

This lecture covers the principles of good composition with an emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in the physical world, providing an overview of topics like reflection, absorption, refraction, color temperature and atmospheric dispersion. He then moves into camera based composition, discussing topics like camera angles, distance, lenses and depth of field which all help to define the mood of a shot. The lecture then transitions into more of the artistic elements of lighting and composition as it relates to computer graphics. Techniques such as three-point lighting, framing, tonal gradients, implied lighting, atmosphere and various lighting setups are used to set mood and assist in the story telling process. These principles are then applied using software: Maya as the primary 3D tool. Jeremy discusses basic software: Maya lighting but quickly moves on to setting up various lighting conditions using V-Ray for software: Maya, to achieve beautiful global illumination effects while still paying close attention to the principles outlined in the early part of the lecture.
Duration: 2h 06m | Format: HD 1280x720






Understanding Shaders in Cycles Render Engine: A Comprehensive Course
In the vast and complex world of computer graphics, the art of shading stands as a cornerstone. Shading, or the creation and application of materials (often referred to as shaders), serves as the skin of any CG artwork. It can dictate how real, how tactile, or how dreamy a scene can appear.
This course is tailored to delve deep into the nuances of constructing materials for the Cycles render engine in Blender, a leading open-source 3D software.





Last updated 12/2024
https://www.udemy.com/course/learn-blender-vfx-cgi-ads-banner-unroll-pro-level-cgi/
Master Banner Unroll and Cloth VFX & CGI Techniques





Language: English (US)
Learn 3D Modelling, Lightning, Rendering, Animations, Pheonix FD Simulations, Tyflow Simulations and Post Process in AE
https://www.udemy.com/course/3ds-max-from-beginner-to-professional-level/




The all-in-one stop for all things constraints. This recorded course will dive into understanding the purpose, construction, manipulation, application, and destruction of using constraints in the RBD context. Topics will cover both traditional and custom ways to create constraints to fit the needs of the scene, including building constraints from scratch to achieve full control to art direct behaviors in your simulations.

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