CGMA - Key Frame Illustration for Production
CGMA - Key Frame Illustration for Production
http://www.cgmasteracademy.com/courses/115-key-frame-illustration-for-production/
This course focuses on teaching students how to create beautiful and cinematic key frame illustrations. Using a mix of rendering techniques, we will tackle important elements of creating key frames such as composition, color, mood, and lighting. The course will be composed of two parts: first, we will study the fundamentals behind cinematic images in order to get familiar with those structures and languages. In the second part, students will tackle a small project where the goal is to create a set of key frames using the knowledge learned in the past weeks. This course will help students’ work to develop a more cinematic feeling, as well as improve their workflow using industry-standard techniques.

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CGMA - Hard Surface Modeling for Characters
https://www.cgmasteracademy.com/courses/117-hard-surface-modeling-for-characters
A 6-week course focused on designing and building complex hard surfaces for characters

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CGMaster Academy – Fundamentals Of Character Design
CGMaster Academy – Fundamentals Of Character Design
https://www.cgmasteracademy.com/courses/70-fundamentals-of-character-design
An 8-week course for building foundational skills necessary for the design of appealing characters in film, games, animation, comics, and more

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CGMaster Academy – Character Texturing for Games in Substance
CGMaster Academy – Character Texturing for Games in Substance English | Video: 1080p | Project files https://www.cgmasteracademy.com/courses/119-character-texturing-for-games-in-substance A 6-week course using Substance painter as a tool for texturing game characters

 


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CGMA - Abstract FX in Houdini
CGMA - Abstract FX in Houdini
https://www.cgmasteracademy.com/courses/14-abstract-fx-in-houdini
An 8-week course using Houdini as a design tool that focuses on abstraction and non-traditional FX

Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX. We’ll be looking at lots of inspirational forms from nature and architecture and learning how to create procedural networks that capture the essence of them. Rather than completing one large project, we’ll be tackling small tools and concepts that you can use as building blocks for larger ideas and visions. The goal is to get you thinking procedurally, embracing the core concepts of Houdini, and pushing you into new creative territory by expanding your tool set.


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Blendermarket – The Ride A Blender Car Animation Course
https://blendermarket.com/products/the-ride-a-blender-car-animation-course
Is this course, we are going to cover all the topics you need to master, to create your own 3D projects such as

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Udemy - Introduction to Blender for Architecture
Udemy - Introduction to Blender for Architecture
https://www.udemy.com/course/intro-blender-for-architecture/
Language: English (US)
The most beginner-friendly course to get you started fast for using Blender for architectural design

 


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Blender Market - Real Time Motion Graphics
https://blendermarket.com/products/rtmg
Take your Blender & Eevee motion graphics skills to the next level with RTMG.

Over 11 hours of training covering procedural modeling, quick animation techniques, shading tricks, lighting tips, Eevee optimizations and more!

RTMG is aimed at Motion Designers and Visual Artists who want to learn about new techniques to quickly generate ideas and produce great looking renders at breakneck speed. The focus is on Eevee, and what you can achieve with a moderately powerful gaming laptop and a bit of creativity.

This course assumes basic Blender knowledge, so I wouldn’t recommend it for complete beginners and people just getting in to the software.


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Nitrox3d Non-Destructive Modeling Course

 Nitrox3d Non-Destructive Modeling Course https://blendermarket.com/products/nitrox3d-non-destructive-modeling-course Hi everyone! We're proud to improve upon the success of the NITROX3D Course with 10 more videos totaling 20 videos in 4 Tracks! These videos teach you step-by-step, using Blender's own modifiers to create non-destructive hard surface models-- models which you can continually edit and update until the design is "just right."

 


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Udemy - 3ds Max Architectural Visualization Masterclass: From Zero
Udemy - 3ds Max Architectural Visualization Masterclass: From Zero
Language: English (US)
https://www.udemy.com/course/3ds-max-architectural-visualization-masterclass-from-zero/

Mastering Architectural Visualization with 3ds Max: Navigating Tools and Advanced Methods for Architects and Designers

 


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Patata School - Creating Hair in Blender
Patata School - Creating Hair in Blender
Language: English (US)
http://courses.patataschool.com/creating-hair-in-blender
Tutorial Duration: 35 minutes | Learn everything you need to know to create the perfect hair simulation in Blender. We'll guide you through the best way to prepare your 3D file for hair, adjust properties to create unique styles, and use nodes to personalise your project like a pro.  Contents​  Welcome to creating Hair in Blender​  In this course we'll cover all the ins and outs of hair creation in Blender. You'll learn how to efficiently apply hair to your 3D model to get the best results, and the tools that allow you personalise the hair to your character.  We'll also go in depth to look at how we can change the colour of different areas of hair, and how to prepare the perfect scene and model to add hair to.  You'll be provided with the Blender file to refer back to if ever you get stuck or want to see how the scene is built.

 


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Max Hay\'s - Create Beautiful Environments In Blender
Max Hay\'s - Create Beautiful Environments In Blender
Max Hay's - Create Beautiful Environments In Blender
https://www.maxhayart.com/course-landing-page--fb645
Watch my full creation process of 5 environments done start to finish. Efficiently explained yet easy to follow (~2H per environment). Includes sections on how to get ideas, inspiration, and mindset to make the best possible work. 3 unique, huge asset packs of 3D models that are are easy to set up and use straight away, a pack of HD moody skies for backgrounds, and a particle overlays pack. Designed to help you start making better stuff instantly.


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Max Hay\'s - Fantasy Environments Course
Max Hay's - Fantasy Environments Course
https://www.maxhayart.com/fantasy-environments-course
This is an intermediate blender course which thoroughly covers my process and gives you all the tools needed for creating fantasy environment renders from start to finish.
My goal here is to get you to a place where you can create really beautiful fantasy environment renders, still or animated, on your own.
​I think with all the tools I’ve put together here, that’s going to be easier than ever. ​​Take a look below at everything this course comes with.


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Blender Market - Nebula: Learn Volumes, Geonodes & More (Eevee/Cycles)
https://blendermarket.com/products/nebula-course
Dive into the extraordinary world of 3D nebulae with the ultimate Blender video course for nebulae!   Unlock the secrets to rendering visually stunning, fully volumetric nebulae that will elevate your digital creations to new heights.

 


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Blender Market - Modeling a Scifi Helmet in Blender 2.8 by Rachel

Blender Market - Modeling a Scifi Helmet in Blender 2.8 by Rachel

http://blendermarket.com/products/scifihelmet

Hey guys! This is a narrated time-lapse tutorial going over the entire modeling process of this helmet in Blender. This isn't a step by step tutorial but rather a general tutorial narrating my thought process on designing mechas so I suggest you have a good knowledge of the basics of Blender before watching this.  I also used a bit of Hardops for this project, but it's not necessity if you want to follow along.


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Blender Market - Making a Boxbot in Blender 2.8 by Rachel

Blender Market - Making a Boxbot in Blender 2.8 by Rachel

http://blendermarket.com/products/boxbot
Hey guys! Here I'll be going over the making of this little box bot. I used the addon boxcutter heavily throughout the process so I suggest you check it out if you haven't heard of it.
You will get:
- One hour narrated time-lapse - Where I go over the entire process of making this box bot, from modeling to lighting, rendering and compositing in eevee.
- Ten minute boxcutter tutorial - Just covering the basics and how I use the BoxCutter addon
- Packed blend file of the bot


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Blender Market - Intro To Geometry Nodes by Ducky 3D

https://blendermarket.com/products/intro-to-geometry-nodes

This 5.5 hour course will teach you the basics of how to use the geometry nodes tool in Blender.

The first half of the course will teach you the basic tools and get you comfortable with how geometry nodes works, and how to use a node-based system to create models and many other effects that you will want to make in your own projects.


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Blender Bros - The ULTIMATE Guide to Hard Ops and Boxcutter
https://www.blenderbros.com/the-ultimate-guide-to-hard-ops-and-boxcutter
 The ULTIMATE Guide to Hard Ops and Boxcutter is an in-depth and easy-to-understand series of tutorials showcasing each tool, and WHEN and HOW to use it.

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Artstation - Switching to Maya for game artists by FastTrack Tutorials

 

 

http://www.artstation.com/marketplace/p/xA2qz/switching-to-maya-for-game-artists

 This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.


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Artstation - Terrain Tile Texture and Rock Game Asset Sculpting Tutorial

Artstation - Terrain Tile Texture and Rock Game Asset Sculpting Tutorial

https://www.artstation.com/marketplace/p/xm1X/terrain-tile-texture-and-rock-game-asset-sculpting-tutorial

A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel.  Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine.  Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.

 


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 Texturing a stylized sword with Substance Painter (Stylized PBR)
https://www.artstation.com/marketplace/p/kgnR/texturing-a-stylized-sword-with-substance-painter-stylized-pbr-artstation-challenge
This is a mini tutorial about my process to create and texture the sword from my Artstation challenge, the legend of King Arthur (Environment Art/Level Art Category) in Substance Painter.

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ArtStation – Tutorial on creating lace dress in Marvelous designer by Marianna Yakimova

ArtStation – Tutorial on creating lace dress in Marvelous designer by Marianna Yakimova Tutorial on creating lace dress in Marvelous designer by Marianna Yakimova Level – Intermediate to Advance The files you will get: – 1 HD video – stencils & alphas


user Themelli     

 

Artstation – UE4 Cloud Creation Tutorial by Tyler Smith
Artstation – UE4 Cloud Creation Tutorial by Tyler Smith
English | Video: 1080p | Project files
https://www.artstation.com/tsmith3d/store/xkDm/ue4-cloud-creation-tutorial 

 

A full run through of creating a Cloud texture to use with a made from scratch master cloud material in UE4.  Creating a series of masks to drive form and light effects changes for UE4 Dynamic sky scenarios.  Finishing with additional flow map and POM map techniques to bring a full sense of 3D form and organic movement to the cloud formations.  


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ArtStation - Neutral Studio Lighting Environment with Adam O'Donnell
ArtStation - Neutral Studio Lighting Environment with Adam O'Donnell
https://www.artstation.com/marketplace/p/JW1ao/neutral-studio-lighting-environment

I developed this lighting environment for the Queen Amidala project.

The file comes with the Calibration Stand and the studio environment and is used to lookdev your assets correctly. I've made a tutorial on how to set it up in Maya, but the process will be very similar in any 3D package.


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