- This 4-hour Maya workshop covers how to achieve natural performances infused with as much personality, character specificity, and entertainment as possible. Senior Animator at Walt Disney, Alissar Kobeissi, explains what makes an animated character's performance unique and original, and how artists can bring parts of themselves into their animations. They teach animators how to use every opportunity to eliminate genericness in their work, ensuring their animations always appear professional and convincing.
- Whether it’s aviation or a children's toy, design, model, and construct your ideas with precision using Rhinoceros. This editing program allows you to model multiple designs for a single project and tackle any 3D shape your brain can imagine. Join teacher and industrial designer Diego Fernández and learn the basics of 3D modeling in this 6-course Domestika Basics. Become proficient in Rhinoceros and develop an efficient workflow you can use in future projects. Start by reviewing the basic notions of geometry you need to understand Rhino's 3D environment and familiarize yourself with different parts of the program like the interface, work mechanics, and basic functions so you can start modeling.

https://www.doublejumpacademy.com/workshops/game-destruction-in-unreal-engine-from-theory-to-mastery#98889
- We all love to blow sh!t up. Name your favorite video game (we’ll wait). Probably a decent amount of explosions and destruction in that one, yes? Well, what if there was a workshop that not only allowed you to blow sh!t up, but it put YOU in the drivers seat and taught you how to art-direct those very explosions and destruction elements? Well, there is, and it’s taught by our very own Grayson Cotrell.
- You all know Grayson from his massively popular “Houdini for Games in Unreal Engine” workshop. That very same dude will guide you through all the destruction you can handle. But not just any old destruction...REAL-TIME destruction! No more waiting hours, weeks, or months for simulations to cook. Nah, you want destruction, and you want it NOW! We got you.
- And it’s not just explosions...but a multitude of deliciously different ways to destroy things. Break it down: rocket launchers, missiles, tornadoes, tanks, traffic cones, cinder blocks, tires, and so much more. You’ll tear through cloth, bend metal, turn walls into rubble, take down massive cooling towers, demolish houses, and spawn Chaos fields. I mean, what more can you want!?

https://www.21-draw.com/course/2d-animation-basics/#98889
- Wish there were simple methods that you could use RIGHT AWAY to breathe life into your artwork?—Easy animation skills. Well, this is it!!
- Say goodbye to long, boring theory sessions because, in this course, we’re diving straight into the fun stuff! Benjamin Cerbai, your instructor today, believes in learning by doing. No more waiting around—let’s get those shapes and characters dancing!
- Benjamin demystifies animation principles in a way beginners can easily grasp, breaking them down into simple steps that you can use to animate your sketches. From timing to spacing, squash to stretch, you’ll be mastering the art of movement in no time.
- Test out each newfound skill as you go, animating your sketches as you refine them. (No need to wait for a final illustration) Benjamin won’t just teach you how to animate; he’s all about infusing personality into his artwork and shows you how to do the same for yours!
- Reconstruct a 5-star-rated game system featured on Fab


Gumroad - Grafit Cube School - 2.5D blender scene + guide - Winder Days - WINTER30
https://grafitcubeschool.gumroad.com/l/winter
This Blender scene was created by my student - Darya Dubina, who is finished my mentored online course. You will get: Full scene with 3d geometry and shaders, Pipeline guide, Quick Explonations

Language: English | Duration: 4h 19m | Size: 8.58 GB
https://www.udemy.com/course/lumion-8-architectural-photorealistic
Lumion 8 Master Class for Architectural PHOTOREALISTIC Rendering Technic

https://www.artstation.com/marketplace/p/YBBAz/zbrush-beginner-s-course-sculpting-crile-the-slaver-crocodile
- In this tutorial, aimed at complete beginners, I will take you through all the necessary skills needed to take a 2d concept from base to block-in and finally to render! The process will be covered in 4 Parts and each Part will contain a unique goal and a set of homework videos to make sure we are on the same page. This course is also accompanied by a free YouTube complete beginners guide to Zbrush which is aimed at the student who is stepping into the 3d world for the first time!

Level: All Levels | Genre: eLearning | Language: English | Duration: 24 Lectures ( 1h 50m ) | Size: 2.22 GB
https://www.udemy.com/course/intent-driven-cad-in-autodesk-fusion-skeleton-to-assembly
Top-down parametric modeling, skeleton sketches, components, joints, and motion control in a real assembly project
Udemy - Substance Painter to UE5
https://www.udemy.com/course/substance-painter-to-ue5
Language: English (US)
- Professional Texturing Workflow: Substance Painter to UE5 for Archviz & 3D Modeling

https://www.cgcircuit.com/tutorial/crowds-for-feature-film-in-houdini-3
- Crowd for Feature Film is back and this time it’s about making your own crowd tools. Mikael Pettersén who is currently Head of Simulation at MPC Episodic and a former Lead Crowd Technical Director at MPC Film is going through the fundamentals of building your own tools in Houdini.
- In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building blocks when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini.
- This is an advanced course and you will need an understanding of all the concepts from Mikael’s previous courses to be able to follow along.

https://www.cgcircuit.com/tutorial/houdini-snake-lava-monster-project1
- In this FX mania tutorial we are going to see how to achieve this Lava Monster shot, from an empty Scene to Final Comp. First get a quick Layout done, then jump to Simulations. We are going to cover Flip sim, Smoke and Particles. This shot can be fully completed in 1 day ( including Sim/ Render time)
https://sophoria.academy/animate-a-tiger-walk-cycle/
- Learning how to animate a Tiger Walk Cycle in Maya is an essential step for mastering quadruped animation. From weight shifts to stride rhythm, you’ll discover how to create a powerful and convincing tiger walk.
- Instructor Jonathan Symmonds, a senior creature animator with over 20 years of industry experience, guides you through biomechanics, curve refinement, and efficient workflows for animating four-legged animals.
- The tiger rig and lighting scene are included, helping you finish with a polished walk cycle ready for your portfolio.

https://www.udemy.com/course/learn-3d-printing/#98889
Master 3D Modeling, Slicing & Printing - FDM and MSLA - Bring Your Ideas to Life with Free Blender Software in 2025
- Bring your digital environments to life with Regrowth – Growing Plants in Houdini, a hands-on training experience designed to teach you how to create beautiful, believable plant growth effects using Houdini’s powerful procedural toolset. Whether you’re crafting shots for film, motion design, games, or personal projects, this course walks you through a production-ready workflow for animating organic growth from the ground up.
- This is the second part of the Cinematic Clouds and Asteroids tutorial series, developed in collaboration with Gleaces Juvilian. In the first part, we explored how to create the scene in Houdini and handle rendering. In this tutorial, we will take the raw renders from Houdini and finalize the look development in compositing using deep data.
- In this course we will learn to create a cloud scape scene with Asteroids falling over it. This is the Houdini part of the course. There is also Part 2, which will cover the compositing part of it. This course is designed for ultimate beginners. Anyone with just basic understanding of Houdini can undertake this course. We will concentrate mainly on the technical aspects involved in creating a large scene with volumes filled in it. We will procedurally create flatbeds, clouds and also render them all procedurally, with Asteroids and fog layers to create a great looking scene in compositing.
CGCircuit - Advanced Applied Maths using Bifrost
https://www.cgcircuit.com/tutorial/advanced-applied-maths-using-bifrost1
- Im super happy to announce the release of my second series on the applied maths course! ( mainly because i can now sleep at night) If you find yourself wanting to create industry standard nodes but just not sure where to start then this course is a nonbrainer. It’s literally going to cover every form of multiplication you could imagine and also introduce you to lots of programming techniques. I’m going to ask that the only prerequisite you have is a good understanding of vectors,matrices,quaternions and a decent understanding of multiplication order as this course is going to ramp up in difficulty extremely fast. ( this is why i created my first course so check out the bundle deal for both of them) Throughout the course we are going to be using previous project knowledge to build up to our penultimate project: A curve sampling system from scratch! We are going to derive our own hermite cubic spline using basis functions then further explore different ways of adjusting the tangents in our equation.

https://www.cgcircuit.com/tutorial/the-visual-introduction-to-applied-maths
- This really is the "i wish i personally had this when learning to code maths" tutorial series
- The course is intended for people that know abit of maths but might be struggling at implementing it into a 3d software or even visualise what they are doing. With the release of bifrost in maya, i think its even more important to be able to visualize maths.
CGCircuit - Your First Procedural Model in Houdini FX
https://www.cgcircuit.com/tutorial/your-first-procedural-model-in-houdini-fx
- Your First Procedural Model in Houdini FX is a beginner-friendly yet powerful introduction to the world of procedural modeling, designed to help you think and work like a Houdini artist from day one. If you’ve ever felt overwhelmed by Houdini’s node-based workflow or unsure how to approach modeling procedurally, this course bridges that gap with clear explanations, practical examples, and a hands-on project you can fully customize.
- Make your Own Cinematics and Gameplay Animations inside Unreal Engine

https://www.doublejumpacademy.com/workshops/mastering-ocean-simulations-in-houdini
- The videos have hardcoded english and chinese subtitles and the occasional watermark but nothing that would make learning from this any harder
- Also this unfortunately only covers up to week 4 of the course and I have not been able to find any further content yet

https://flippednormals.com/product/the-ultimate-character-basemesh-anatomy-flipbox-68490
- Introducing the Ultimate Character Basemesh & Anatomy FlipBox by Alex Lashko.
- Inside, you’ll get a full set of high-quality basemeshes and anatomical assets designed to speed up your workflow and improve your results. From male and female custom basemeshes to a superhero base, realistic eyeballs, teeth, tongue, and a fully rigged muscle ecorché, this FlipBox gives you the foundation needed to sculpt, texture, and render believable characters for games, cinematics, and portfolio work.
- Every asset in this FlipBox is built to be a strong starting point for professional character work. That means clean proportions, solid anatomy, and topology you can rely on - so you can spend less time on technical setup and more time on creativity, design, and storytelling.

https://nikitakapustin.com/courses/plasticity-car-modeling/
Master the art of complex car surface 3D modeling in Plasticity with incredible, easy-to-learn techniques and workflows.
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