
Language: English | Duration: 3h 18m | Size: 3.32 GB
https://www.udemy.com/course/learn-cgi-and-vfx-ads-blender-after-effects-projects
Learn to create stunning CGI and VFX advertisements from scratch

https://www.doublejumpacademy.com/workshops/mastering-the-art-of-vex-and-python
- Studios and clients don’t just want artists. They NEED artists who can SOLVE PROBLEMS.
- In this 50+ hour workshop, taught by our very own VEX Wizard, Corbin Mayne. YOU will learn to become the hero people can rely on to solve those problems. Code, code, code until your fingers bleed and your brain melts. Build production-ready tools, automate workflows, and take full technical control of Houdini using Python and VEX as your weapons. Learn valuable problem solving skills that will save time and conquer deadlines. This workshop will literally transform the way you think.
- The path to the most valuable and in-demand role in modern VFX awaits.
- Your journey to becoming an FX TD begins now! Conjure some magic of your own. Enroll now.

Artstation - WORKSHOP TUTORIAL | Sci-Fi Warrior | ZBrush Character Concept Design / Sculpting
https://www.artstation.com/marketplace/p/6egBA/workshop-tutorial-sci-fi-warrior-zbrush-character-concept-design-sculpting
This workshop explores the full creation process behind the AUREX Sci-Fi Warrior character, designed and sculpted in ZBrush. The project focuses on building a strong design foundation, developing clean hard-surface forms, and refining the character into a polished final presentation. In this tutorial, I walk you through the entire workflow — starting from blocking the base shapes, establishing proportions and silhouette, then moving into helmet design, sword development, armor refinement, pedestal creation, and final posing. The goal of this workshop is to demonstrate how complex sci-fi characters can be built from simple forms while maintaining strong design language and structural clarity.

Superhivemarket - Skies: Creating Skyboxes With Blender
https://superhivemarket.com/products/skies-creating-skyboxes-with-blender
Skyboxes have many names: HDRI's, World Environments, and Equirectangular Maps. They all do the same thing: Fill a 3D space with an infinite source of sky texture and world-based lighting. Skyboxes are often the unsung hero of all 3D worlds, from video games to rendered animations to VR/AR. It's common to utilize free HDRI's from places like Polyhaven.com. These are convenient but limited. Did you know you can create custom skyboxes with Blender? With custom skyboxes you can create any mood, time of day, and output whatever resolution you need!

Double Jump Academy - Master Lighting and Rendering in Houdini (Solaris + Karma)
https://www.doublejumpacademy.com/workshops/master-lighting-and-rendering-in-houdini-solaris-karma
Instructor: Alex Toth | duration: 24 hr | Project Files: Included
Always grasping for that extra 10% but never quite getting there? Want to get a leg up on the competition? Here’s a hint: look at your lighting, rendering, and compositing. I mean, really look. That’s where the extra 10% lives. That’s where you can pull your projects up by their bootstraps. That’s what will give you an edge over the competition, and this workshop is where you’ll find the knowledge and skills to do it. Join Lighting and Compositing Supervisor Alex Toth as he lights the way and guides you on your journey to becoming a master of light and a beast in the composite.

https://flippednormals.com/product/advanced-sci-fi-stylized-character-art-course-part-01-high-poly-65120
- Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth sculpting, Hard Surface Sculpting, High poly creation & detailing, and much more all inside of Zbrush.

https://www.rebelway.net/advanced-lighting-in-houdini
25+ HOURS TRAINING | SKILL LEVEL: ADVANCED | 50 GB
This course is an advanced, production-oriented lighting and look-development program inside Solaris/Karma
- This course is an advanced, production-oriented lighting and look-development program inside Solaris/Karma, built around taking a full CG shot from assets → layout → FX → lighting → rendering → compositing.
- Unlike a general Houdini course, this one focuses specifically on lighting, lookdev, scene assembly, and rendering workflows using the latest industry standards (Solaris/LOPs, Karma CPU, ACES, USD).

https://courses.actionvfx.com/comfyui-for-vfx
- AI isn’t coming for VFX. It’s already here. Stay relevant, competitive, and creatively in control, by learning the next essential tool for VFX artists. We’ve seen the YouTube thumbnails and the “prompt-to-magic” hype. That’s not what this is. Introduction to ComfyUI for VFX is about learning how to use AI to support your work without replacing the fundamentals.
- Taught by Doug Hogan, this is a structured, 15-module overview of ComfyUI — one of the most powerful AI tools in the VFX space right now. Whether you’re using it for lookdev, matte creation, clean plates, set extensions, or asset generation, this course gives you examples of repeatable, practical workflows that are ready to plug into real-world shots.

CGCookie - Fundamentals of Physics
https://cgcookie.com/courses/fundamentals-of-physics
In this course we'll explore all things related to physics in Unity. Physics can be incredibly fun to learn and require very little work on your end to get some unique and realistic results based off physics calculations. Some of the topics we'll discuss include: Rigibodies, Constant Force, Joints, Cloth, Physic Materials, Ragdolls
Each one of these physics components serves a specific purpose and we'll use each of these and I'll show you the typical uses of these in a real game. At the end of this course we'll take everything we've learned and build a simple platformer using a character prefab and a combination of various physics components.

https://www.artstation.com/marketplace/p/RoGk/creating-modular-trees-for-games-daniel-castillo
- Back by popular demand, Daniel Castillo has teamed up with Levelup.Digital once again to bring you insights into his amazing techniques and workflow. This time he is designing, planning, and sculpting a modular tree. Understanding how to make modular assets is an essential skill for any game artist. Not only will you learn how to make incredible artwork, the result will be highly efficient in terms of performance and texture memory use. Follow along as Daniel shows off the flexibility of creating modular assets with his gnarly tree creation by custom fitting it onto the rock sculpture he created in his previous Levelup.Digital tutorial. Learning these techniques will allow you to improve the look of your game without sacrificing asset diversity, with the added bonus of huge saves on texture memory and shader calls since all trees can use the same texture and shader.

https://www.thegnomonworkshop.com/workshops/creating-runtime-cinematics-in-unreal-engine-5
- This 3-hour UE5 workshop guides artists through the process of seamlessly integrating character animation with interactive gameplay using Unreal Engine 5. Focusing on key tools and techniques, the workshop demonstrates how to use trigger planes, animation montages, level sequencers, and Unreal Engine's new Control Rig animation feature to craft gameplay experiences that tell a compelling story.

https://visualeducation.com/class/aston-martin-sports-car-cgi-part-2/
- This two-part tutorial series follows professional CGI artist Corey Rive as he demonstrates how to create a polished, advertising-style render of an Aston Martin DB11 in Blender. Part 1 focuses on sourcing the model, building the scene, and applying realistic textures and surface details, while Part 2 explores advanced lighting techniques using HDR Light Studio and Blender to produce a striking photorealistic final image. Together, the classes offer a clear, step-by-step guide for artists looking to strengthen their automotive CGI workflow and create high-end portfolio imagery.

https://flippednormals.com/product/recreating-stardew-valley-in-godot-68578
Push your game development skills further by creating a Stardew Valley style game!
- In this course you will learn about a lot of advanced Godot features while making a fun game. This will give you amazing tools to create more complex games in Godot with ease. You will learn about:

FlippedNormals - Master Figure Sculpting with Logan Wiesen
https://flippednormals.com/product/master-figure-sculpting-with-logan-wiesen-69976
Skill Level: Intermediate | Duration: 25 hours 36 minutes | Software: ZBrush
Have you ever memorized every muscle in the human body, only for your sculpts to still feel lifeless? Master Figure Sculpting is the ultimate guide to creating believable, life-like figures. With over 25 hours of high-quality training, you'll learn not just how to sculpt the figure, but the deep fundamentals. You'll learn concepts like rhythm, gesture, form simplification and why it’s so important, why anatomy isn’t as big of a factor as you think, and much more! We start by learning fundamental principles and anatomy that will help us understand the human figure before diving into sculpting our dynamic poses, learning both male and female figure sculpting in real-time. With over 25 hours of real time training, we go through the entire process step-by-step, learning to tackle any dynamic pose with confidence through the 7-step process to sculpt any figure.

https://flippednormals.com/product/everything-i-learnt-about-environment-art-part-1-planning-blockout-68576
- This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2 and is available to purchase separately or as part of a reduced bundle.
- Here is an in-depth breakdown of everything covered

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.37 GB | Duration: 2h 45m
https://www.udemy.com/course/modern-house-blender/
Turn architectural CAD plans into professional 3D visualizations in Blender using a simple, efficient workflow.

Learn Houdini Simulations, 3rd Party Rendering, Disintegration, Vellum, Dust & Debris, and more!
Keith Kamholz | Duration: 28:18 h | Video: H264 3840x2160 | Audio: AAC 48 kHz 2ch | 12,2 GB | Language: English
https://www.vertexschool.com/houdini-fx-on-demand
- This course will serve as an introduction to all things FX. Students will learn how to create all the main types of simulation effects commonly used in VFX. Students will build up all setups node by node, getting in-depth explanation for each one.

Language: English | Duration: 3h 36m | Size: 3.6 GB
https://www.udemy.com/course/how-to-make-awesome-animated-movies
Everything You Need To Know To Make Your Imagination Come To Life

The Gnomon Workshop - Sculpting the Human Skull
https://thegnomonworkshop.com/workshops/sculpting-the-human-skull
Duration: 3h 27m | Format: HD 1920x1080
- Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences between male and female skulls and seek out the critical, key landmarks of human skulls that can bring together a sculpt from ZSphere to the final render. This 5-hour workshop is designed to enable you to take just a few of the basic tools in ZBrush and understand precisely how to use those foundational basics to manipulate and create a human skull as a project for your portfolio. Whether you’re a beginner or more intermediate ZBrush artist, this workshop will provide many helpful insights into navigating workflows and improving your creative sculpting skills. John also offers guidance for creating workable topology, starting with a basic sculpt and finishing up with impressive, complex geometry.
- With the sculpt complete, John moves over to Maya where the lighting and rendering parts of his workflow are covered, using Arnold for the final render. To generate a portfolio-ready final artwork, the composite is taken into Photoshop for the final editing steps. John’s ZTL file is provided with all the working steps, along with his Mayarenderscene and Photoshop PSD file detailing all the layers used for the final composite, for you to compare to your own project throughout the workshop.

Coloso - ZBrush toon-style character modeling that showcases artistic flair
https://coloso.jp/products/3dcharacterartist-kangseihoon-jp
Beginner~Intermediate | Total 102 lectures 58 hours 42 minutes | Audio: Korean | Subtitles: English By GFXTRA | Lecture materials available
- Are you curious about the production know-how of a world-renowned designer who creates artistic, toon-style characters that combine commercial appeal and artistic merit? We'll reveal the secrets behind Kang Se-hoon's work process, which has never been publicly disclosed before, and how he's received offers from major Chinese game companies such as Tencent, NetEase, Giant, and XD.NETWORK, the world's largest market for toon-style characters. From using Zbrush materials to achieve 2D animation-like expressions in 3D, to rendering with BPR filters, and creating poses that maximize character appeal, you'll learn through a comprehensive curriculum of 102 lessons. Aim to become a 3D character modeler with both skill and artistic flair while creating eye-catching toon-style 3D characters using only Zbrush.



Flippednormals - Master Creating Low Poly AK 47 Alpha in Blender and Substance 3D Painter | Fully Narrated |
https://flippednormals.com/product/master-creating-low-poly-ak-47-alpha-in-blender-and-substance-3d-painter-fully-narrated-64010
- If you have ever wondered how to produce a high-quality "Low Poly Game Ready" Rifle weapon in high-end games like "Call of Duty ", During in this +38 hour Fully narrated in depth course you will learn how to build a Low Poly Game Ready AK47 Alpha Series from scratch in Blender ,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4 also you will learn how to render in blender with EEVEE and Cycles If you are a beginner you may find this tutorial hard to follow so I strongly suggest you to take some introduction courses to substance painter and Blender with that said you may have no issue to follow Marmoset Toolbag section or rendering there is everything clear and marmoset is a uncomplicated software

Level: Beginner | Genre: eLearning | Language: English | Duration: 234 Lectures ( 47h 12m ) | Size: 60.4 GB
https://www.udemy.com/course/the-ultimate-blender-course
Learn Blender, AI and Marketing with a complete step-by-step guide on how to get paid without a following

Basic~Advanced Total 32 videos | English | Class materials included
- In this class, CG designer wogli, who works across various genres ranging from animation and promotional videos to movies,
shares his character modeling expertise by bringing together “cel-shaded styles” and “Blender,” starting from the basics. - First, you’ll create simple models to master the basics of Blender and familiarize yourself with modeling, and then move on to modeling methods for “base shapes,” “faces,” “clothing,” and other various parts, as well as how to add details.
- Next, discover ways to make the finished character model look more charming by setting it up using Rigify, making animations, and compositing with After Effects.
- So join this class on Coloso right now and get hands-on with cel-shaded modeling, one of the hottest trends in video design

https://coloso.global/en/products/illustrator-ikki-us
Basic Advanced |Total 22 videos, 14Hours 19Minutes | English | Class materials included
- Experience everything from personalized post-correction expertise to portfolio creation that gets selected, as well as contract review.
- Beyond Instinct: Precise Techniques for Mood Control in Post-Processing
- Have you ever thought that post-correction was a matter of intuition and talent? Have you ever encountered a situation where you tried something on a hunch but didn’t like the results? The secret to professional webtoon quality is “post-correction skills that are clearly designed to create the desired feeling and mood without relying on intuition.”
- From developing an eye for precise post-correction in each panel and establishing solid standards for your work, to mastering the use of color, contrast, lighting, space, and white space to suit your style, genre, and context—Coloso offers a webtoon post-correction class packed with all the expertise you need. Taught by illustrator IKKI, a cartoon instructor with four years of experience, the course has helped many successful students at SWA and the School of Manhwa Contents at Chungkang College of Cultural Industries.
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