
http://www.udemy.com/course/substance-painter-technique-techniques-for-game-ready-ass
Learn Expert Texturing Techniques for Mini Grinders, Browning Pistols, Tileable Textures, and UDIM Management in Unreal
What you'll learn
Master the texturing process for different surfaces like metal, plastic, and leather by working on real-world models
Discover how to make tileable textures, which are less common in Substance Painter workflows, by effectively utilizing the Height channel and custom alphas.
Working with UDIMs in Unreal Engine and Marmoset Toolbag: Understand how to export UDIM textures from Substance Painter and manage them in Unreal Engine
Explore how to retexture models created by other artists, such as the Browning Pistol
Requirements
Basic 3D modeling knowledge to understand how textures apply to models.
Substance Painter and Marmoset Toolbag installed on your computer.
A capable computer that meets the software's performance requirements.
A passion for learning and improving your 3D texturing skills.
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