
https://www.udemy.com/course/learn-clo3d-fashion-masterclass-intermediate-to-advanced/
Language: English | Duration: 17 lectures (2h 35m) | Size: 1.62 GB
Design Digital Garments with CLO3D and Blender

Language: English
https://www.udemy.com/course/unreal-2d-course/
Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5!
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https://www.patreon.com/posts/houdini-and-tips-104465809
Hey guys, here are the files from my latest youtube video, where I'll share some tips and tricks in Houdini 20, from edge breakup at render time to complex roof setup. Check it out!
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https://www.patreon.com/posts/kinefx-and-fluid-104887671
Hey Y'all, here are the files from my latest video on youtube, I included all the caches in the compressed rar files, but if you dont want the caches, just download the hip separately. Thank you!
https://www.patreon.com/posts/quality-of-life-105178681
Hey Y'all. Here is a sample file from my last video on youtube. Thank you!

https://www.udemy.com/course/ue4-getting-started-blueprints
Language: English | Level: Beginner | 7.777 GB
In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 4, right though to creating game play systems are learning how to use many of the main features of blueprints.

Language: English (US)
Writing For A Diverse Audience – Part 2
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https://www.patreon.com/posts/chocolate-swirl-105415515
Hey Y'all, here is the scene file from my latest video on youtube. Check it out. Thank you!
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https://www.patreon.com/posts/sushi-modeling-105608271
Hey folks, here is the full project from my latest video on youtube. Enjoy. Thank you!

Udemy - Master Rendering with Twinmotion
Generate photorealistic images, virtual tours, animations, panoramas, presentations, AI retouching and more!

Udemy - Noob's Guide to Head sculpting in Blender

- In this workshop, Concept and Character Artist Pablo Munoz Gomez shares his workflow for generating an original and appealing creature concept from an arrangement of abstract 3D shapes. The process covers everything from the initial idea, explaining the methodology and core concepts of the technique, all the way to the final render and composite. The steps to achieve figurative forms may seem counterintuitive, but producing quick variations early on is crucial for the development of a solid and convincing design.
- Throughout this workshop, Pablo emphasizes the importance of the iterative process and the exploration of ideas, sharing practical advice and tools to refine the abstract forms into a concept with a more cohesive visual language. Although the subject of this workshop is the concept of a creature, the workflows and application of the 2D and 3D tools are not specific to creature design. The techniques that Pablo shares are segmented in clear steps that can be applied to any type of project. The first steps introduce the technique of creating thumbnails using Photoshop, Krita and ZBrush, before then moving into 3D space to build custom assets. The 3D assets will then be used to create an abstract ‘cluster’ as a base to further explore the design. The second stage of the process consists of developing variations of the cluster and to identify suggestions of a more figurative creature. In the third and final stage, the creature is defined, detailed, textured with polypaint, posed, rendered with Keyshot and finalized in Photoshop. For those looking to explore new forms and shape language with their designs, this title offers insight into an effective and practical workflow.

- Danny Barnhart cracks open his simulation secrets with a close look at how to create fizzy fluids in Houdini. Using a champagne flute and a bubbly liquid for this beginner- and intermediate-level demonstration, Danny walks through the entire process of simulating a champagne pour, from the initial setup of the fluid emitter to the final lighting and rendering. The workshop aims to familiarize artists with Houdini’s FLIP Solver as well as instructing how to work with particles to create believable motion.
- Starting out with Houdini’s Shelf tools, this 3-hour workshop begins with how to create a simple setup of geometry emitting fluid into a glass object before diving into the simulation work. Danny then delves into creating custom attributes in Houdini to replicate the interaction between foams and liquids, and reveals how to use custom attributes to create differentiation in motion between liquid and foam particles as they interact.
- Once the main simulation is cached out, the workshop moves into setting up the resulting foam particles for rendering and meshing the liquid simulation. Once the two main elements are set up, Danny walks through creating additional particle simulations for further bubble and fizz elements. When all of the elements are cached out, the training discusses basic lighting and shaders to render out a final simulation in Mantra, the highly advanced renderer included with Houdini.




- Create interactive 3D masterpieces that not only grab attention but truly captivate. This course from Motion Design School will guide you through the entire process of creating interactive animations, from modeling to website integration. You’ll learn to bring your boldest ideas to life using Spline and Blender.
- This course is your gateway to the world of Spline, an innovative web app that revolutionizes the way we create and interact with 3D content. Want to build stunning interactive scenes? Spline has everything you need to do so.
- Easily integrate your 3D projects into websites, and mobile apps, or create interactive presentations without compromising performance. You’ll also be inspired by the work of the Spline community and share your projects with designers from all over the world.
- The course will take you through the entire development process: from character modeling and rigging in Blender to animation and creating interactive scenes in Spline. You’ll explore advanced techniques, dynamic lighting, project optimization for the web, and the creation of interactive objects like cars or characters with custom controls.

Skillshare - Take Your 3D Career to the Next Level with VFX Animation

Skillshare - Wolf in Watercolor: Expressive Techniques to Capture Wild Beauty
Join me in this watercolour class as we paint the fierce beauty and powerful presence of a white wolf. Through the expressive and transparent qualities of watercolour, we’ll bring out the wolf’s striking features and ethereal, almost ghost-like essence, conveying both its wild nature and quiet strength.
Skillshare - Mastering Blender for Beginners: From Zero to Hero

Linkedin - Figma Essential Training
https://www.linkedin.com/learning/figma-essential-training-25318166
Learn how to use Figma, the collaborative interface design tool. This course introduces the features and concepts you’ll need to know to start your first user experience (UX) design project in Figma. Find out how to create new files, segment your project for multiple screens and devices, and start adding content, including shapes, images, drawing, effects, and text. Instructor Brian Wood shows you how to work smarter—not harder—using Figma features like layers, reusable formatting, and components. In the final chapters, you can add interactions to the mix to build functional prototypes that really tell the whole story of your design to collaborators and clients. By the end of this course, you’ll also be prepared to use the latest AI features in Figma to speed up your design workflow.

https://www.patreon.com/posts/vellum-in-files-105741747
Hey Y'all, here is the hip file from my latest youtube video. Thank you.
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https://www.patreon.com/posts/using-substance-105956196
Hey folks. Here are the files taken from my latest youtube tutorial on youtube. Thank you!
https://www.patreon.com/posts/procedural-in-106061035
Hey folks, here is the project from my latest video on youtube. Enjoy!
https://www.patreon.com/posts/direct-and-in-106242156
Hey there, here is the hip file from my latest video on youtube. Enjoy!
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