Wingfox - Akantha - 3D Cinematic Female Hero Character for Production

Wingfox - Akantha - 3D Cinematic Female Hero Character for Production

https://www.wingfox.com/c/8312

Duration: 32 hours | Language: English | File size: 6.17 GB

In this tutorial, I will share all the information and techniques of creating a cinematic female character that I do use for my professional and personal work as well as sharing different methods to achieving good results so that you can find what works for you best. This tutorial will focus on modeling, texturing, and shading a cinematic heroine model from scratch, and we will be using Zbrush for blocking, Maya for modeling armor, Topogun, and Wrap for topology, Substance Painter for texturing, in the end, Arnold as our rendering engine. It will be more like exploration and experimenting with different techniques.


user Gamystyle     

Udemy - Houdini FX step to step - Visual Effects made easy
Udemy - Houdini FX step to step - Visual Effects made easy
https://www.udemy.com/course/houdini-fx-step-to-step-visual-effects-made-easy/
Learn Houdini the easy way - a practical handbook to learn the basics of the software

This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.
It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!


user Gamystyle     

CGMA - Head Drawing and Construction
CGMA - Head Drawing and Construction

https://www.cgmasteracademy.com/courses/89-head-drawing-and-construction/

An 8-week course deconstructing and constructing the human head; students will become familiar with the shapes and form and will learn to draw the head with knowledge of anatomy

This course builds on the skills and information covered in the initial Analytical Figure Drawing course, as well as challenges students to push those skills through the introduction of additional subject matter of the human head. Students will be introduced to basic structures of the human head, underlying muscle groups and how they affect different forms of expression, structuring of different types of hair masses and rendering and at the end, creating a final well-constructed and fully rendered face.


user Gamystyle     

CGCookie - Create a Rocketship Video Game in Unity
CGCookie - Create a Rocketship Video Game in Unity
Learn how to build a low poly rocketship game in Unity. This game project is aimed at beginners who want to learn how to build a simple rocketship game using low poly assets and simple scripts.

user Themelli     

CGCookie - CORE
CGCookie - CORE | Fundamentals of Animation in Blender
In this course, we will dive deep into all the tools you need to get things moving in Blender. Animation can be challenging, especially when tackling advanced topics like character animation or motion graphics. You don’t want to be stuck and frustrated, trying to figure out how to set a keyframe or use the graph editor to change your interpolation, just when you’re starting to explore concepts like squash and stretch. My goal with this course is to set a foundation to learn from and get you up and running as quickly and efficiently as possible, helping you overcome the technical hurdles that Blender might present. By the end, you will feel confident moving forward into the more advanced topics of animation and when you encounter challenges, they’ll be more about refining your animation rather than struggling with the software.

user Themelli     

CGCookie - Compositing Transformer VFX in Blender
CGCookie - Compositing Transformer VFX in Blender
In this series you'll learn some key stages in the visual effects pipeline needed to create a transformer shot. We won't be learning modeling or animating here, but instead focusing only focus on VFX. Using pre-modeled and animated models, you will learn how to integrate them into real world footage. The result of this course is a fully composited shot of the transformer model landing on a parking structure, complete with breaking concrete and flying debris.

user Themelli     

CGCookie - BUG BOTS: Hard Surface Creature Creation in Blender
CGCookie - BUG BOTS: Hard Surface Creature Creation in Blender
In this exciting Hard Surface Blender course, you'll get hands-on experience with projection mapping to create a kit-bash kit filled with mechanical parts. Learn how to repurpose these elements to assemble a set of miniature insect robots. Explore various modeling techniques and delve deep into material creation, utilizing a mix of procedural and photographic textures. Finally, discover how to bring it all together with exceptional lighting and clever camera staging for your final renders. You’ll flex your creative muscles and finish with three incredibly cool robot bugs and a kit-bash kit ready for reuse in future projects! Ready to blend tech skills with artistic vibes? Let's fly!

user Themelli     

'Udemy - Interior Lighting & Walkthrough in 3ds Max & V-Ray'
Udemy - Interior Lighting & Walkthrough in 3ds Max & V-Ray
Language: English (US)
Create Photorealistic Visuals & Walkthrough with 3ds Max, V-Ray and Chaos Vantage

user Themelli     

'Udemy - Blender VFX: Create a Venom Symbiote Effect on Spider-Man'
Udemy - Blender VFX: Create a Venom Symbiote Effect on Spider-Man
Language: English (US)
Learn to Animate the Venom Symbiote Effect on Spider-Man Using Blender

user Themelli     

'Udemy - COMPLETE RHINO 3D (v8) + D5 base for Architects & Designers'
Udemy - COMPLETE RHINO 3D (v8) + D5 base for Architects & Designers
Language: English (US)
Learn Rhinoceros 3D from scratch with efficient workflow. CONTINUOUS PROJECT- 2D/3D - LAYOUT - DIAGRAM - RENDERING

user Themelli     

'Udemy - DaVinci Resolve: Video Editing in DaVinci Resolve'
Udemy - DaVinci Resolve: Video Editing in DaVinci Resolve
Language: English (US)
Master the art of Video Editing, Color Correction & Color Grading in DaVinci Resolve 16 & DaVinci Resolve 17

user Themelli     

 

Ripple Training - DaVinci Resolve 18/18.5 Core Training
Ripple Training - DaVinci Resolve 18/18.5 Core Training
https://www.rippletraining.com/ripple-player/v3.9/?tid=278386
In this official Blackmagic Design Certified training course, you’ll learn how to import, organize, edit, add effects, color grade, mix, and deliver finished projects using DaVinci Resolve 18.

 


user Themelli     

School Ing - Curso de Postproducción y Matte Painting para ArchViz
School Ing - Curso de Postproducción y Matte Painting para ArchViz
School Ing - Curso de Postproducción y Matte Painting para ArchViz
School Ing - Curso de Postproducción y Matte Painting para ArchViz
http://school-ing.es/curso-matte-painting-archviz-2/
Vuelve uno de los cursos más demandados de la escuela, esta vez impartido por Martín Loureiro, copropietario de WAX Architectural Visualization, un estudio de Visualización Arquitectónica situado en Holanda y especializado en este tipo de técnicas.
En esta convocatoria hacemos énfasis en el proceso de postproducción general que utilizamos en ArchViz, mostrando de la forma más fiel posible lo que sucede en un estudio profesional en esta fase crucial del proceso de trabajo, cubriendo también diversas estrategias de matte painting que serán vistas a lo largo del curso. Para hacer este curso necesitas tener conocimientos previos de Photoshop, si no es así, te recomendamos hacer primero el curso de Introducción a Photoshop y postproducción para Archviz.


user Themelli     

School Ing - Modelado Parametrico con RailClone
School Ing - Modelado Parametrico con RailClone
School Ing - Modelado Parametrico con RailClone
http://school-ing.es/introduccion-al-modelado-parametrico-con-railclone-2020/
Aunque muchas veces no nos demos cuenta, muchos de los objetos que vemos en nuestro entorno están formados por patrones de repetición más o menos complejos que se pueden simular en 3D mediante matrices. ItooSoft RailClone es un plugin de modelado que nos facilita y potencia las posibilidades de creación de matrices complejas y por tanto, una herramienta que nos permite crear de una manera muy rápida y versátil multitud de objetos complejos de una manera muy ágil y parametrizable para futuros usos, aumentado considerablemente nuestra productividad.
En este curso aprenderás las bases técnicas fundamentales para crear objetos paramétricos con RailClone, generando flujos de trabajo más productivos y eficientes e integrándolos de forma natural en tus trabajos diarios.
ENG SUB INCLUDE


user Themelli     

Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
https://pandartstudio.com/h-col-155.html
Pandart Studio game illustration outsourcing studio was founded by former League of Legends chief illustrator Chengwei Pan. He once served as the chief illustrator in League of Legends, during which he participated in the creation of over a hundred original character drawings and illustrations, and worked on art projects such as the IG Champion Skin series and Source Plan design. His works have been highly acclaimed in the gaming industry and have influenced many art enthusiasts.
Our team is composed of a group of artists who share a passion for game art, with rich professional backgrounds and outstanding creative abilities. We strive for excellence and excellence in quality, providing top-notch art and design services for the gaming industry.
Pandart Studio offers a wide variety of works, including promotional posters, character designs, character portraits, and more. We pursue excellence in quality with an attitude of striving for excellence, and provide customers with the highest quality products.


user Themelli     

 

ArtStation - Unreal Complete Scene: Abandoned Train
https://www.artstation.com/marketplace/p/epe7X/unreal-complete-scene-abandoned-train

During this course I will show you, step by step, how to create a scene inspired by my most knowned scene, the Abandoned Train!

From the creation of Cedar, Hickory and Juniper trees to the ground vegetation, all created with Speedtree 9.5.2 and the final composition on UE5.3.2. We will see the creation of textures with Quixel Mixer and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue.

 


user Themelli     

 

Udemy - Level 1 Architectural Project with Rhino V8 or earlier
Udemy - Level 1 Architectural Project with Rhino V8 or earlier
 https://www.udemy.com/course/level-1-architectural-project-with-rhino-v8-or-earlier/
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 39 Lectures ( 13h 55m ) | Size: 8.72 GB

 


user LENYA     

ArtStation - Unreal Complete Scene: Forest Environment

https://www.artstation.com/marketplace/p/z2BWr/the-witcher-3-inspired-scene-tutorial-early-access

During this course I will show you, step by step, how to create a forest environment from scratch.  From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.


user Themelli     

Udemy - Learn Canva From Zero To Hero

Udemy - Learn Canva From Zero To Hero

https://www.udemy.com/course/learn-canva-from-zero-to-hero/

MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz

Language: English | Size: 2.07 GB | Duration: 1h 49m

Start Your Design Journey with Canva


user LENYA     

Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
https://www.artstation.com/marketplace/p/voVAO
During this course I will show you, step by step, how to create a western environment from scratch. From the creation of the vegetation with Speedtree 9.4 to the final composition on UE5.1 (5.2 when available). We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue. Bulldings and props come from Old West Learning project.


user Themelli     

ArtStation - Unreal Engine 5 - Environment Design by Ivan Yosifov

http://www.artstation.com/marketplace/p/p8KRR/unreal-engine-5-environment-design

In this class you are going to learn how to create AAA looking scene in Unreal Engine 5 from scratch.
I will walk you through the process of creating this amazing scene from idea to final composition and rendering.
This class is not for beginners as I will not teach the basics of Unreal Engine 5.
You should be able to know how to navigate and have basic knowledge of the Unreal Engine 5 Interface.


user Themelli     

Artstation - Unreal Master Material For Skin
https://www.artstation.com/marketplace/p/jr1Vr/unreal-master-material-for-skin
In this tutorial I will be going through my entire process for creating a master skin material in Unreal Engine 5 using the new VFACE asset from Texturing XYZ. Included will be over 6.5 hours of creation as well as project files you can look through and use with your own assets.

user Themelli     

Udemy - Signal Integrity Basics To Advanced & Simulations - EsteemPCB

Udemy - Signal Integrity Basics To Advanced & Simulations - EsteemPCB

https://www.udemy.com/course/signal-integrity-basics-to-advanced-simulations-esteempcb/

MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz

Language: English | Size: 2.69 GB | Duration: 3h 43m

Learn about different signal integrity issues with real life High Speed simulations of Circuit Designs and PCB Layout.


user LENYA     

Linkedin - FigJam for Design Thinking and Collaboration

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch

Skill level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 39m 7s | Size: 167 MB

https://www.linkedin.com/learning/figjam-for-design-thinking-and-collaboration

Learn how to use FigJam, a streamlined collaboration and brainstorming tool that sits alongside Figma to help design thinking professionals collaborate and brainstorm.


user LENYA     


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