
https://www.udemy.com/course/programming-3d-graphics-with-threejs/
- Welcome to "Programming 3D Graphics with Three.js," a beginner's guide to mastering 3D graphics using the powerful Three.js library and javascript. If you've ever wanted to bring your web development skills to the next level by creating stunning, interactive 3D visuals, this course is your perfect starting point. Designed specifically for those with an understanding of javascript, this course will walk you through everything you need to know to create interactive 3D graphics.

Language: English | Duration: 2h 17m | Size: 2.81 GB
https://www.udemy.com/course/blender-3d-for-complete-beginners-modelling-a-candle
Learn Blender from absolute 0 and learn how to make your own product for marketing.

https://www.thegnomonworkshop.com/workshops/introduction-to-maya-2026-volume-3
- The third and final volume of Eric Keller’s Introduction to Maya 2026 workshop series focuses on texturing, shading, animation, lighting, and rendering. The 20 videos in this volume are designed to help artists get up and running quickly as they learn Autodesk Maya.
- Volume 3 starts with an overview of the UV Toolkit, using the cappuccino machine model created in Volume 2 as an example. Eric takes artists on a tour of Hypershade, looking at Maya's Texturing and Shading interface, and demonstrating how to build materials for rendering in Arnold for Maya. Artists will learn how to view Arnold renders in the viewport and how to use material presets to make their workflow more efficient.
- Eric also teaches how to use the Substance 3D plug-in for Maya to import and edit Substance materials directly in Maya scenes, and shares lessons on Maya's lighting tools, with an emphasis on Arnold lights. Additionally, he showcases how to create atmospheric effects, such as fog.

Level: Expert | Genre: eLearning | Language: English | Duration: 43 Lectures ( 5h 12m ) | Size: 7.93 GB
https://www.udemy.com/course/clo-3d-masterclass-a-deep-dive-into-the-interface-tools
Masterclass to become a pro in CLO, learn the Object Browser and the property editor. Learn the Pro tricks for CLO3D

Level: All Levels | Genre: eLearning | Language: English + subtitle | Duration: 80 Lectures ( 14h 48m ) | Size: 17.1 GB
https://www.udemy.com/course/autodeskcivil3d
A course to make you field ready for modeling for a highway/road project from zero to hero usng Civil 3d

Udemy - Blender 5 & UE5.7: Stylized Haunted Street Kit
https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/
Language: English (US)
Build a stylized haunted street: modular kit in Blender 5, GLB handoff, then Landmass, PCG, Lumen and fog in Unreal 5.7

https://www.udemy.com/course/blender-tools-201/
Make 3D printed tools, while learning all the Blender tools. (2023)

The Gnomon Workshop - Introduction to Maya 2026 Volume 2
https://www.thegnomonworkshop.com/workshops/introduction-to-maya-2026-volume-2
- Introduction to Maya 2026: Volume 2 continues Eric Keller’s series with a deeper dive into how Maya works from a beginner level. Over 25 lessons, Eric explores the concepts of construction history and the difference between transform and shape nodes, aiming to get artists grounded in the Maya toolkit by building a solid understanding of the core tools in this powerful software. Eric provides tips and demonstrations to guide artists through every step, building confidence lesson by lesson. Volume 2 begins with lessons on customizing the Maya interface to match your working style. Artists will learn to create custom hotkeys, shelf buttons, and marking menus before taking a close look at the modeling toolkit, which is the heart of polygon modeling in Maya. Eric demonstrates how to set up image planes and then walks through building a model, exploring some of Maya’s more advanced tools and workflows. Learn the difference between polygons and NURBS surfaces, how to use curves, and how to master Maya’s new remeshing and retopology tools. The second volume concludes with an overview of deformers, weight painting, and the all-important basics of creating animation rigs in Maya.

7 sections • 164 lectures • 59h 55m total length
https://nexttut.com/course-details/NzQ=
You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.
- Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.
- Master Unreal Engine 5: Create your own dream survival horror game using unreal engine blueprint system.

Level: Beginner | Genre: eLearning | Language: English | Duration: 15 Lectures ( 2h 20m ) | Size: 2.91 GB
https://www.udemy.com/course/blender-takoyaki-shop
Blender Tutorial Isometric Shop

https://nexttut.com/course-details/NzM=
Sculpt highly detailed and believable creature anatomy in ZBrush.
- Do you find it challenging to sculpt believable creature, intricate details, and dynamic poses in ZBrush? This course will equip you with the skills to overcome these obstacles and create stunning creature designs.

https://lovegroveadventures.com/simply-boudoir/
- On this feature packed video production, Damien Lovegrove takes you step-by-step through how to create beautiful boudoir portraits. Simply Boudoir covers all the technical skills Damien employs to craft his photography, including how and where to position the model/client and what lighting to use.
- Each scene in the production finishes by showing you the final image/s captured, together with the camera settings that were used. All the set-ups have been lit with either just one Lupo light or natural light, hence the title ‘Simply Boudoir’.
- Kickstart your journey in Autodesk Maya 2026 with this beginner-friendly workshop from one of our most-watched instructors, Eric Keller. Introduction to Maya 2026: Volume 1 is a comprehensive guide featuring 20 in-depth lessons that walk artists through the Maya interface and navigation, and detail the essential editors required to build professional-looking 3D models and scenes. Eric has been working with Maya for over 20 years. His goal with this workshop is to not only help artists understand all the essential parts of Maya that they need to understand before expanding into the more exotic parts, such as Bifrost and XGen, etc., but he also lets artists know which parts can be set aside and not worried about, easing the anxiety that can come with overwhelming interfaces when learning new software as a beginner or junior artist.

Level: Intermediate | Genre: eLearning | Language: English | Duration: 32 Lectures ( 12h 49m ) | Size: 22.3 GB
https://www.udemy.com/course/unreal-generalist-houdini-procedural-environment/
Master Procedural Cliffs, Terrain & Trees in Houdini and Bring Them into Unreal Engine 5
- Master advanced surface modeling techniques with the Audi e-tron GT 3D Modeling Tutorial Series, a professional training course designed for artists, designers, and engineers who want to create high-quality automotive models using Plasticity. This comprehensive tutorial walks you through the complete process of building a detailed Audi e-tron GT model from start to finish, making it ideal for both intermediate and advanced CAD users.

Level: Beginner | Genre: eLearning | Language: English | Duration: 21 Lectures ( 3h 6m ) | Size: 3.23 GB
https://www.udemy.com/course/create-a-25d-game-in-godot-4-beginners-guide/
A beginner's course to making a 2.5D game in Godot completely from scratch!
Learn how to create new worlds in 3D and share them on social media
- Working in three dimensions offers you unlimited possibilities for your most abstract ideas. Graphic designer and 3D artist Eveling Salazar teaches you how to use three dimensions to take a step back from reality and create new worlds using abstract elements.In this course, learn how to design 3D pieces using Cinema 4D, one of the most powerful and easy-to-use programs. Create a dazzling visual experience working with shapes, colors, and textures and show it to the world with Instagram.

Level: Beginner | Genre: eLearning | Language: English | Duration: 101 Lectures ( 11h 18m ) | Size: 10.4 GB
https://www.udemy.com/course/blender-project-based-bootcamp/
Master Blender 5 by Building Multiple 3D Projects. Learn 3D Modeling, Animation, Materials, Physics Simulations and More
Skillshare - Create Your First Anime Scene in Blender
https://www.skillshare.com/en/classes/create-your-first-anime-scene-in-blender/1895569292?via=browse
- In this class, you’ll learn how to create an anime-style environment scene in Blender completely from scratch. We will go through the complete process of building a stylized anime environment — from blocking and modeling to lighting, materials, and final render. The class is just under 45 minutes long and follows a complete simple workflow, with no steps skipped. All project files are included, so you can follow along easily.
- Learn the basics of 3D modeling by creating 5 eye-catching 3D characters in Blender
- This 5-hour workshop presents a complete, production-ready crowd simulation workflow using Golaem, Maya, and Unreal Engine, designed for high-end cinematic and film projects. Taught by Wilfried Lhomme, a Senior Crowd TD at DNEG, the techniques demonstrated are based on pre-production practices used in feature films and AAA cinematics. Wilfried begins in Maya with Golaem, building a strong foundation for crowds, including agent creation, animation assignment, motion paths, triggers, transitions, and optimization strategies tailored for complex shots. The focus remains on creating clean, reliable setups that are easy to iterate on in production. The workflow then continues in Unreal Engine 5, covering cache export, scale and timing validation, and best practices for integrating crowds into a cinematic scene. Artists will also explore how to use Sequencer, camera blocking, lighting, and post-processing to achieve movie-quality results while maintaining strong performance.
- This course is designed to empower Houdini users with the knowledge and skills to create their own tools, streamline workflows, and tackle real-world production challenges. Whether you're a complete beginner to programming or have some Python experience, this course will help you with any Houdini workflows, whether it's for FX, Asset creation or just tool development. This structured and practical course provides a comprehensive approach to learning. You will gain foundational Python skills and practical techniques for custom tool creation and workflow automation in Houdini, while also acquiring knowledge applicable to software like Maya, Nuke, and Substance 3D.
- David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scenes using Houdini’s built-in shelf tools. These introductory lessons offer a fun way for aspiring Houdini artists to become familiar with FLIP fluids and understand the differences between DOP and SOP setups. While these setups are fundamentally the same under the hood, understanding how they work is critical when setting up shots. Moving into white-water setups, David continues to demonstrate the differences between DOP and SOP workflows, explaining why artists would choose one over the other. From there, building on the experiences learned, he jumps into shot work, starting with bringing in a shark animation before setting up a basic ocean tank. His setup does most of the heavy lifting, connecting nodes, channel referencing, and adding default settings that work well out of the box. He talks through all the key settings so artists can adjust them as needed to achieve the right look.
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