Cgside - Procedural Coffee Beans - Patreon Exclusive
Cgside - Procedural Coffee Beans - Patreon Exclusive

https://www.patreon.com/posts/procedural-beans-106349262

In this exclusive patreon tutorial we will create a coffee beans scene from start to finish. Exploring a lot of different techniques, we will take advantage of vdb's, vex snippets, and procedural modeling techniques. From a sphere to final render in 1 and half hours.


user LENYA     

Cgside - How to create a paper bag
Cgside - How to create a paper bag

https://www.patreon.com/posts/how-to-create-106413487

Here's the hip from the latest short on youtube. Cheers.


user LENYA     

Cgside - How to create a raspberry
Cgside - How to create a raspberry

https://www.patreon.com/posts/how-to-create-106597429

Hey folks, I've been experimenting with shorts, and as always I share the files with you guys. Check the attachment and the video. Cheers.


user LENYA     

Cgside - Procedural and Organic Modeling in Houdini
Cgside - Procedural and Organic Modeling in Houdini

https://www.patreon.com/posts/procedural-and-106667009

Hey there! Here's the file from the latest video tutorial on youtube. Check it out!


user LENYA     

Cgside - Procedural workflow | Vex, Kinefx, UV\'s and more
Cgside - Procedural workflow | Vex, Kinefx, UV's and more

https://www.patreon.com/posts/procedural-vex-106915995

Hey there, here's the file from my latest video on youtube. Enjoy and thank you!


user LENYA     

Udemy - Shader Basics: Creating Stunning Materials in Blender

Udemy - Shader Basics: Creating Stunning Materials in Blender

Language: English (US) 

Creating realistic nature materials in Blender 4.3 LTS 

https://www.udemy.com/course/shader-basics-creating-stunning-materials-in-blender/


user Gamystyle     

Kirk Shinmoto - Analytical Figure Audit Class Lectures
Kirk Shinmoto - Analytical Figure Audit Class Lectures
https://thekirkshop.com/analyticalaudit

  • This is an intensive course designed to solidify your understanding of the gesture, form, and anatomy of the human figure.  Beyond just memorizing anatomical diagrams, we will focus on the structure and function of the anatomy to better understand how it can be used as a design element.  Each week we will go over different drawing concepts or parts of the body and focus on understanding how to organize and design the various complexities of the human form.
  • Course level: Recommended for intermediate students.  Some drawing experience is recommended but not required. 

user Themelli     

Gumroad - Kirk Shinmoto - Head Drawing Audit Class
Gumroad - Kirk Shinmoto - Head Drawing Audit Class
https://thekirkshop.gumroad.com/l/HeDAUDIT

  • This course will be an in-depth study on drawing heads with an emphasis on understanding construction and structure. Beyond just portrait drawing, we will address drawing heads from different angles, facial expression, and caricature and stylization.
  • Course level: Recommended for intermediate students. Some drawing experience is recommended but not required.

user Themelli     

CGDive - Rigify Modular Face Rigging
CGDive - Rigify Modular Face Rigging
https://academy.cgdive.com/courses/rigify-modular-face-rigging-skin-course
Advanced Custom Facial Rigging, Detailed Rigify Skin Types Overview, Practical Application: rig a full face from scratch!


user Themelli     

Udemy - Architectural Presentation- After Effects for Architects

Udemy - Architectural Presentation- After Effects for Architects

Language: English (US)
https://www.udemy.com/course/architectural-presentation-after-effects-for-architects/

Create 2D animations, motion graphics, visualization, animated architecture diagrams and compositing visual effects.


user Gamystyle     

Udemy - Creating Realistic Cobblestone Material In Substancedesigner

Udemy - Creating Realistic Cobblestone Material In Substancedesigner

Language: English (US)

https://www.udemy.com/course/creating-realistic-cobblestone-material-in-substancedesigner/

Are you looking to enhance the realism and authenticity of your 3D environments? Look no further! In this comprehensive course, we will delve into the intricate process of creating realistic cobblestone materials using Substance Designer. Whether you are an aspiring game developer, a 3D artist, or a visual effects enthusiast, mastering the art of cobblestone material creation is essential for bringing life to your virtual worlds.


user Gamystyle     

Udemy - Procedural Building Facade Creation In Substance Designer

Udemy - Procedural Building Facade Creation In Substance Designer

Language: English (US)
https://www.udemy.com/course/procedural-building-facade-creation-in-substance-designer/

Master the Art of Creating Realistic Facades through Procedural Techniques in 300 Minutes


user Gamystyle     

Udemy - Master Unreal Engine 5 Basics

Udemy - Master Unreal Engine 5 Basics

Language: English (US)
https://www.udemy.com/course/master-unreal-engine-5-basics/
Learn Unreal Engine 5 from Scratch


user Gamystyle     

The Gnomon Workshop - The Techniques of Harald Belker Vol. 1
The Gnomon Workshop - The Techniques of Harald Belker Vol. 1
https://www.thegnomonworkshop.com/tutorials/the-techniques-of-harald-belker-vol-1
When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper enables the designer to communicate with others. In a step-by-step demonstration Harald will share his approach to quick sketching, design strategy, styling tips, and the process he takes to finalize a design direction. He concludes with the execution a final line drawing that presents a dynamic view of his vehicle.


user Themelli     

The Gnomon Workshop - Introduction to Massive Prime
The Gnomon Workshop - Introduction to Massive Prime
https://www.thegnomonworkshop.com/tutorials/introduction-to-massive-prime

  • Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions.
  • During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the interface, through to many more advanced topics that are essential to grasping the fundamentals of Massive Prime. Lessons detail how to create agents from scratch including how to gradually add features that will improve their behavior, and discuss the importance of designing the brain in an organized and systematic manner, as used in feature film production. Reza also lectures on how to create a biped crowd agent from a skinned rig and edit animation clips to use for your agent, as well as how to complete it with a dynamic explosion simulation scene.
  • This essential introduction provides the fundamental knowledge needed to create, test, and render impressive crowd simulations with Massive Prime.

user Themelli     

The Gnomon Workshop - Introduction to Creating Game-Ready Foliage
The Gnomon Workshop - Introduction to Creating Game-Ready Foliage
https://www.thegnomonworkshop.com/tutorials/introduction-to-creating-game-ready-foliage

  • Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine.
  • The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.
  • With the assets created, Peyton reveals how to implement both your models and textures into the Unreal engine and set up a scene that looks organic and believable. By completing the workshop, you’ll have a strong understanding of how to create game-ready foliage for scenes by hand, without sacrificing quality or visual fidelity. The techniques can be used to set up everything from a simple scene to a dense forest.
  • While this workshop is targeted at beginners to game-asset creation, basic knowledge of Maya, ZBrush, and Substance Painter is recommended. Follow our Introduction to Maya, Introduction to ZBrush, and Introduction to Substance Painter to build your foundations in these industry-standard tools.
  • The Unreal Engine level template, including Peyton’s initial layout, sculpts, and shaders before he begins adding the vegetation, is included for subscribers to download as a project file with this workshop.

user Themelli     

Udemy - Photoshop Architectural Visualization in 1 hour- Mini Course

Udemy - Photoshop Architectural Visualization in 1 hour- Mini Course

https://www.udemy.com/course/photoshop-architectural-visualization-in-1-hour-mini-course/
Language: English (US)

Practical Presentation & Sheet Creation, photo editing, Architecture portfolio graphic design Step by Step


user Gamystyle     

Udemy - Manhole And Pavement Materials In Substance Designer

Udemy - Manhole And Pavement Materials In Substance Designer

Language: English (US)
https://www.udemy.com/course/manhole-and-pavement-materials-in-substance-designer/225
Create Realistic Manhole and Pavement Stone Textures with Advanced Techniques


user Gamystyle     

Cgside - Useful Vex snippets | Houdini tips and tricks
Cgside - Useful Vex snippets | Houdini tips and tricks

https://www.patreon.com/posts/useful-vex-tips-107320658

Hey y'all, here are the files from the latest youtube tutorial. Enjoy!


user LENYA     

Advanced Substance for Environment Art

Advanced Substance for Environment Art

https://www.cgmasteracademy.com/courses/129-advanced-substance-for-environment-art

A 3-week course further discovering the power of Substance and creating complex organic materials for all aspects of environment art


user Themelli     

CGMA - Fundamentals of Architecture Design with Tyler Edlin
https://www.conceptart.cgmasteracademy.com/courses/98-fundamentals-of-architecture-design
 An 8-week course focused on the architecture of different cultures and applying that knowledge to visual elements in story and design
This is a project-based course during which students will weekly be given assignments found typically in the entertainment industry. Each week focuses on using different architectural styles and building mini projects from them that utilize a different design principle. We will start out simple, but by the end of the term students will have a thorough understanding of various architectures, core design principles, and many aspects of visual development such as production sketches, interior and exterior shots, environmental storytelling, as well as prop design and layout.   Students will come away not only as better designers but have a stronger sense of world cultures, understand how the production pipeline works, and see how visual development plays a role crafting meaningful designs that are used to sell an idea or product.

user Themelli     

CGMA - Fundamentals of Environment Design with Kalen Chock
https://www.cgmasteracademy.com/courses/100-fundamentals-of-environment-design
An 8-week course developing fundamental skills used to create appealing environment design for films, games, animation, and illustration

Whether for film, video games, or digital feature animation, this class will focus on what it takes to create a compelling environment from the ground up. We will explore fundamentals such as perspective, drawing, storytelling, painting, creating atmosphere, establishing lighting, and how we can combine all these different elements into a full scene. By the end of this class, students will have the process and structure to give them the confidence they need to create more solid environments.


user Themelli     

CGMA - Digital Painting - David Merritt 2019

CGMA - Digital Painting - David Merritt 2019

http://www.cgmasteracademy.com/courses/67-digital-painting

This course is an introduction to digital painting and color composition for film and animation. With an emphasis on studying the works of old masters, students will discover the process of how to deconstruct the picture plane through film studies, reproductions of master works, and the widely used—but often understated—industry-standard technique of 'Photobashing.' Course work will cover color theory, perspective, and the use of brushes & textures in Photoshop (this includes: creating images of characters, props, or vehicles using photo overlays in Photoshop).


user Themelli     

 

CGMA - Fundamentals of Design with Tyler Edlin

CGMA - Fundamentals of Design with Tyler Edlin

http://www.cgmasteracademy.com/courses/63-fundamentals-of-design

Design pertains to nearly everything. From composition and lighting to the shapes of our characters to the vehicles they travel in. As artists, creatives, and designers, we need to be responsible for all these aspects. Good design involves proper planning and organizing, in addition to having the knowledge of good visual design principles to construct it. Over the next 8 weeks, there will be lectures on all core design principles as well as discussion of the techniques and approaches of implementing them. Along the way we will learn to create our own style guide, become our own art directors, and design some world building, propagating our design aesthetics.

 


user Themelli     


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