Udemy - Blender with AI
Udemy - Blender with AI
Language: English (US)
https://www.udemy.com/course/blender-with-ai/
Enhance your creations with the help of AI


user Gamystyle     

 

Udemy - Roblox Noob To Pro 3D Modeling Course

Udemy - Roblox Noob To Pro 3D Modeling Course

Language: English (US)
https://anonymz.com/?https://www.udemy.com/course/roblox-noob-to-pro-3d-modeling-course/

Master creating visually stunning 3D models and maps in Blender, inspired by popular Roblox games.

 


user Gamystyle     

CGMA – Character Creation for Games
https://www.gameart.cgmasteracademy.com/courses/133-character-creation-for-games
  This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render.

user Themelli     

Thilima - Corona Renderer Online Training | Photorealism: From Basics to Advanced (With English Subtitles)
Thilima - Corona Renderer Online Training | Photorealism: From Basics to Advanced (With English Subtitles)
https://thilima.com.br/course/corona-render-english/
Photorealism in 3D Renders, especially focused in Archviz (Architectural Visualization). Corona Render from ZERO to Advanced – all render parameters, Lights, Materials, Maps, Render Elements, Time Optimization (fast renders) Theories & Practices applied in: Camera (composition, framing, lenses, effects), Lighting (Real light behavior, how to illuminate any project in any light situation), PBR materials (simulating the behavior of any material easily from the same methodology ) Post Production: The post production used in the course covers the same techniques of professionals specialized in Architectural Photography. How to work with simple and complex scenes in an organized way, facing different challenges, becoming a professional able to enter in the archviz field or apply for a job in the largest companies of Architectural Visualization of the World.


user Themelli     

FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
https://flippednormals.com/product/japanese-environment-in-depth-tutorial-course-31736

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.

3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5


user Themelli     

Patata School - Paintify, Digital Paint for Blender
Patata School - Paintify, Digital Paint for Blender
https://www.patataschool.com/paintify
This handmade shader gives a unique painterly effect to any 3D model. Coupled with our collection of animated shadows, we give a hand-crafted and tactile feeling to any Blender creation, working live in Eevee or Cycles.


user Themelli     

 

Blender Studio - Geometry Nodes from Scratch
https://studio.blender.org/training/geometry-nodes-from-scratch/

Welcome to the brand new "Geometry Nodes From Scratch" training! In this series of videos you will get familiar with the fundamental concepts behind the popular Geometry Nodes system. This content has been created by Blender Studio artist Simon Thommes. Simon is also a member of the Geometry Nodes module.

 


user Themelli     

Studio Blender - Stylized Rendering with Brushstrokes
Studio Blender - Stylized Rendering with Brushstrokes
https://studio.blender.org/training/stylized-rendering-with-brushstrokes/

Learn how to use the Brushstroke Tools extension to build painterly scenes in Blender with a highly flexible and convenient workflow.

First up, check out the quick start guide going over the fundamentals you need to know to navigate the addon and then follow along as I guide you through the creation of the fishing hut demo scene. We will start more easily with the basics and then work our way to more complex methods of brushstroke distribution to give you all the flexibility you need to achieve a specific style.


user Themelli     

MaxDepth - Houdini Beams and Blasts Tutorial
MaxDepth - Houdini Beams and Blasts Tutorial
https://www.sidefx.com/tutorials/houdini-beams-and-blasts/
In this tutorial you will learn how to use flip fluids and pyro simulations to create an epic magic beam battle. You will also learn some handy vex and python scripting to help automate and enhance your simulations. In addition to all this, Simon will also introduce you to particle rasterization before best practices and tips for final renders.So if you're interested in waging some epic magic battles in your work, please head on over to maxdepth.tv and pick up your copy of "Houdini Beams and Blasts" today!


user Themelli     

Rebelway - Houdini Fundamentals Master the Basics of Houdini
Rebelway - Houdini Fundamentals Master the Basics of Houdini
https://www.rebelway.net/houdini-fundamentals
In this course, you'll learn the basics of Houdini in the most exciting and immersive Houdini introduction course in the world. This course will teach you the basics of Houdini through a multi-week learning experience. There's never been a better way to learn the world's most important VFX software.


user Themelli     

Fasttracktutorials - AAA Game Character Creation Tutorial Part2
Fasttracktutorials - AAA Game Character Creation Tutorial Part2
https://fasttracktutorials.com/tutorial_single/1884
Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.


user Themelli     

Aaa Game Character Creation Tutorial Part1 - High Poly
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.96 GB | Duration: 12h 58m
Learn how a professional character artist works when creating characters for games.

user Themelli     

Cgcircuit Epic VFX Creation with Houdini: The Samurais' Secrets
Cgcircuit Epic VFX Creation with Houdini: The Samurais' Secrets
Explore "The Samurais," an extraordinary journey into the world of visual effects (VFX) using Houdini. This course transcends the basics, taking you from the serene ambiance of falling rain to the intense dynamics of battle scenes, revealing techniques and secrets reserved for the industry's pros. Under the guidance of Diogo Guerreiro, a Senior FX Artist at MPC in Montreal, you'll push the boundaries of your creative abilities and transform your visions into breathtaking realities with unparalleled precision and artistry.

 

This immersive experience is not just about mastering Houdini; it's a pathway to becoming a consummate pro-FX artist. Diogo invites you to interact directly with him on his Discord Channel, offering a unique opportunity to connect, ask questions, and share insights with fellow enthusiasts and the instructor himself.

 


user Themelli     

Elementza - Hard Surface Topology Workshop
https://elementza.com/topology-workshop/ 
 In this class, we´ll cover variety of examples with different approaches, and discuss which ones bring the cleanest and production friendly results.

user Themelli     

CGCookie - Creating an Advanced Cartoon Eye Rig
CGCookie - Creating an Advanced Cartoon Eye Rig
When creating cartoon characters, we often need to deform their eye shape past the traditional sphere. The deformation creates the desired cartoonish effect, but also leads to several challenges. First, we want to maintain the eye’s rotation around its center as if it were still a sphere, even though it is now deformed. Second, we seldom want the iris and pupil to deform with the eye shape. Instead, it is preferable that they remain circular. As if those two issues weren’t tricky enough, we also want the pupil to be capable of contracting and dilating – independent of the main eye’s deformation! These requirements are pretty complex, but there is a powerful solution that allows you to achieve them all, as well as any deformation you could possibly require. Best of all, it is all in a single rig! Check out this course to learn how to tackle these challenges and create a professional looking cartoon eye, including materials, a realistic movement and reflections and finally attaching it to your rig. Each part of the course includes a written “recipe” to help you follow along.

user Themelli     

The Gnomon Workshop - Creating a Character for Games Vol. 2
The Gnomon Workshop - Creating a Character for Games Vol. 2

Making a Fully Textured, Game-Ready Character

https://www.thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-2
Following on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.  With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.


user Gamystyle     

The Gnomon Workshop - Creating a Character for Games Vol. 1
The Gnomon Workshop - Creating a Character for Games Vol. 1

From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer

https://www.thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-1
This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques. Omid Moradi, a lead character and creature artist/sculptor, presents his tried-and-tested workflow for crafting AAA game characters using industry-standard software, ZBrush, Maya and Marvelous Designer. This 4.5-hour workshop is designed for mid-level and senior character artists who are already familiar with 3D character creation but want to deepen their understanding and elevate their skills.  Omid discusses why paying close attention to each step of the game character creation pipeline is essential. He demonstrates how to sculpt the face and body of a character from scratch, rather than relying on preexisting assets, and shows how to efficiently block out a character while being mindful of the forthcoming steps. The creation process of various materials, including fabric, leather and metal, is also covered. Omid also offers professional insights into anticipating potential issues and preventing them from occurring while following industry practices.

user Gamystyle     

CG Circuit - Tornado FX in Houdini.
http://www.cgcircuit.com/course/tornado-fx-in-houdini.
In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces. For simulating particles and in the pyro system. Using cache, applying materials, and compositing examples. All this and much more, you will learn by watching these videos.

user PostMan     

 

CGCircuit - Water Explosion in Houdini
http://www.cgcircuit.com/tutorial/water-explosion-in-houdini
Embark on an in-depth journey through the immersive world of large-scale water explosions with this comprehensive tutorial series, crafted specifically for those with the passion to explore Houdini. In this step-by-step guide, you'll delve into various aspects of creating both small and large-scale explosions, each varying in type and complexity.

 


user PostMan     

Wingfox - Use Arnold for Lighting, Rendering and Compositing
Wingfox - Use Arnold for Lighting, Rendering and Compositing
There is a lot of lighting knowledge that you cannot have access to in one organized tutorial. I can give you a solution for that because my lectures are following an understandable path from the very basics through some complex to advanced lighting, shading, rendering, and compositing workflow (in ACES Color Space) and show some of my own artistic approaches to create appealing images.

user Themelli     

Wingfox - The Dwarf Warrior II: from rigging to animation and engine
Wingfox - The Dwarf Warrior II: from rigging to animation and engine
In this course you’ll learn to make complex and engine friendly rigs, animate for a game then import and integrate these animations and the rigged character inside the engine. By using ARTv1 the process of rigging becomes more faster and easier.

user Themelli     

Jousting Car Tutorial

Jousting Car Tutorial

In this tutorial I will out go over the modelling and texturing process for this Jousting Car. 

https://www.artstation.com/marketplace/p/BVV6M/jousting-car-tutorial


user PostMan     

CgCookie - Level Design with Modular Assets
CgCookie - Level Design with Modular Assets
https://cgcookie.com/courses/level-design-with-modular-assets

5 Models = infinite possibilities

The beauty of working with modular assets is that it forces you to be creative by exploring how to put the same pieces together new ways. In this course, we'll design and build a crazy tower defense game level using the assets created in the Modeling Modular Game Assets course.


user Themelli     

CgCookie - Learn Blender 2.8 and beyond - The Basics Tutorial
CgCookie - Learn Blender 2.8 and beyond - The Basics Tutorial
https://cgcookie.com/courses/learn-blender-2-8-and-beyond-the-basics-tutorial
In this tutorial video series, you’ll learn everything you need to know about Blender 2.8x to begin pursuing your career in 3D modeling, animation, video game asset creation, visual effects, and more. Even if you’ve never touched software like Blender 3D before, you’ll be able to walk away from this course with a confident understanding of the basics.


user Themelli     


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