
This recorded course provides a way for artists to learn and develop an intuition for utilizing mathematical tools in their work using industry-standard programs and methods. This course will not only showcase ways of utilizing math in Houdini but also focus on developing a mindset to solve new problems using math. Students will also learn some math-related tips and tricks to optimize their pre-rendered or real-time projects.
Students will leave this class with a fundamental understanding of different ways in which tools from Mathematics can be utilized for Motion Graphics, Shader Building, and Gameplay Programming. Students will learn to optimize some of their existing setups using Mathematics.









This course is meant for 3d artists proficient with a different piece of software (Cinema 4d, Blender, Maya, etc.) who want to add Houdini to their skillset or transition to Houdini as their main DCC. Through this series you will learn everything you need to know to jump into any of our other Premium Courses, most of our free content on Youtube and most other Houdini content in general online.

An Unexpected Odyssey | EP.1 - Environment Modeling With Maya
Embark on an extraordinary journey with this tutorial and discover the secrets of modeling a captivating sci-fi environment in Maya.
I'll be sharing with you how to plan and organize personal projects, keep motivation and be efficient in tackling such a large environment scene.
Discover a seamless modeling workflow that thrives on precision, channeling attention towards shapes, forms and harmonious proportions.
Uncover ingenious kitbashing and modular asset strategies that infuse life into your scenes.
The adventure begins now!
https://skart.gumroad.com/l/unexpected-odyssey-ep-1





Applied Houdini Liquids IV - Fluid Interaction is here to show you how to control a complex liquid simulation using the Vellum Solver. We'll combine various ingredients with unique physical properties into a big bowl of ramen in order to show off the kind of interaction that Vellum makes possible. For each of them, we'll go over the external forces and internal properties that enable realistic physical behavior as well as enable art direction. And as usual we'll dive deep into how the simulation actually works, so that we can solve issues with buoyancy, collisions, simulation stability, rendering and a whole lot more. We'll finish up by processing our results into nice looking geometry and rendering in Karma, paying particular attention to capturing the soupy look of the ramen broth. Start making sophisticated liquid simulations now, with Applied Houdini Liquids IV - Fluid Interaction! Applied Houdini is a production quality oriented series created by Steven Knipping (imdb.com/name/nm3725241/), who has worked as a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic on films including Star Wars: Rise of Skywalker, Avengers: Endgame, and Space Jam 2. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!






![Blender Zero - Base Dynamic Poster Course [CHN with ENG sub]](https://www.gfxtra31.com/uploads/posts/2024-12/1735596821_1040g2sg318pvibc846705n0vhpehnl5rgihirjgnc_n__webp_mw_1.jpg)
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