Cgcircuit Epic VFX Creation with Houdini: The Samurais' Secrets
Cgcircuit Epic VFX Creation with Houdini: The Samurais' Secrets
Explore "The Samurais," an extraordinary journey into the world of visual effects (VFX) using Houdini. This course transcends the basics, taking you from the serene ambiance of falling rain to the intense dynamics of battle scenes, revealing techniques and secrets reserved for the industry's pros. Under the guidance of Diogo Guerreiro, a Senior FX Artist at MPC in Montreal, you'll push the boundaries of your creative abilities and transform your visions into breathtaking realities with unparalleled precision and artistry.

 

This immersive experience is not just about mastering Houdini; it's a pathway to becoming a consummate pro-FX artist. Diogo invites you to interact directly with him on his Discord Channel, offering a unique opportunity to connect, ask questions, and share insights with fellow enthusiasts and the instructor himself.

 


user Themelli     

Elementza - Hard Surface Topology Workshop
https://elementza.com/topology-workshop/ 
 In this class, we´ll cover variety of examples with different approaches, and discuss which ones bring the cleanest and production friendly results.

user Themelli     

Udemy - Learn Adobe Illustrator From Basics To Professional Artist
Udemy - Learn Adobe Illustrator From Basics To Professional Artist
Language: English (US)

https://www.udemy.com/course/learn-adobe-illustrator-from-basics-to-professional-artist/
Master Adobe Illustrator: From Beginner to Pro – Create Stunning Designs, Logos, and Digital Art with Confidence!

user Gamystyle     

Skillshare - Master Mark-Making Like Klimt: 60 Art Prompts for Mixed Media Magic Class
Skillshare - Master Mark-Making Like Klimt: 60 Art Prompts for Mixed Media Magic Class
Language: English (US)
https://www.skillshare.com/en/classes/master-mark-making-like-klimt-60-art-prompts-for-mixed-media-magic-class/613434013

Unlock your creativity and take your art to the next level in this dynamic, hands-on workshop! Inspired by the intricate patterns and bold mark-making of Gustav Klimt, we’ll explore a series of fun and creative prompts designed to push your artistic boundaries. Using mixed media techniques like watercolor, acrylic, stencils, soft pastels, and collage, you’ll create a large, expressive piece of artwork on watercolor paper.


user Gamystyle     

Skillshare - Painting Dog Portrait Illustration in Procreate
Skillshare - Painting Dog Portrait Illustration in Procreate
Language: English (US)

https://www.skillshare.com/en/classes/painting-dog-portrait-illustration-in-procreate/654229902
Creating a dog portrait is a fun and meaningful way to capture a pet’s unique personality.  Whether you’re a beginner or experienced artist, learning how to paint in Procreate with a watercolor style can add charm and warmth to your artwork.

user Gamystyle     

CGCookie - Creating an Advanced Cartoon Eye Rig
CGCookie - Creating an Advanced Cartoon Eye Rig
When creating cartoon characters, we often need to deform their eye shape past the traditional sphere. The deformation creates the desired cartoonish effect, but also leads to several challenges. First, we want to maintain the eye’s rotation around its center as if it were still a sphere, even though it is now deformed. Second, we seldom want the iris and pupil to deform with the eye shape. Instead, it is preferable that they remain circular. As if those two issues weren’t tricky enough, we also want the pupil to be capable of contracting and dilating – independent of the main eye’s deformation! These requirements are pretty complex, but there is a powerful solution that allows you to achieve them all, as well as any deformation you could possibly require. Best of all, it is all in a single rig! Check out this course to learn how to tackle these challenges and create a professional looking cartoon eye, including materials, a realistic movement and reflections and finally attaching it to your rig. Each part of the course includes a written “recipe” to help you follow along.

user Themelli     

CGCookie - Creating a Wall of Mailboxes
CGCookie - Creating a Wall of Mailboxes
 A huge benefit of computer graphics is the ability to quickly and efficiently duplicate or instance (link duplicate) geometry. This means we can spend more time building and detailing a single object then duplicate it many times to compound our scene’s level of complexity. But with such an ability it can be very easy for our duplication to feel too perfect; to feel “CG” and fake. To achieve realism we must implement controlled randomization to break up our CG-ish repetition. Mr. Roman employs such intelligent repetition along with his top-notch rendering skills to mesmerize us with gorgeous complexity. In this course, I want to walk you through a fairly simple example of this idea. From start to finish I’ll show you how to create a realistic snapshot of vintage mailboxes!

user Themelli     

CGCookie - Creating a Tank Ball Video Game Within Unity
CGCookie - Creating a Tank Ball Video Game Within Unity
This Unity game project is for beginners who want to learn how to build a game from the ground up. You'll learn the basics of physics to move tanks around using forces. The premise of the game is simple: shoot the enemy tanks until they explode! Moving is done solely through recoil forces of the firing of the ball. Playing this game may seem simple...but it is harder than it looks. In the video tutorial, you'll learn how to build these tanks and expand them for new levels. I'll teach you how to write each individual script line by line. Various mechanics will include understanding how to rotate the turret of the tank using mouse and keyboard inputs and shooting a projectile with force that coincides with an audio clip playing and a particle effect.

user Themelli     

CGCookie - Creating a Realistic 3D Photo Scanned Pumpkin
CGCookie - Creating a Realistic 3D Photo Scanned Pumpkin
Photo scanning and the process of photogrammetry is an amazing new technology that enables artists to convert real-world objects into extremely realistic 3D models with minimal effort. In this Blender tutorial course, we’ll be using Meshroom, a free photogrammetry software, and Blender 3D to create a realistic 3D scanned pumpkin!

user Themelli     

CGCookie - Augmented Reality Development Kit
CGCookie - Augmented Reality Development Kit
Augmented Reality is one half of the "cross reality" field also known as XR. While VR brings you into a virtual world, AR brings the digital aspects into your real environment. AR is a rapidly growing field and it's not just for games, it's been used for product displays, educational training, and even utility type apps in the form of measurements and GPS tracking. This course is aimed at those new to building augmented reality apps using Unity.

user Themelli     

The Gnomon Workshop - Creating a Character for Games Vol. 2
The Gnomon Workshop - Creating a Character for Games Vol. 2

Making a Fully Textured, Game-Ready Character

https://www.thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-2
Following on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.  With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.


user Gamystyle     

The Gnomon Workshop - Creating a Character for Games Vol. 1
The Gnomon Workshop - Creating a Character for Games Vol. 1

From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer

https://www.thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-1
This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques. Omid Moradi, a lead character and creature artist/sculptor, presents his tried-and-tested workflow for crafting AAA game characters using industry-standard software, ZBrush, Maya and Marvelous Designer. This 4.5-hour workshop is designed for mid-level and senior character artists who are already familiar with 3D character creation but want to deepen their understanding and elevate their skills.  Omid discusses why paying close attention to each step of the game character creation pipeline is essential. He demonstrates how to sculpt the face and body of a character from scratch, rather than relying on preexisting assets, and shows how to efficiently block out a character while being mindful of the forthcoming steps. The creation process of various materials, including fabric, leather and metal, is also covered. Omid also offers professional insights into anticipating potential issues and preventing them from occurring while following industry practices.

user Gamystyle     

CGCircuit – The Faroe Islands in Houdini

CGCircuit – The Faroe Islands in Houdini In these 17+ hours, you will dive deep into Houdini environment creation´s powerful tools and possibilities.

We will create a very complex environment, inspired by the Faroe Islands. You will learn advanced techniques to create terrains, to combine different flip simulations, like a waterfall that will interact with the ocean, where there will be waves breaking against rocks, and all integrated with the ocean grid. Looks hard? Let me add something else. we will do that with a super powerful workflow that allows you to create super complex environments even on your home computer.


user PostMan     

WingFox - Creating Captivating and Magical Cinemagraphs in Photoshop
To learn about cinemagraphs in detail and being able to create one easily without using many expensive gears or setup. This course covers every detail to create a cinemagraph from start to finish. With this course, you will learn to create from a simple cinemagraph to more complex ones. It also doesn't require having a lot of knowledge or using many software. You will be able to create magical-looking cinemagraphs with just a few tricks and available software.

user Themelli     

CG Circuit - Tornado FX in Houdini.
http://www.cgcircuit.com/course/tornado-fx-in-houdini.
In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces. For simulating particles and in the pyro system. Using cache, applying materials, and compositing examples. All this and much more, you will learn by watching these videos.

user PostMan     

CGcircuit – VDB Fracturing in Houdini

CGcircuit – VDB Fracturing in Houdini

https://www.cgcircuit.com/tutorial/vdb-fracturing-in-houdini-english In this course, you will learn how to create high-resolution organic destructions with Houdini’s VDB system. This way of working will allow you to simulate RND faster without having a super-powerful computer.


user PostMan     

CGcircuit - Total Destruction vol.4 Sparse Pyro

CGcircuit - Total Destruction vol.4 Sparse Pyro

http://www.cgcircuit.com/tutorial/total-destruction-vol.4-sparse-pyro

In this online course, you will go beyond the basics of using the new Sparse Pyro solver to create detailed fluids simulations like smoke, dust and fire while working on several very detailed tutorials, including a collapsing building emitting dust trails and a huge dust cloud.  After watching this tutorial, you can expect to be extremely comfortable creating fluid simulations in Houdini 18, not only for destruction effects but for almost all purposes. You will have a solid understanding not only of the new Pyro Solver node but you will also be able to create your DOP Networks from scratch, as well as creating shaders and rendering your simulations.


user PostMan     

Level Up Your Digital Painting Skills: Beginner to Advanced

Level Up Your Digital Painting Skills: Beginner to Advanced
These are illustration beginners’ great concerns. They need a complete tutorial to help them fully understand the industry, experience, work flow and skills. After learning this course, the beginners will grasp the nature and changes of brushes, draw hair, skin and iron with ease using one single brush, arrange efficient tools and brushes to shorten painting process, draw objects and scenes with customized brushes, use fully- functional mobile 3D software to draw light and shadow on human body and use color tools skillfully.

user Themelli     

 

CGCircuit - Water Explosion in Houdini
http://www.cgcircuit.com/tutorial/water-explosion-in-houdini
Embark on an in-depth journey through the immersive world of large-scale water explosions with this comprehensive tutorial series, crafted specifically for those with the passion to explore Houdini. In this step-by-step guide, you'll delve into various aspects of creating both small and large-scale explosions, each varying in type and complexity.

 


user PostMan     

 

CG Circuit - Total Destruction: Vol.2 RBD Simulations
CG Circuit - Total Destruction: Vol.2 RBD Simulations https://www.cgcircuit.com/tutorial/total-destruction-vol.2-rbd-simulations In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings.

 


user PostMan     

Wingfox - Use Arnold for Lighting, Rendering and Compositing
Wingfox - Use Arnold for Lighting, Rendering and Compositing
There is a lot of lighting knowledge that you cannot have access to in one organized tutorial. I can give you a solution for that because my lectures are following an understandable path from the very basics through some complex to advanced lighting, shading, rendering, and compositing workflow (in ACES Color Space) and show some of my own artistic approaches to create appealing images.

user Themelli     

Artstation – How to render correctly in ZBRUSH

Artstation – How to render correctly in ZBRUSH

https://www.artstation.com/marketplace/p/yblV/how-to-render-correctly-in-zbrush-rus-eng I decided to record a mini-tutorial about a very basic, but a very important thing – How you can make screenshots or render in Zbrush in high quality.


user PostMan     

 

Golden Knight: 3D Hand-Painted Character For Games
Golden Knight: 3D Hand-Painted Character For Games
In this tutorial, you will learn an effective method of creating a 3D hand-painted game character, as well as how to use well lighting and coloring to create a deep impression. In the tutorial, the instructor will also explore the methods of how to use materials to emphasize your design. In addition, you also could learn some basics of character rigging and pose. This course is aiming for those who want to know a complete workflow of how to create a hand-painted character for games or those who want to learn how to create an attractive hand-painted character with colors and lighting or anyone who wants to get started in this field!

 


user Themelli     

Artstation - How to Texture Stylized Rocks in Substance Painter

Artstation - How to Texture Stylized Rocks in Substance Painter

http://www.artstation.com/marketplace/p/oVp1l/how-to-texture-stylized-rocks-in-substance-painter

In these video tutorials I’m going to walk you through my process of how I texture stylized rocks using techniques in Substance Painter. I then bring the asset into Unreal Engine 5 and briefly discuss how I "paint with lights".
Real-time of me walking you through step by step of me explaining AAA industry techniques of texturing stylized rocks in Painter. Which means you get to see me make decisions in real time.
High and Low poly rock assets


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