
Brighttrip - Visual Storytelling
https://www.brighttrip.com/courses/visual-storytelling
4 hours, 29 minutes | 24 videos | RAR 10 GB
- In this course, travel filmmakers Johnny Harris and Nathaniel Drew team up to deconstruct and share all they know about the art of visual storytelling. With a focus on how to tell a compelling travel story, this course will give both beginners and experts the perspectives and skills they need to tell better stories through video. Storytelling goes way beyond a fun vacation edit — it’s about finding meaning in your experiences and sharing them in a way that is meaningful to others. It’s about making sense of your life and learning about who you are. This course covers every step of the process, from idea generation all the way to shooting and post-production, and how to make use of music to develop your edit. Join Johnny and Nathaniel as they lean into their extensive experience and distinct styles to teach you key insights into the art of storytelling.

- This course centers around the question of “how to create your own CG short film”. The lecturer will share and analyze the whole process of the making of CG shots from a creator’s perspective. The course uses 3 typical shots featured in the film as examples. The whole making process will be broken down in details. You will learn animation, rendering, composition and refinement of 3D scenes. The course will focus on bringing you new ideas and means of achieving them, in order to help you create your own CG film more smoothly and conveniently, meanwhile ensure good quality. No complicated and useless steps will be taught, only the gist!

- If you work in the motion design industry, chances are you’ve heard of Cavalry, a powerful 2D animation tool that has been exploding in popularity with its mix of traditional and procedural workflows for creating motion graphics. In this course, Andy Needham gets you up and running with Cavalry, taking you through the interface and workflows. Andy walks you through the creation of an FUI (fictional/fantasy/futuristic user interface)–the same ones used widely in TV shows, commercials, and movies–and details the shapes, behaviors, utilities, and effects used in Cavalry. If you are looking for a new main application for motion design, or if you just want to keep up with new and popular industry tools, join Andy in this course.
![Flippednormals - Large Game Environment Creation - In-Depth Tutorial Course [UE5]](/uploads/posts/2025-06/1750424709_1.jpg)








- A hands-on, 72-module, 10+ hour course that gets you started on everything you need to know to get a design system’s design and code up and running.
- Design systems are essential for organizations of all sizes, from Fortune 500 companies to design-forward brands. Many organizations now have dedicated teams to build and maintain design systems because they save time and resources while improving product quality. As a designer building your career, knowing how to work with design systems gives you a competitive edge in today’s job market.



- Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual Development process as he takes an idea from early concept and initial sketches to final presentation using Sketchbook Pro, MOI 3D, Maya, V-Ray and Photoshop. Starting with 2D ideation and simple geometric shapes that define form language, he then moves into 3D block out in MOI 3D. This initial layout is then 3D rendered and refined in 2D with Autodesk Sketchbook Pro, using the perspective tool to design naturally and accurately. With the design established, he experiments with composition and camera in Autodesk Maya to find the view which best illustrates the design. A chapter on color then demonstrates how to start giving life to the concept through the use of different color schemes. Once the design for the overall image is resolved, it is time to move onto techniques which will help finalize a professional presentation. He explores this process with a specific prop before applying it to the entire image, allowing him to explore what the best process will be. It is at this point that the final illustration is worked on in Photoshop as it is made ready to show the director, client or producer. For those interested in integrating both 2D and 3D techniques to illustrate designs, this title provides a wide range of techniques and workflow that efficiently produce professional results.



Peter is teaching how to see light and the difference between pretty light and ugly light! Model- Amy

- Join multi-award winning creative photographer and actor Bill Ward as he takes a deep dive into the wet stuff. From waterfalls to seascapes, urban canals to mountain streams, Bill leaves no stone unturned in his quest to uncover the mysteries of H2O, and how we as photographers can help unlock its full potential.
- We’ll have an in depth look at the building blocks of composition, use of aperture and depth of field, focal length, weather conditions, and reflections, as well as moving on to more abstract and creative photography later in the presentation.
- Whether you’re a tripod user or prefer handheld, this is the perfect seminar for anyone who’s interested in exploring the photographic possibilities of our fabulous aqueous companion.

Cgmasteracademy - The Art of Lighting for Games
https://www.vfx.cgmasteracademy.com/courses/the-art-of-lighting-for-games
Course Format: Standard | Skills Level: Intermediate/Advanced | Duration: 10 weeks
Assignment: Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES: Maya, Basic knowledge of Unreal Engine and its tools, Knowledge of Photoshop. Course recommendations: Intro to Unreal 5
MATERIALS: Maya, Unreal Engine, DaVinci Resolve, Photoshop, PureRef
A 10 week course introducing students to the theory of lighting, and how to follow AAA production as a Lighting Artist using tools and workflows within Unreal Engine 5.


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