ArtStation - Neutral Studio Lighting Environment with Adam O'Donnell
ArtStation - Neutral Studio Lighting Environment with Adam O'Donnell
https://www.artstation.com/marketplace/p/JW1ao/neutral-studio-lighting-environment

I developed this lighting environment for the Queen Amidala project.

The file comes with the Calibration Stand and the studio environment and is used to lookdev your assets correctly. I've made a tutorial on how to set it up in Maya, but the process will be very similar in any 3D package.


user Gamystyle     

Wingfox - Akantha - 3D Cinematic Female Hero Character for Production

Wingfox - Akantha - 3D Cinematic Female Hero Character for Production

https://www.wingfox.com/c/8312

Duration: 32 hours | Language: English | File size: 6.17 GB

In this tutorial, I will share all the information and techniques of creating a cinematic female character that I do use for my professional and personal work as well as sharing different methods to achieving good results so that you can find what works for you best. This tutorial will focus on modeling, texturing, and shading a cinematic heroine model from scratch, and we will be using Zbrush for blocking, Maya for modeling armor, Topogun, and Wrap for topology, Substance Painter for texturing, in the end, Arnold as our rendering engine. It will be more like exploration and experimenting with different techniques.


user Gamystyle     

Udemy - Houdini FX step to step - Visual Effects made easy
Udemy - Houdini FX step to step - Visual Effects made easy
https://www.udemy.com/course/houdini-fx-step-to-step-visual-effects-made-easy/
Learn Houdini the easy way - a practical handbook to learn the basics of the software

This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.
It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!


user Gamystyle     

CGCookie - CORE
CGCookie - CORE | Fundamentals of Animation in Blender
In this course, we will dive deep into all the tools you need to get things moving in Blender. Animation can be challenging, especially when tackling advanced topics like character animation or motion graphics. You don’t want to be stuck and frustrated, trying to figure out how to set a keyframe or use the graph editor to change your interpolation, just when you’re starting to explore concepts like squash and stretch. My goal with this course is to set a foundation to learn from and get you up and running as quickly and efficiently as possible, helping you overcome the technical hurdles that Blender might present. By the end, you will feel confident moving forward into the more advanced topics of animation and when you encounter challenges, they’ll be more about refining your animation rather than struggling with the software.

user Themelli     

CGCookie - Compositing Transformer VFX in Blender
CGCookie - Compositing Transformer VFX in Blender
In this series you'll learn some key stages in the visual effects pipeline needed to create a transformer shot. We won't be learning modeling or animating here, but instead focusing only focus on VFX. Using pre-modeled and animated models, you will learn how to integrate them into real world footage. The result of this course is a fully composited shot of the transformer model landing on a parking structure, complete with breaking concrete and flying debris.

user Themelli     

CGCookie - BUG BOTS: Hard Surface Creature Creation in Blender
CGCookie - BUG BOTS: Hard Surface Creature Creation in Blender
In this exciting Hard Surface Blender course, you'll get hands-on experience with projection mapping to create a kit-bash kit filled with mechanical parts. Learn how to repurpose these elements to assemble a set of miniature insect robots. Explore various modeling techniques and delve deep into material creation, utilizing a mix of procedural and photographic textures. Finally, discover how to bring it all together with exceptional lighting and clever camera staging for your final renders. You’ll flex your creative muscles and finish with three incredibly cool robot bugs and a kit-bash kit ready for reuse in future projects! Ready to blend tech skills with artistic vibes? Let's fly!

user Themelli     

'Udemy - Blender VFX: Create a Venom Symbiote Effect on Spider-Man'
Udemy - Blender VFX: Create a Venom Symbiote Effect on Spider-Man
Language: English (US)
Learn to Animate the Venom Symbiote Effect on Spider-Man Using Blender

user Themelli     

 

Ripple Training - DaVinci Resolve 18/18.5 Core Training
Ripple Training - DaVinci Resolve 18/18.5 Core Training
https://www.rippletraining.com/ripple-player/v3.9/?tid=278386
In this official Blackmagic Design Certified training course, you’ll learn how to import, organize, edit, add effects, color grade, mix, and deliver finished projects using DaVinci Resolve 18.

 


user Themelli     

School Ing - Curso de Postproducción y Matte Painting para ArchViz
School Ing - Curso de Postproducción y Matte Painting para ArchViz
School Ing - Curso de Postproducción y Matte Painting para ArchViz
School Ing - Curso de Postproducción y Matte Painting para ArchViz
http://school-ing.es/curso-matte-painting-archviz-2/
Vuelve uno de los cursos más demandados de la escuela, esta vez impartido por Martín Loureiro, copropietario de WAX Architectural Visualization, un estudio de Visualización Arquitectónica situado en Holanda y especializado en este tipo de técnicas.
En esta convocatoria hacemos énfasis en el proceso de postproducción general que utilizamos en ArchViz, mostrando de la forma más fiel posible lo que sucede en un estudio profesional en esta fase crucial del proceso de trabajo, cubriendo también diversas estrategias de matte painting que serán vistas a lo largo del curso. Para hacer este curso necesitas tener conocimientos previos de Photoshop, si no es así, te recomendamos hacer primero el curso de Introducción a Photoshop y postproducción para Archviz.


user Themelli     

School Ing - Modelado Parametrico con RailClone
School Ing - Modelado Parametrico con RailClone
School Ing - Modelado Parametrico con RailClone
http://school-ing.es/introduccion-al-modelado-parametrico-con-railclone-2020/
Aunque muchas veces no nos demos cuenta, muchos de los objetos que vemos en nuestro entorno están formados por patrones de repetición más o menos complejos que se pueden simular en 3D mediante matrices. ItooSoft RailClone es un plugin de modelado que nos facilita y potencia las posibilidades de creación de matrices complejas y por tanto, una herramienta que nos permite crear de una manera muy rápida y versátil multitud de objetos complejos de una manera muy ágil y parametrizable para futuros usos, aumentado considerablemente nuestra productividad.
En este curso aprenderás las bases técnicas fundamentales para crear objetos paramétricos con RailClone, generando flujos de trabajo más productivos y eficientes e integrándolos de forma natural en tus trabajos diarios.
ENG SUB INCLUDE


user Themelli     

 

Udemy - Level 1 Architectural Project with Rhino V8 or earlier
Udemy - Level 1 Architectural Project with Rhino V8 or earlier
 https://www.udemy.com/course/level-1-architectural-project-with-rhino-v8-or-earlier/
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 39 Lectures ( 13h 55m ) | Size: 8.72 GB

 


user LENYA     

ArtStation - Unreal Complete Scene: Forest Environment

https://www.artstation.com/marketplace/p/z2BWr/the-witcher-3-inspired-scene-tutorial-early-access

During this course I will show you, step by step, how to create a forest environment from scratch.  From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.


user Themelli     

ArtStation - Unreal Engine 5 - Environment Design by Ivan Yosifov

http://www.artstation.com/marketplace/p/p8KRR/unreal-engine-5-environment-design

In this class you are going to learn how to create AAA looking scene in Unreal Engine 5 from scratch.
I will walk you through the process of creating this amazing scene from idea to final composition and rendering.
This class is not for beginners as I will not teach the basics of Unreal Engine 5.
You should be able to know how to navigate and have basic knowledge of the Unreal Engine 5 Interface.


user Themelli     

Artstation - Unreal Master Material For Skin
https://www.artstation.com/marketplace/p/jr1Vr/unreal-master-material-for-skin
In this tutorial I will be going through my entire process for creating a master skin material in Unreal Engine 5 using the new VFACE asset from Texturing XYZ. Included will be over 6.5 hours of creation as well as project files you can look through and use with your own assets.

user Themelli     

 

Udemy - Quantity Surveying For Structural Elements New Autocad Tools
Udemy - Quantity Surveying For Structural Elements New Autocad Tools
https://www.udemy.com/course/autocad-tools-for-quantity-concrete-for-structural-elements/
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz

Language: English | Size: 830.77 MB | Duration: 0h 51m

Easy way to calculate volume and create your report


user LENYA     

GreyscaleGorilla - Next Level Mograph - Procedural Systems in Cinema 4D
GreyscaleGorilla - Next Level Mograph - Procedural Systems in Cinema 4D
https://training.greyscalegorilla.com/courses/Procedural-Systems

Make your client say WOW! Learn powerful new Mograph techniques that will make every project you create more amazing.

 Yeah, that's right. Cinema 4D can do that. 

Another exclusive Greyscalegorilla Plus how-to Use simple Mograph objects to design mind-blowing tricks for creating Procedural Systems in Cinema 4D. In the lessons, Zach Corzine gives you the keys to unlocking some seriously impressive Mograph looks and effects.


user Gamystyle     

Udemy - Designing in 3D: A Beginner's Journey with SketchUp, VR, AR
 Udemy - Designing in 3D: A Beginner's Journey with SketchUp, VR, AR
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch

Level: Beginner | Genre: eLearning | Language: English | Duration: 12 Lectures ( 1h 4m ) | Size: 736 MB

https://www.udemy.com/course/designing-in-3d-a-beginners-journey-with-sketchup-vr-ar

Learn 3D Modeling and Visualization with SketchUp, Enscape, BuildAR, and 3D Printing Tools


user LENYA     

CGCookie - CORE
CGCookie - CORE | Fundamentals of Texturing in Blender
Texturing adds essential details and realism to 3D models, making them look more lifelike and interesting. With just shaders and plain materials, your models might feel flat or incomplete.The process of texturing involves applying images or procedural textures to 3D models to add detailed surface qualities like color and patterns. This process enhances the visual appeal of models by simulating intricate details and materials without adding extra geometry. Without effective texturing, achieving visually compelling and realistic results is challenging, as textures play a crucial role in bringing depth and character to your 3D projects. In this course, you'll dive into the essentials of texturing, from using shader nodes and unwrapping your models to painting and creating textures. You’ll learn to add realism with PBR techniques and get hands-on with procedural and hand-painted textures. By the end, you’ll master the complete texturing workflow and apply your skills to a final project, bringing your 3D models to life with incredible detail and creativity. 

user Themelli     

CGCookie - CORE
CGCookie - CORE | Fundamentals of Rigging in Blender
Rigging is the art of building the deformation structure and controls to articulate your 3d models. Rigging can be really complicated, so it's best to start at the start and go step by step. If your goal is to just learn enough to make that character you move - this is the course for you. If your goal is to learn to build super complicated rigs - this course is for you. Building a solid understanding of the fundamentals will help you achieve both of those goals.

user Themelli     

CGCookie - CORE
CGCookie - CORE | Fundamentals of Lighting in Blender
Even the best models look bad with bad lighting, but bad models can look half-decent with great lighting. Lighting is both the sauce that makes your meal, but also the spice to hide it's flaws. In this course, part of the CORE Blender Fundamentals series we'll dive into lighting. Covering all it's aspects ranging from Cycles to EEVEE Next lighting and going over some of the main lighting methods, taken directly from real life.

user Themelli     

CGCookie - CORE
CGCookie - CORE | Fundamentals of Digital Sculpting in Blender
You may be familiar with Mesh Modeling as the primary method of forming 3D shapes with Blender. But did you know Blender also offers 3D sculpting? Where mesh modeling can be a bit more like carpentry, sculpting offers a more artistically intuitive shape-forming approach - like being a kid again, building with digital clay! We designed this course for beginner sculptors. If you've never picked up a digital sculpting brush, you're in the right place! As the 3rd iteration of this course, the curriculum benefits from a decade of student results, feedback and suggestions. Beginners can trust this curriculum to guide them towards an intermediate level of understanding and beyond.

user Themelli     

Realistic Interiors - THE ULTIMATE  Corona Official Course
Realistic Interiors - THE ULTIMATE  Corona Official Course
https://realisticinteriors.com/
CHAOS CORONA for 3DS MAX
Learn Chaos Corona for 3ds Max and the Art of Lighting, Composition and Animation. Unique didactic approach


user Themelli     

Udemy - Complete VFX Niagara in Unreal Engine 5
https://www.udemy.com/course/unreal-engine-fx/
Learn real time VFX and Niagara in Unreal Engine 5 from scratch.

Niagara is the most powerful and flexible particle system in the game engines,

One of the great features of Niagara is its ability to simulate millions of particles in real-time, making it perfect for creating realistic weather effects, explosions, and other large-scale effects. It also has a comprehensive set of tools for optimizing performance and controlling particle behavior based on various parameters such as distance, speed, and other game-related events.


user Gamystyle     

Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
http://www.pragmatic-vfx.com/
Pragmatic VEX is a highly planned, highly edited series aimed to increase the technical capacity of the artists and TDs. This series will enable you to tackle more complex production shots with complete control and ease by acquiring a deeper technical understanding of how things work in Houdini at the lowest level with a strong applied focus on high-end feature film visual effects production.
Created by Yunus "animatrix" Balcioglu, currently a Senior FX Technical Director at Industrial Light & Magic. Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean: Dead Men Tell No Tales, Justice League and many more.


user Themelli     


Premium Mockups



rss