
- Watch as Grammy-winning engineer John Paterno mixes Steve Gadd Band's track Green Foam from scratch. Being both the recording and mixing engineer on this project, John shares his insights on the tracking process and how to add more color and energy in the mix.
- In this 2 hour tutorial, John teaches you how to creatively bring an instrumental blues song to life with a very thoughtful and deliberate mix. The beauty of this song is its simplicity, it's 5 of LA's best session players jamming out in a basement studio.
- See how he works step by step and shows you how to:
- Create a musical, intelligible and unique sounding mix with some of the best musicians in the world
- Check and correct phase between drum mics then finding the balance for a natural sounding drum kit
- Enhance the tone and musical qualities of the bass
- Give space and life to the guitars and keyboards
- Make space for each instrument to be heard clearly in the mix
- Add just the right amount of compression and Eq to a jazz mix that thrives on dynamics
- Mentally balance between the best qualities and vibe of the rough mix and the freedom to sonically explore during the mixing process without getting lost in the possibilities
- This is your chance to see how a professional mixing engineer uses his experience and taste to create a great and modern sounding jazz mix.
- The best part is that you can also download the partial stems for the song and mix it for yourself. Put your skills to the test and apply some of your new found techniques.

- TMBOY is an electronic “shadow pop duo” formed by members Sarah Aument and Will Shore. Their music has an organic feel, courtesy of Shore’s live vibraphone performances, mixed with elements of house and techno which serve to amplify the emotion in Sarah’s lyrics. Jingle writers by day, indie artists by night, TMBOY’s music combines synth elements with irresistible melodies and well-crafted lyrics that capture their audience’s attention and won’t let go.
- In this Puremix exclusive, Grammy award-winning engineer, Fab Dupont, mixes a single off of their upcoming record called “The Light” and demonstrates how he:
- Deals with a troublesome snare drum using techniques like pitch shifting, distortion, and transient design.
- Uses metering and gain staging techniques to set himself up for delivering to streaming platforms.
- Balances multiple bass synth patches against each other and creates space for each to avoid masking.
- Sets up his 2 bus compression to add density and weight to the mix
- Uses parallel compression to increase the impact of the drums
- Once the mix is complete, Fab recalls the original mix that he did for the record to compare his on the fly, in the box mix to the version that went through multiple recalls and made the record to see which one wins.





- In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
- Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.

- Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
- This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You’ll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
- The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you’ll discover the final tweaks and see how to add an effective camera shake and grain effect.
- Basic knowledge of Houdini, Photoshop, and Unreal Engine is ideal; however, the tutorial is designed to show basic shortcuts and functions so you can follow along with every step of the workshop. All of Antonio’s Houdini, Photoshop, and Unreal files shown in the workshop are included as downloadable files with this workshop.




Language: English | Duration: 102 Lectures ( 12h 50m ) | Size: 12 GB
https://www.udemy.com/course/indesign-fast-track/
Get proficient in InDesign in the shortest time possible! New Workflow-based learning experience!

Language: English (US)
Learn Photoshop quickly & easily. Master beginning Adobe Photoshop - from basics to advanced levels (PC, Mac, CS6, CC)
https://www.udemy.com/course/photoshop-basics-for-beginners-learn-adobe-photoshop/

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