
- Capture the hidden beauty and random nature of splashing water, Use a single flash to light shots with both black, and white backgrounds, Find creative ways to combine everyday objects and water, Understand how to enhance splash images in Photoshop.
- Photographers are often looking to capture images that are dynamic, exciting, and most importantly unique. If that sounds like you, then this class opens the door to creating eye-catching photos that will never, EVER be the same twice. Best of all you won’t have to leave home to find them and you probably already own everything you need to get started.
- Splash photography is the art of taking something as mundane as water pouring from a glass bottle and turning it into an image that’s packed full of stunning detail. Water turns to glass, tiny droplets appear frozen in the air and if it’s done well, the closer you look at a splash photo, the more detail you’ll see.
- This class takes Gavin’s years of experience photographing splashes and condenses them down into easy-to-digest segments. Starting with his essential gear, props, and backgrounds, Gavin will help you take your first splash photo. He’ll then grow that knowledge, improve the basic technique, and show you how it can develop into some amazing and colorful splash imagery.

- National Parks offer vast landscapes, dynamic vistas and views that are worthy of hanging on gallery walls. Capturing those scenic areas in a photo that represents what you experience in person takes planning and preparation. Knowing what opportunities you have in each park at what time of year is a great start to capturing incredible images. In this class you’ll learn: National Park rules and regulations- when to get a permit and how to obtain one, Scouting tips for night shooting, how to scout and prep your shoot before sunset, Safety tips for yourself and your gear when shooting in remote locations at night, Chris Nicholson’s passion for the National Parks and photography led him to write the book Photographing National Parks. His experience in all 59 US National Parks will help any beginner or professional photographer optimize their experience and photographs in either marshlands or desert landscapes.



MP4 | Video:640x358 | Audio: AAC, 44.1Khz , 2ch | Duration: 11 hours | Language: English | 3.7 GB

DVD5 | NTSC 4:3 (720x480) VBR | MPEG2 ~8205 kbps | English: LPCM, 224 kb/s (2 ch) | Duration: 00:56:51 | 3.49 GB
Genre: Woodworking, DIY

WEBRip | English | MP4 + PDF Guides | 640 x 360 | AVC ~150 kbps | 29.970 fps
AAC | 96 Kbps | 44.1 KHz | 2 channels | 31:44:53 | 4.38 GB
Genre: Video Tutorial / Business, Sales, Marketing

Skillshare - iPhone Photography: Capture Natural and Adorable Family Photos

Skillshare - Design Books in Adobe InDesign like a Pro





https://domorephotographers.com/
Do More Photographers is the leading education platform for Intimate Lifestyle Photographers

Take your creative skills to the next level with very minimal equipment to build drama in your portraits.

This masterclass will teach you a system for creating incredible and dramatic urban landscapes, wherever you are.

Language: English | Duration: 36 Lectures ( 10h 36m ) | Size: 7.14 GB
https://www.udemy.com/course/3dmodeling-in-3dsmax-from-zero/
Master Architectural 3D Modeling in 3ds Max – From Basic to Pro, Learn Splines, Edit Poly, Modifiers & Villa Modeling

Genre: eLearning | Language: English | Duration: 12 Lectures ( 1h 21m ) | Size: 1.3 GB
https://www.udemy.com/course/bim-coordinator-bim-consultant-review-navisworks/
Learn How to Review the BIM Model, how to be Consultant Reviewer, Learn Navigation & Clash Detection in Navisworks

Language: English | Duration: 52m | Size: 1.2 GB
https://www.udemy.com/course/learn-video-editing-with-premiere-pro-fast-easy/
Edit like a pro, earn for your side hustle, and kickstart your video editing career! It's easier than you think!




- The first step is modeling where the character is built with 3D geometry. No object exists in the computer intrinsically; it must be built by hand. Every subsequent step is dependent on modeled objects. Blender’s all-in-one nature allows the artist to use its sculpting and modeling tools in conjunction. Piero will be form-sculpted first, then retopologized into an animation-friendly mesh.
- After being built a model must be “painted”. This texturing, or “surfacing”, process is where we introduce proper colors and material qualities that make our model more believable and tangible. Being a bird Piero is a unique texturing task because he needs to be covered in feathers. We’ll take advantage of Blender’s paint tools and Photoshop to paint our texture maps. A particle hair system will allow us to procedurally grow and groom our feathers.
- While modeling and animation are perhaps the most coveted CG skill sets, rigging is the narrow bridge-less-traveled that connects them. Just like our human body needs a complex system of bones and joints to make movement possible, our digital model needs a complex system of bones and joints to make animation possible. This is a highly technical and polarizing process requires much more research and practice than artistic instinct. Piero will be rigged in Blender as an general-purpose armature with full control over wing and tail feathers.
- The art of movement is arguably the most difficult skill set in computer graphics. But don’t tell an animator that – they think highly enough of themselves already! Jokes aside, good animation requires a hefty combination of practice and talent. With Piero we’ll apply the principles of “The Nine Old Men” to realize his personality in motion.
- With the animation finished, our “ingredients” are finally ready to go into the oven! Post Processing begins by rendering our scene into individual frames that make up our entire animation. Once the hours of rendering are finished, we can edit the final shot together in Blender’s compositor.

Language: English | Size: 1.71 GB | Duration: 4h 53m
https://www.udemy.com/course/the-complete-guide-to-ev-battery-thermal-management/
Master thermal systems, cooling strategies, and real-world EV architecture from the ground up
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