
Blender's modifiers are a fundamental and powerful feature that form the backbone of its non-destructive modeling and animation workflow. These versatile tools allow 3D artists and designers to manipulate objects, meshes, and animations in a flexible and dynamic way without permanently altering the underlying geometry or animation data.
Modifiers are like a set of virtual tools that can be applied to your 3D objects to perform a wide range of operations, from simple transformations to complex procedural effects. They provide a means to streamline your creative process, enhance your modeling capabilities, and achieve intricate results with ease. Whether you're a beginner or an experienced 3D artist, understanding how Blender's modifiers work is essential for creating stunning and adaptable 3D content. In this exploration, we will delve deeper into the world of Blender's modifiers, uncovering their functionality, applications, and the creative possibilities they offer.


In this mobile course we'll learn how to convert our popular 2D Space Shooter into a mobile friendly game. This is a beginner introduction to building mobile controls for your game. The 2D Space Shooter is a great game to start off with since it's quite simple and great for performance due to it's 2D nature. You'll learn how to: Design UI controls in Photoshop Create platform specific methods Convert an existing game to mobile controls Script a stand alone joystick for all your mobile games Build and deploy your game for iOS and Android
If you've ever wanted to learn how to build mobile controls for your game, then this course is a great start to learning how to control movements with a virtual joystick and UI based buttons. Take your space adventures on the go, lets get started!











A 6-week course focused on designing and building complex hard surfaces for characters



https://www.cgmasteracademy.com/courses/14-abstract-fx-in-houdini
An 8-week course using Houdini as a design tool that focuses on abstraction and non-traditional FX
Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX. We’ll be looking at lots of inspirational forms from nature and architecture and learning how to create procedural networks that capture the essence of them. Rather than completing one large project, we’ll be tackling small tools and concepts that you can use as building blocks for larger ideas and visions. The goal is to get you thinking procedurally, embracing the core concepts of Houdini, and pushing you into new creative territory by expanding your tool set.


Over 11 hours of training covering procedural modeling, quick animation techniques, shading tricks, lighting tips, Eevee optimizations and more!
RTMG is aimed at Motion Designers and Visual Artists who want to learn about new techniques to quickly generate ideas and produce great looking renders at breakneck speed. The focus is on Eevee, and what you can achieve with a moderately powerful gaming laptop and a bit of creativity.
This course assumes basic Blender knowledge, so I wouldn’t recommend it for complete beginners and people just getting in to the software.
Nitrox3d Non-Destructive Modeling Course https://blendermarket.com/products/nitrox3d-non-destructive-modeling-course Hi everyone! We're proud to improve upon the success of the NITROX3D Course with 10 more videos totaling 20 videos in 4 Tracks! These videos teach you step-by-step, using Blender's own modifiers to create non-destructive hard surface models-- models which you can continually edit and update until the design is "just right."




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Blender Market - Modeling a Scifi Helmet in Blender 2.8 by Rachel
http://blendermarket.com/products/scifihelmet
Hey guys! This is a narrated time-lapse tutorial going over the entire modeling process of this helmet in Blender. This isn't a step by step tutorial but rather a general tutorial narrating my thought process on designing mechas so I suggest you have a good knowledge of the basics of Blender before watching this. I also used a bit of Hardops for this project, but it's not necessity if you want to follow along.
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