
Learn 3D Modeling and Visualization with SketchUp, Enscape, BuildAR, and 3D Printing Tools






Niagara is the most powerful and flexible particle system in the game engines,
One of the great features of Niagara is its ability to simulate millions of particles in real-time, making it perfect for creating realistic weather effects, explosions, and other large-scale effects. It also has a comprehensive set of tools for optimizing performance and controlling particle behavior based on various parameters such as distance, speed, and other game-related events.





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