Substance Painter Technique: Techniques For Game-Ready Assets
Published 10/2024
http://www.udemy.com/course/substance-painter-technique-techniques-for-game-ready-ass
Learn Expert Texturing Techniques for Mini Grinders, Browning Pistols, Tileable Textures, and UDIM Management in Unreal

 


What you'll learn

Master the texturing process for different surfaces like metal, plastic, and leather by working on real-world models

Discover how to make tileable textures, which are less common in Substance Painter workflows, by effectively utilizing the Height channel and custom alphas.

Working with UDIMs in Unreal Engine and Marmoset Toolbag: Understand how to export UDIM textures from Substance Painter and manage them in Unreal Engine

Explore how to retexture models created by other artists, such as the Browning Pistol

Requirements

Basic 3D modeling knowledge to understand how textures apply to models.

Substance Painter and Marmoset Toolbag installed on your computer.

A capable computer that meets the software's performance requirements.

A passion for learning and improving your 3D texturing skills.

 

Substance Painter Technique: Techniques For Game-Ready Assets


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