Rebelway – Advanced Shading Arnold & Houdini

Rebelway – Advanced Shading Arnold & Houdini

https://www.rebelway.net/advanced-arnold-shading-course

This course is in-depth lecture on how to render realistic materials using Houdini and Arnold.


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Rebelway - Compositing In Nuke
http://www.rebelway.net/nuke-for-fx 
The most overlooked skill to hone as a CG and FX artist is compositing. With it, you can take a plain-looking raw FX pass and make it shine! That's where the power of Nuke comes into play...  Nuke is the industry-standard compositing program and is (in our opinion) the best tool on the market. In this course, we'll show you how to use Nuke from the ground up. You don’t need any experience prior to this class as we will cover the basics starting in week 1. Week by week we will build our knowledge of Nuke as the shots increase in complexity and variety. In the final weeks, we will be compositing several fully CG shots! This is your opportunity to composite ground-breaking FX.

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CGMA - Intro to Substance for Environment Art with Ben Keeling

CGMA - Intro to Substance for Environment Art with Ben Keeling

https://www.cgmasteracademy.com/courses/55-fundamentals-of-substance-for-environment-art

A 6-week course using the Substance Suite to create pattern based, hard-surface, and organic materials. Students will learn how to create an asset in a texturing pipeline.

 


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CGMA - The Art of Color and Light With Ryan Lang

CGMA - The Art of Color and Light With Ryan Lang

https://www.cgmasteracademy.com/courses/73-the-art-of-color-and-light/

The Art of Color and Light is an exploration of the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues. Students will learn to render their artwork with the intent of developing a scene that expresses meaning and direction. Through art study lectures and practical application, students gain insight into the techniques required to develop imagery designed for conceptualization in the entertainment industry.


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CGMA – Hair Creation for Games with Johan Lithvall
CGMA – Hair Creation for Games with Johan Lithvall
https://www.cgmasteracademy.com/courses/48-hair-creation-for-games

 

 

This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.


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CGMA – Anatomy for Production
CGMA – Anatomy for Production

Duration 10 Week | Video: 1080p

 
https://www.cgmasteracademy.com/courses/5-anatomy-for-production
  
The objective of this class is to understand anatomy in terms of shape, form, and function. Each week we will study a different portion of the upper human body, find ways to simplify the muscle and bone structures, and see how these impact or are impacted by the movements of the body. Through a series of sculpts, we will attempt to find ways of simplifying the human figure in ways that are easily understood and easy to recreate. Focus will include shoulders, head, neck, back, torso regions and arms. Full body sculpture focus and lower body will be addressed and studied in the 2nd portion of your anatomy training.

 


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CGMasterAcademy - Perspective
CGMasterAcademy - Perspective
https://www.conceptart.cgmasteracademy.com/courses/64-perspective

  • An 8-week course introducing students to linear perspective systems; students will explore a variety of basic and complex laws to convey the illusion of dimensional forms in space
  • In this class students will learn 1, 2 and 3 point perspective systems building upon existing knowledge, from either the Fundamentals of Perspective course or otherwise. The goal is to get a working knowledge to design a space and then be able to draw various accurate views of it. Understanding that will give the artist a natural sense for perspective and be able to touch on subjects like visual narrative and point of view. By the end of the class, students should be able scale a character properly in space and to intelligently position a camera or point of view of their choosing inside a designed world. *Note: This class can be taken digitally or traditionally, but it is strongly suggested to take it digitally since all demonstrations will be done in Photoshop using a tablet.

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CGMasterAcademy - Level Design for Games
CGMasterAcademy - Level Design for Games
https://www.gameart.cgmasteracademy.com/courses/level-design-for-games

  • A 10-week course in which students will learn to approach 3D game level environments with a design perspective
  • In this course you will get a complete deep dive into what it takes to become a capable level designer in games, and will get hands on creating AAA game spaces. Blocking out levels in game engines is one of the biggest responsibilities for an LD, but you’ll also learn other aspects of designing your own worlds and how to work with other teams to make them larger than life. From preparation to whitebox, blueprints to playtesting, we will tackle each element that makes a strong Level Designer.

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CGMasterAcademy - Shading and Material Creation in Unreal Engine
CGMasterAcademy - Shading and Material Creation in Unreal Engine
https://www.conceptart.cgmasteracademy.com/courses/57-shading-and-material-creation-in-ue

  • A 6-week course where students will learn how to work within Node Based Shader systems, apply modular thinking when authoring Material Shaders, and how they can optimize them for Production Limitations and Guidelines
  • The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.

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CGMasterAcademy - Unreal 5 Modular Environments
CGMasterAcademy - Unreal 5 Modular Environments
https://www.gameart.cgmasteracademy.com/courses/45-ue5-modular-environments
  • A 10-week course where students will develop a fully-realized environment, understand modular construction, and current day workflows for asset creation in the Unreal 5 engine.
  • In this course, students will be taught how to break down references and develop a list of reusable modular assets, utilizing trims, tileable and unique texture sets and working with multiple workflows to determine the best industry standard method. With this list, students will then use both Maya and the Unreal Engine 5 to create a fully realized environment with portfolio screenshots. The class will cover: Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, and more. By the end of the course, students will have an understanding of modular construction and workflow creation of assets, knowledge of the Unreal 5 engine and current day workflows for asset creation, create proper PBR textures, and generally master material creation for Unreal. Students will also be able to compose, light, and render a scene in Unreal Engine 5. The class will cover: – Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, RizomUV


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CGMA - Rigging for Games

CGMA - Rigging for Games https://www.cgmasteracademy.com/courses/12-rigging-for-games An 8-week course focused on developing game-ready rigs in Maya This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.


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CGMA - Stylized Characters in 3D

CGMA - Stylized Characters in 3D http://www.cgmasteracademy.com/courses/109-stylized-characters-in-3d The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, the course will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.


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'KelbyOne - Designing Graphics for Social Media in Photoshop: 101'
KelbyOne - Designing Graphics for Social Media in Photoshop: 101
https://members.kelbyone.com/course/dclayton-social-media-graphics-photoshop/
Learn how to use Photoshop to help get your message out on social media! Join Dave Clayton to get a designer’s perspective on using your images to build your brand awareness on Facebook, Twitter, YouTube, and Instagram. Each social media outlet has its own set of parameters you need to consider, and with Dave’s Photoshop templates and techniques you’ll be well on your way to creating a cohesive message tailored to each platform. Whether you have a business or a hobby you’ll benefit from learning how to optimize the way your images appear, create more brand awareness, and get more enjoyment out of the process.

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'KelbyOne - Photoshop Techniques for Fashion Photography'
KelbyOne - Photoshop Techniques for Fashion Photography
Frank Doorhof's unique style has earned him success in the world of fashion and glamor photography. In this course, Frank sits down in our studio and teaches viewers some of the Photoshop techniques he uses when creating his images. The course starts with an in-depth Q and A session in which Frank discusses the importance of light metering, creating a web presence, and some advice for choosing a studio space. From there, the rest of the lessons feature Frank at his computer, taking viewers step by step through his post-production workflow. Frank covers things like skin smoothing, cleaning up backgrounds, working with channels, how he creates images with high tonal contrast, adding noise and color tint, and how he likes working in the raw image formats.

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'KelbyOne - Avian Artistry & Sensational Seascapes'
KelbyOne - Avian Artistry & Sensational Seascapes
Learn how to take your avian and seascape photos to the next level and refine your techniques for creative imagery! Join Deb Sandidge for an inspirational and instructional look at how to enhance your skillset for creating compelling avian portraits and emotive seascapes.

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'KelbyOne - Underwater Photography From Start to Finish'
KelbyOne - Underwater Photography From Start to Finish
Dive deep and learn everything you need to know to start photographing underwater! Join Kelly Jones, a PADI certified underwater photography instructor, as he takes you through every step in the process of photographing sea life underwater. On location in San Pedro, Belize, Kelly goes through the camera gear and settings, as well as the essential diving gear you’ll need before heading to the dive shop and out into the water. You’ll see first hand how he works underwater before returning back to shore and stepping through his post processing workflow for restoring color, dealing with backscatter, and making your photos look amazing. There’s even a bonus lesson on editing shark photos. Come be inspired to learn a new skill and take your photography to new depths!

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'KelbyOne - Retouching Essentials for Wedding Photographers'
KelbyOne - Retouching Essentials for Wedding Photographers
Join Kristi Sherk to learn the essentials of retouching wedding photos. This class is for any photographer shooting weddings and wanting to learn practical retouching skills from real world examples. From the basic to the advanced, Kristi shares tips and techniques focused on the unique situations wedding photographer’s face. From evening out skin tones under dappled light to removing tan lines, or swapping faces in group photos to dealing with motion blur, by the end of the class you’ll have increased confidence in the types of jobs you can handle on your own, saving you time and money.

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'KelbyOne - Shoot & Share Right From Your Mobile Device'
KelbyOne - Shoot & Share Right From Your Mobile Device
Shoot, edit, and share right from your mobile device! Join Lisa Carney for this informative session where you can learn how to harness the power of mobile shooting and editing to expand your capabilities. In this class Lisa will show you how to use the camera within Lightroom to capture photos, how to edit light and color, leverage presets, enhance details, and how to creatively share your photos with the world. You’ll gain a better understanding of the Lightroom ecosystem and how to get professional results no matter what camera was used to create the photo.

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