





21 HD Videos Scene Files Base Meshes


Blender's modifiers are a fundamental and powerful feature that form the backbone of its non-destructive modeling and animation workflow. These versatile tools allow 3D artists and designers to manipulate objects, meshes, and animations in a flexible and dynamic way without permanently altering the underlying geometry or animation data.
Modifiers are like a set of virtual tools that can be applied to your 3D objects to perform a wide range of operations, from simple transformations to complex procedural effects. They provide a means to streamline your creative process, enhance your modeling capabilities, and achieve intricate results with ease. Whether you're a beginner or an experienced 3D artist, understanding how Blender's modifiers work is essential for creating stunning and adaptable 3D content. In this exploration, we will delve deeper into the world of Blender's modifiers, uncovering their functionality, applications, and the creative possibilities they offer.




Tutorial Duration: 155 minutes | Language: English (US)
We’ve created the clearest and most direct course out there for rigging your character’s body using the powerful tools available in C4D, in this case the Toon Rig.
We’ll go through the different key processes, explaining the theory and showing you how we create character rigs for our animation projects. We’ll even provide the C4D files to help with your learning.


A 6-week course focused on designing and building complex hard surfaces for characters

https://www.cgmasteracademy.com/courses/14-abstract-fx-in-houdini
An 8-week course using Houdini as a design tool that focuses on abstraction and non-traditional FX
Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX. We’ll be looking at lots of inspirational forms from nature and architecture and learning how to create procedural networks that capture the essence of them. Rather than completing one large project, we’ll be tackling small tools and concepts that you can use as building blocks for larger ideas and visions. The goal is to get you thinking procedurally, embracing the core concepts of Houdini, and pushing you into new creative territory by expanding your tool set.


Over 11 hours of training covering procedural modeling, quick animation techniques, shading tricks, lighting tips, Eevee optimizations and more!
RTMG is aimed at Motion Designers and Visual Artists who want to learn about new techniques to quickly generate ideas and produce great looking renders at breakneck speed. The focus is on Eevee, and what you can achieve with a moderately powerful gaming laptop and a bit of creativity.
This course assumes basic Blender knowledge, so I wouldn’t recommend it for complete beginners and people just getting in to the software.






https://blendermarket.com/products/intro-to-geometry-nodes
This 5.5 hour course will teach you the basics of how to use the geometry nodes tool in Blender.
The first half of the course will teach you the basic tools and get you comfortable with how geometry nodes works, and how to use a node-based system to create models and many other effects that you will want to make in your own projects.

http://www.artstation.com/marketplace/p/xA2qz/switching-to-maya-for-game-artists
This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.
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