The Gnomon Workshop - Animating Emotional Transitions in Maya
The Gnomon Workshop - Animating Emotional Transitions in Maya
Learn how to animate a character undergoing an emotional transition, from how it affects the character’s body and physics to translating it into effective visual storytelling on the screen. This 2-hour workshop by Chris Kirshbaum is intended for animators of all levels, from beginners just starting their animation journey and students putting together their first demo reel to seasoned animation veterans who are looking for a refresher on one of the core aspects of what professional animators do.

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Udemy - 0\'dan 100\'e Lumion - Adım Adım Acemilikten Profesyonelliğe
Udemy - 0'dan 100'e Lumion - Adım Adım Acemilikten Profesyonelliğe
Sıfırdan ileri seviye Lumion kullanmayı bu eğitimde örnek proje ile her ayrıntısıyla öğrenin!


user Themelli     

3Ds Max Learning Path (Beginners To Advance)
https://www.udemy.com/course/3ds-max-learning-path-beginners-to-advance/

Autodesk 3dsMax

 


user Gamystyle     

Udemy - Master Motion Design In After Effects From Beginner To Pro

Udemy - Master Motion Design In After Effects From Beginner To Pro

https://www.udemy.com/course/master-motion-design-in-after-effects-from-beginner-to-pro/

Learn Professional Motion Design Techniques in Adobe After Effects


user Themelli     

Udemy learn 3d graphic in 25 days with aurora

Udemy learn 3d graphic in 25 days with aurora

https://www.udemy.com/course/learn-3d-graphic-in-25-days-with-aurora/

Aurora 3D logo and text animation


user Themelli     

 

School of Motion - Lights Camera Render Bundle

 

School of Motion - Lights Camera Render Bundle

https://www.schoolofmotion.com/courses/lights-camera-render-bundle

Lights, Camera, Render is an in-depth advanced Cinema 4D course from David Ariew. This course will teach you all of the invaluable skills that make up the core of cinematography, helping to propel your career to the next level. It comes packed with valuable assets, and tips on tools and best practices that are critical to creating stunning work that will wow your clients!


user Themelli     

Creating A Stylized House And Props In Blender
https://www.udemy.com/course/creating-a-stylized-house-and-props-in-blender/
Design and Model a Stylized House and Props in Blender: From Basics to Final Render

 


user Gamystyle     

 

Domestika - Rigging and Deformation of a Character

 

Domestika - Rigging and Deformation of a Character
Level: Beginner | Audio: Spanish | Subtitles: Spanish, English, Portuguese, German, French, Italian, Polish, Dutch
Discover how to bring your animated characters to life

user Themelli     

Magical Classroom Scene Creating for Games
Wingfox - Magical Classroom Scene Creating for Games
This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc. In addition, you will learn the entire process of sculpting owls in ZBrush, including body modeling and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.

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Master Motion Design with Ben Marriott

Ben Marriott - Master Motion Design 2024

 http://www.benmarriott.com/

This in-depth advanced animation course focuses on key animation techniques & practical After Effects skills to elevate your motion design to the next level.
From professional workflows to mid-project problem-solving, I've poured all my knowledge & experience into this course.
You'll learn:
What to focus on to truly elevate your work
Why those aspects are so important
How to apply those skills to any animation you make.

 


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Udemy - Handpainted Diorama Course [FULL WORKFLOW]
Create a game ready Stylized Diorama with Handpainted Textures in a very popular style! Full Workflow!

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Real life complex materials for UE
Udemy - Real life complex materials for UE
Learn what is behind of cool materials looking inside unreal engine, understand deeply your maths
The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.

user Themelli     

M6 ArchViz Masterclass in 3ds max & Corona render
https://www.udemy.com/course/m6-archviz-masterclass-in-3ds-max-corona-render/
Learn a proper workflow to create stunning renders from scratch

user Themelli     

 

Udemy Introduction to Modeling in Unreal Engine 5
Udemy Introduction to Modeling in Unreal Engine 5
https://www.udemy.com/course/introduction-to-modeling-in-unreal-engine-5/
Learn how to model inside UE5 and save hours of work using the new tools

 


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Udemy - Houdini VEX Programming for Beginners

Udemy - Houdini VEX Programming for Beginners

Language: English (US)

Houdini, VEX, Python

https://www.udemy.com/course/houdini-vex-programming-for-beginners/


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Udemy Blender 3D Course Expo Stall Design Complete (Project-Based)

Udemy Blender 3D Course Expo Stall Design Complete (Project-Based)

https://www.udemy.com/course/blender-3d-course-expo-stall-design-complete-project-based/

I wish I knew this tool and how to use Basics of blender to this level | Creating Corporate Stalls using Blender


user Themelli     

Create 3D Animation with Muvizu and Video Editors
https://www.udemy.com/course/3d-animation-creation-with-muvizu/
How to Make 3D Animations Movies in Minutes, not Months

 


user Gamystyle     

Coloso - Create Expressive Character Animation Using Blender
http://coloso.global/en/products/illustrator-luhanwang2-us

earn about character animation production through practical examples and produce a narrative animation.  The Secret to Creating Character Animation With A Variety of Facial Expressions Jp-K is a 3DCG artist who specializes in creating expressive characters and has experience with independent Blender animation.  Beginning with the fundamentals, Jp-K will equip you with the knowledge and abilities needed to finish an action animation that tells a tale.  Blender makes animation production accessible to even the most inexperienced users, as it provides comprehensive instructions on basic operations and initial setup.  Next, using a pre-made character, you will learn how to pose characters. You will learn how to give characters poses and how to use posing to convey a character’s essence. You will also learn how to create action animations, how to add secondary animations, and how to express weight using constraints in order to help you become an expert in the fundamentals of character motion production.


user Gamystyle     

Patata School - 2D to 3D Grease Pencil in Blender
https://www.patataschool.com/blender-grease-pencil
 
  Want to make your 2D character in 3D?   This is the course for you, using Blender’s Grease Pencil feature to make your character stand out!

 


user Gamystyle     

Gumroad - VideoGame Character Creation - Katon Callaway
https://katoncallaway.gumroad.com/l/wHdsn?layout=profile

This is the most indepth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process.  I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, polypaint, uvs, baking, texturing and presentation.  A step by step guide is below. 

 


user Gamystyle     

Substance Painter Technique: Techniques For Game-Ready Assets
Published 10/2024
http://www.udemy.com/course/substance-painter-technique-techniques-for-game-ready-ass
Learn Expert Texturing Techniques for Mini Grinders, Browning Pistols, Tileable Textures, and UDIM Management in Unreal

 


user Gamystyle     

 

CgCircuit - Mastering Ziva Dynamics
CgCircuit - Mastering Ziva Dynamics
In this online course, you will learn proven studio workflows for creating, migrating, and optimizing a Ziva Dynamics Muscle system for your characters. Muscle Systems are incredibly complex networks and require a large amount of simulation time. Regardless of the speed of your computer, the ability to , run faster simulations, and control the behavior of your character through an intelligent rig breakout process will be the key to address client notes quicker and in a more efficient, optimized workflow.

 


user Themelli     

 

The Gnomon Workshop - The Techniques of Carlos Huante

 

The Gnomon Workshop - The Techniques of Carlos Huante

https://thegnomonworkshop.com/tutorials/the-techniques-of-carlos-huante-1

Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil. He leads you through the creative design process from start to finish and demonstrates how to bring your creature drawing to life by sharing his drawing and rendering techniques.


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The Gnomon Workshop - Modeling For Film & TV: Hard-Surface Vehicles
The Gnomon Workshop - Modeling For Film & TV: Hard-Surface Vehicles
Duration: 2h 52m | Format: HD 1920x1080
If you want to push your models to the industry gold standard, this workshop will show you how professional modelers working in film and TV create world-class production-quality vehicles.
When modeling assets in the visual effects industry, artists are often supplied with scans or photogrammetry of the subject to retopologize and match the references. However, there are frequently times when this isn’t the case, and in those instances, it’s essential to know what to do and how to tackle these scenarios working from limited references only — which is expected of every modeler working on complex shows and often under very quick turnarounds.
In this 3-hour workshop, Josh Docherty takes you through the process of modeling a high-resolution vehicle without a scan, relying on the use of camera lineups and using his tips, tricks, and industry knowledge to create the same high-quality, pipeline-ready asset in a limited amount of time.
This tutorial teaches how to create a clean, robust model for downstream use by other departments, including Texturing/Lookdev, Rigging, Animation, FX, and Lighting. Different departments often have many requirements and needs that modelers are responsible for ensuring are considered and fulfilled to the best of their abilities. This helps the entire pipeline perform efficiently for all things model-related.
Josh demonstrates many of the best practices and actions artists can take to ensure assets function at their best, using native Maya tools to achieve the same results at home — all while adhering to the same rules as the largest pipelines in the industry. This workshop is best suited for junior-level modelers and above.
The references used for this workshop are from Bring a Trailer, and the HDRI featured is from PolyHaven. Josh uses PureRef, Maya, Arnold, Redshift (optional), Lightroom & Photoshop as his tools of choice, though the techniques demonstrated can be applied to other software.

 


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